Geometry Dash

Geometry Dash
Logo of Geometry Dash
DeveloperRobert Topala
PublisherRobTop Games
EngineCocos2d-x
PlatformsiOS, Android, Windows Phone, PC
ReleaseiOS, Android
13 August 2013
Windows Phone
12 June 2014
PC
22 December 2014
GenresPlatform, rhythm
ModesSingle-player, multiplayer

Geometry Dash is a 2013 rhythm video game developed by Swedish game developer Robert Topala and published by his company RobTop Games. The player controls an icon and must navigate through levels while avoiding obstacles. Geometry Dash includes 26 developer-made levels: 22 are auto-scrolling, and 4 are platformer levels. It also includes a level editor, enabling players to design custom levels, share them online, and play levels created by other users.

Topala released his first game, Bounce Ball Thingy, on Newgrounds in 2010. As he continued to develop games, he quit his civil engineering course to pursue his new career, working on a handful of games prior to Geometry Dash. He began development in early 2013, being inspired by other platformers such as Super Mario Bros. and The Impossible Game. He released Geometry Dash in August to iOS and Android, and later to Windows Phone in June 2014 and Steam in December 2014. Geometry Dash has been continuously updated with new gameplay elements, levels, and other features.

Geometry Dash has received mostly positive reviews from critics, highlighting the music and visuals, although the difficulty of the gameplay drew some criticism. It became a commercial success, with it and its free version, Geometry Dash Lite, receiving over a billion mobile downloads combined. Topala has released three spin-off games that accompany the main game: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which feature their own levels.

Gameplay

The beginning of Electroman Adventures, the 13th level

Geometry Dash is a side-scrolling platformer. The player takes control of an icon and must navigate through levels until reaching the end. Classic gameplay uses an auto-scrolling camera, requiring the player to use a single button to complete each level. The level restarts from the beginning if the player collides with an obstacle. A practice mode option allows the player to place checkpoints that can be restarted from. In platformer mode, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode.

Various gameplay elements can affect the movement of the player's icon. Jump Orbs allow the player to gain extra height mid-air. Speed changers affect how fast the icon moves. Portals allow the player to teleport, switch the direction of gameplay, and change their gravity, size, or game mode. Some game modes, known as vehicles, change the form of motion of the icon: for example, the Swing game mode allows the player to move in an arc, while the Ship and Jetpack allow the player to hover in midair. Of these nine total game modes, the Jetpack is the only one exclusive to platformer mode. The Dual game mode duplicates the icon, allowing the player to control two icons at once. In Two-Player mode, the duplicated icons can be controlled separately.

Each level has an accompanying song. The player's timing and rhythm are crucial; the music often synchronizes with a level's gameplay and design elements. Geometry Dash includes 26 developer-made levels, four of which are platformers located in a special section called "The Tower". Each is assigned one of six difficulties: "Easy", "Normal", "Hard", "Harder", "Insane", and "Demon". A level contains three secret coins, requiring the player to take an alternate pathway or complete a task to obtain them. The player must obtain a certain number of secret coins before the Demon levels can be played.

There are several collectibles and currencies that can be obtained in various ways. Completing levels will unlock icon customizations; classic levels further award the player with stars and platformers with moons. Levels will also award mana orbs, 500 of which will award a Demon Key. Demon Keys are used to unlock chests in the Treasure Room, which will give rewards such as mana orbs, diamonds, and icon designs. There are also two daily chests which award diamonds, mana orbs, and Demon Keys. Mana orbs and diamonds can be used in shops to purchase icon designs and other cosmetics. Vaults can be unlocked after obtaining certain amounts of collectibles, in which entering codes can award further secret coins and cosmetics.

User-generated content

Geometry Dash features the ability to upload and play user-made levels. These may use songs from the developer levels or feature tracks imported from Newgrounds, 10 selected artists as well as music from the British record label NoCopyrightSounds. Certain user levels are featured in collections known as "Gauntlets" and "Map Packs", or individually as "Daily Levels", "Weekly Demons", or "Event Levels". These will reward players additional currencies upon completion. Some user levels also contain user (silver) coins, which are collected similarly to secret coins. User levels may be rated one of the six difficulties the developer levels have, or given the "Auto" difficulty if user input is not required to complete the level. User-made Demons are divided into five additional difficulties: "Easy Demon", "Medium Demon", "Hard Demon", "Insane Demon", and "Extreme Demon".

