Website type | Interview Archive |
|---|---|
| Available in | English |
| Headquarters | Los Angeles, California, U.S. |
| Owner | Artifact |
| Creator | David Grabias |
| Website | www |
| Launched | July 23, 2012 |
| Current status | Inactive |
The Critical Path Project (stylized CRITICAL///PATH) was a video archive of interviews with video game designers and developers.
Launched on July 23, 2012, Critical Path contained over 1,000 videos of interviews with over 100 developers, conducted between 2010 and 2016. According to director David Grabias, the project's goals include:
Topics covered in the interviews include violence in games, methods of storytelling, game mechanics, player interaction, psychology behind playing games, commercialism in the industry, and the future of video games, among others.
All clips on the site were available for free viewing online, and there were plans to release a full-length documentary in the future. According to its copyright notice, the site shut down in 2016, so the latter never happened. As of 2026, all the videos from the now inactive website are available on the Critical Path YouTube channel.
The site currently features video clips with interviews from the following notable developers, among others:
A few quotes from the site have raised discussions between critics and fans alike. For example, Metal Gear Solid Director Hideo Kojima (famous for his cinematic narrative scenes) mentions that he's "not trying to tell a story." Sid Meier says he's "failed as a designer" when players use cheats, causing some stir with gamers when they discovered an all-powerful Sid Meier character in the latest Firaxis release, X-COM: Enemy Unknown.
The archive presents a variety of differing opinions from developers. For example, Cliff Bleszinski speaks about creating empowerment fantasies for players, while Warren Spector condemns the practice. Sid Meier says that "micromanagement is not fun" and other developers, like Fable's Peter Molyneux, Ultima's Richard Garriott, and others attempt to create games that give the player as much freedom and decision-making as possible.