Through the level editor, players have created over 150 million online levels. Some players have recreated other video games within the level editor, including Super Mario Kart, Five Nights at Freddy's, and Celeste. Some parts of the community are dedicated to making levels as difficult as possible. The community maintains a list of the 150 hardest demon levels in Geometry Dash (known as the "Demonlist"), which is regularly updated. The verification and completion of these levels are inspected by the list's moderators to ensure that they are not done illegitimately.

Development

Geometry Dash was created by Swedish video game developer Robert Topala. In 2010, Topala published his first video game, Bounce Ball Thingy, on Newgrounds, developing it while he was studying civil engineering. He abandoned his course as he became more interested in the video game industry. Topala operated Rune Digital with Niklas Dennerståhl and Daniel Rocque Bengtsson, developing the video games Forlorn and Kingdom Escape. Both were nominees for the Swedish Game Awards in 2012 and 2013 respectively. Forlorn won the title Best Mobile Game, but it and Kingdom Escape were never published. By May 2012, Topala had founded RobTop Games, releasing Boomlings, a puzzle video game made for iOS. Topala released Memory Mastermind in January 2013 and Boomlings MatchUp in February 2013.

Topala only saw modest success with his previous works and was not able to retain a large playerbase. He wanted his next game to be more similar to other platformers he admired, such as the Super Mario Bros.–style games he played in his youth and more recent titles like The Impossible Game, Super Meat Boy, and Bit.Trip Runner. Development began on his new game, first called Geometry Jump, around April 2013, beginning as a prototype of a cube that could jump and crash that was progressively built upon. Instead of optimizing for monetization as he did with his other games, he prioritized the user-experience to increase retention. The official trailer for Geometry Dash was published on 2 August 2013, releasing on iOS and Android on 13 August. It later released on Windows Phone and Steam on 12 June and 22 December 2014 respectively.

Post-release

Geometry Dash has received several updates since release. In November 2014, update 1.9 was released which introduced the Wave game mode, the levels Theory of Everything 2 and Blast Processing, and the ability to use songs uploaded to Newgrounds. In August 2015, update 2.0 introduced the user coin system, teleportation portals, the Robot game mode, the levels Geometrical Dominator and Deadlocked, and moving objects. In January 2017, update 2.1 introduced the Spider game mode and the level Fingerdash. Topala had planned to release the next update, update 2.2, by several dates including Christmas 2020 and the end of 2022, but would repeatedly be delayed. In August 2023, Topala hosted a YouTube livestream celebrating the 10-year anniversary of Geometry Dash which revealed the release date to be in October of that year, but was delayed again, with 2.2 being released on 19 December 2023. It introduced the Swing and Jetpack game modes, the classic level Dash, and platformer mode with four platformer levels. From February to April 2024, 10 artists' songs were added to the in-game music library, and in June, Topala partnered with NoCopyrightSounds to add their music to Geometry Dash.

Other games

Release timeline
2013Geometry Dash
Geometry Dash Lite
2014
2015Geometry Dash Meltdown
2016Geometry Dash World
2017Geometry Dash SubZero

Geometry Dash Lite

Geometry Dash Lite is a free version released on 12 September 2013. Lite includes most of the levels in the original game and selected collections of user levels. It removes some online features, such as the level editor, and access to some unlockable content.

Spin-offs

In November 2015, Topala posted a teaser on Twitter about a "secret project" he had been working on called Geometry Dash Meltdown. It released on 19 December and includes three levels. Topala released his second spin-off, Geometry Dash World, which contains ten levels, on 21 December 2016, and Geometry Dash SubZero, with three levels, on 21 December 2017. All released for mobile, they serve as free extensions or expansions to the main game, each featuring their own exclusive levels.

Reception

Geometry Dash's visuals and music have been praised. Matt Purslow at PCGamesN considered the music to be a high point of the game. Andrei Dobra at Softpedia praised the animations and vibrant colors, finding the music, though at times repetitive, to be phenomenal and a complement to the visuals. Jeuxvideo considered the first few levels to be bland-looking but the later levels to be works of art, also enjoying the integration of the songs into the level design.

The gameplay was met with mixed regards. Its difficulty has been criticized, with Chris Morris at Common Sense Media describing it as "maddening", and Dobra and Jeuxvideo finding Geometry Dash potentially too hard for some players to enjoy. Pocket Gamer listed it among the hardest mobile games. Rob Rich at 148Apps saw the gameplay as potentially irritating, although argued that the game was rewarding enough to make the experience worthwhile. Dobra similarly expressed that the gameplay can feel too difficult at times, but that it never felt unfair.

Sales

Geometry Dash quickly gained popularity after its release. In June 2014 it had become the most popular paid iPhone app in Canada, with the free and paid versions reaching a combined 20 million downloads. It topped the paid iPhone games charts for three weeks in January 2015, and by February Topala reported it had reached nearly 80 million downloads. By September 2018, the mobile version had earned an estimated US$21 million in revenue and received 242 million downloads. In 2019 Breakit reported that RobTop Games had earned kr 75,200,000 in profit the previous year and a total profit of kr 313,000,000 for the previous four. By June 2024, the mobile downloads across all versions exceeded 1.1 billion.

The number of concurrent players on Steam reached over 9,500 after the release of update 2.1 in January 2017, and in March 2020 began rising steadily, reaching peaks of 15,000 in 2021 and 16,000 in 2022. Geometry Dash saw a particular spike in popularity after the release of update 2.2 in December 2023, with over 88,000 concurrent Steam players. This record was broken during a sale in December 2025, reaching over 92,000 concurrent players, and again in January 2026, when the concurrent player count reached over 100,000.

Notes

  1. ↑ Abbreviated as GD or GMD
  2. ↑ Based on the most recent in-game level ID values.
  3. ↑ The official trailer on YouTube states the release date for iOS and Android as 13 August 2013. A review on 148Apps published on 14 August states that it was available on both platforms.
  4. ↑ There were multiple updates that introduced several other features prior to update 1.9. The summaries of the updates mentioned in the article are not comprehensive.

References

  1. 1 2 3 4 5 6 7 8 Dobra, Andrei (9 January 2015). "Geometry Dash Review". Softpedia. Archived from the original on 31 July 2021. Retrieved 2 January 2016.
  2. 1 2 3 4 5 6 Rich, Rob (14 August 2013). "Geometry Dash Review". 148Apps. Archived from the original on 14 July 2025. Retrieved 6 August 2025.
  3. 1 2 3 4 5 Flifal, Mohamed (9 January 2024). "Geometry Dash: Everything Added And Changed In Update 2.2". TheGamer. Archived from the original on 19 July 2025. Retrieved 22 July 2025.
  4. 1 2 3 4 5 6 7 "Geometry Dash". Jeuxvideo.com (in French). 29 September 2014. Archived from the original on 5 October 2014. Retrieved 16 September 2026.
  5. 1 2 3 4 Flifal, Mohamed (27 December 2023). "How To Use The Level Editor In Geometry Dash". TheGamer. Archived from the original on 9 April 2024. Retrieved 11 August 2025.
  6. 1 2 Musgrave, Shaun (26 August 2015). "The Version 2.0 Update For 'Geometry Dash' Just Hit The App Store". TouchArcade. Archived from the original on 11 March 2026. Retrieved 19 March 2026.
  7. ↑ Lambourne, Aidan (23 December 2023). "How Swing works in Geometry Dash". Prima Games. Archived from the original on 14 January 2026. Retrieved 9 October 2026.
  8. 1 2 3 Lambourne, Aidan (3 January 2024). "What is the Jetpack in Geometry Dash?". Prima Games. Archived from the original on 5 September 2025. Retrieved 9 October 2026.
  9. ↑ Rota, Michele (31 December 2023). "Music Syncing as Intermedial Translation". Sound Stage Screen. 3 (1). doi:10.54103/sss18678. ISSN 2784-8949.
  10. ↑ Khan, Titas (23 November 2023). "All Geometry Dash levels: What are the hardest levels & demons". Dexerto. Archived from the original on 28 March 2026. Retrieved 11 October 2026.
  11. 1 2 Lagace, Marc (7 May 2017). "Geometry Dash: Best tips, tricks, and cheats!". iMore. Archived from the original on 30 July 2018. Retrieved 18 August 2025.
  12. ↑ Lambourne, Aidan (22 December 2023). "How The Tower works in Geometry Dash — Strategy and Mechanics Explained". Prima Games. Archived from the original on 12 July 2025. Retrieved 23 August 2025.
  13. ↑ Lubczynski, Dawid (28 December 2023). "How to Get Demon Keys in Geometry Dash (GD)". Gamepressure. Archived from the original on 20 December 2024. Retrieved 31 July 2026.
  14. 1 2 3 Harrison, Christian (22 December 2023). "How To Get And Use Diamonds In Geometry Dash". TheGamer. Archived from the original on 23 February 2024. Retrieved 23 August 2025.
  15. ↑ Flifal, Mohamed (10 January 2024). "Geometry Dash: How To Get Keys". TheGamer. Archived from the original on 28 September 2025. Retrieved 21 March 2026.
  16. ↑ Flifal, Mohamed (27 December 2023). "How To Unlock The Mechanic Shop In Geometry Dash". TheGamer. Archived from the original on 13 January 2026. Retrieved 21 September 2026.
  17. ↑ Hadley, Jupiter (17 December 2023). "Geometry Dash vault codes". Pocket Gamer. Archived from the original on 7 March 2025. Retrieved 16 March 2026.
  18. ↑ Khan, Akib Aditya (27 December 2023). "Geometry Dash Vault of Secret codes for December 2023". Prima Games. Archived from the original on 13 July 2025. Retrieved 17 March 2026.
  19. 1 2 "Geometry Dash passe à la 1.9" [Geometry Dash updates to version 1.9]. Jeuxvideo.com. 15 December 2015. Archived from the original on 18 May 2023. Retrieved 15 September 2026.
  20. 1 2 Sheehan, Gavin (26 June 2024). "NoCopyrightSounds Partners With Interactive Music Game Geometry Dash". Bleeding Cool. Archived from the original on 7 June 2025. Retrieved 19 March 2026.
  21. ↑ Flifal, Mohamed (10 January 2024). "How To Unlock The Vault And Get Rewards in Geometry Dash". TheGamer. Archived from the original on 30 April 2026. Retrieved 9 October 2026.
  22. 1 2 Skubich, Daz (29 June 2025). "Geometry Dash Demonlist 2025". Pocket Tactics. Archived from the original on 18 July 2025. Retrieved 18 August 2025.
  23. 1 2 Zollner, Amelia (1 January 2024). "Geometry Dash's Latest Update Allows Players to Recreate Mario Kart, Five Nights at Freddy's, and More". IGN. Archived from the original on 20 July 2025. Retrieved 2 April 2025.
  24. 1 2 3 4 Dormehl, Luke (27 June 2014). "Smart strategies fuel Geometry Dash's slow jog to success". Cult of Mac. Archived from the original on 19 July 2025. Retrieved 18 August 2025.
  25. ↑ "Rune Digital". Swedish Game Awards. Archived from the original on 6 April 2014. Retrieved 21 September 2025.
  26. ↑ "Hall of Fame". Swedish Game Awards. 2025. Archived from the original on 15 August 2025. Retrieved 23 September 2025.
  27. ↑ Caplan, Lisa (24 May 2012). "Boomlings Review". 148Apps. Archived from the original on 17 April 2026. Retrieved 23 September 2026.
  28. ↑ "Boomlings". TouchArcade. Archived from the original on 17 April 2026. Retrieved 23 September 2026.
  29. ↑ "Memory Mastermind". TouchArcade. Archived from the original on 17 September 2024. Retrieved 23 September 2026.
  30. ↑ "Boomlings MatchUp". TouchArcade. Archived from the original on 17 September 2024. Retrieved 23 September 2026.
  31. ↑ "Geometry Dash: TODA la información - PC" [Geometry Dash: ALL information - PC]. Vandal (in Spanish). Archived from the original on 19 November 2025. Retrieved 22 March 2026.
  32. ↑ "Geometry Dash". App Store. Archived from the original on 3 January 2024. Retrieved 15 September 2026. New "Wave" game mode
  33. ↑ "Geometry Dash - Nouveautés de la 2.0" [Geometry Dash - New features of 2.0]. Jeuxvideo.com (in French). 2 October 2015. Archived from the original on 2 May 2021. Retrieved 17 September 2026.
  34. ↑ Tasos, Lazarides (18 January 2017). "'Geometry Dash' 2.1 Update Adds 'Fingerdash' Level, 'Spider' Gamemode, and More". TouchArcade. Archived from the original on 16 June 2025. Retrieved 19 March 2026.
  35. ↑ Greene, Joe (5 October 2023). "When is Geometry Dash 2.2 Update Coming Out? – Answered". Prima Games. Archived from the original on 6 August 2025. Retrieved 21 September 2026.
  36. ↑ "Geometry Dash Lite". App Store. Archived from the original on 1 February 2026. Retrieved 15 September 2026.
  37. ↑ Hatton, Paul (26 January 2025). "This is the most addictive app I've ever used". TechRadar. Archived from the original on 7 June 2025. Retrieved 24 July 2025.
  38. ↑ Nelson, Jared (20 November 2015). "RobTop Games Teases 'Geometry Dash Meltdown' On Twitter". TouchArcade. Archived from the original on 10 November 2024. Retrieved 25 March 2026.
  39. ↑ "Les niveaux officiels" [The official levels]. Jeuxvideo.com (in French). 20 December 2015. Archived from the original on 4 June 2024. Retrieved 17 September 2026.
  40. 1 2 Linares, Ivan (26 December 2016). "Geometry Dash World, la secuela del juego que reventó la Store" [Geometry Dash World: The sequel to the game that took the Store by storm]. El Español (in Spanish). Retrieved 17 September 2026.
  41. ↑ "Geometry Dash World". Jeuxvideo.com. Archived from the original on 18 January 2017. Retrieved 17 September 2026.
  42. 1 2 Skubich, Daz (8 September 2024). "What is Geometry Dash SubZero?". Pocket Tactics. Archived from the original on 10 September 2026. Retrieved 17 September 2026.
  43. ↑ "Geometry Dash SubZero". IGN. Archived from the original on 3 April 2025. Retrieved 17 September 2026.
  44. ↑ Pugliese, Tommaso (2 January 2016). "Sfida al quadrato" [A Square Challenge]. Multiplayer.it (in Italian). Archived from the original on 19 May 2026. Retrieved 17 September 2026.
  45. 1 2 Morris, Chris. "Geometry Dash". Common Sense Media. Archived from the original on 28 December 2025. Retrieved 28 March 2026.
  46. ↑ Purslow, Matt (12 February 2016). "Steam's Hidden Gems: 10 brilliant games you've almost certainly missed". PCGamesN. Archived from the original on 19 September 2024. Retrieved 4 October 2026.
  47. ↑ Van Oirschot, Allison; Hadley, Jupiter (30 March 2026). "Top hardest mobile games". Pocket Gamer. Archived from the original on 12 October 2026. Retrieved 11 October 2026.
  48. ↑ "'Geometry Dash' top paid iPhone app in Canada". Toronto Star. The Canadian Press. Archived from the original on 22 December 2015. Retrieved 19 April 2026.
  49. ↑ Tagliaferri, Simone (15 January 2015). "Classifiche App Store di questa settimana: Geometry Dash e Minecraft in testa" [This week's App Store charts: Geometry Dash and Minecraft in the lead]. Multiplayer.it (in Italian). Archived from the original on 17 April 2026. Retrieved 17 September 2026.
  50. ↑ Pugliese, Tommaso (22 January 2015). "Classifiche App Store, Geometry Dash è primo" [App Store rankings, Geometry Dash is first]. Multiplayer.it (in Italian). Archived from the original on 27 March 2026. Retrieved 19 April 2026.
  51. ↑ Pugliese, Tommaso (27 January 2015). "Classifiche App Store, Geometry Dash sempre in testa" [App Store Charts: Geometry Dash still on top]. Multiplayer.it (in Italian). Retrieved 19 April 2026.
  52. ↑ Spannbauer, Adam (September 2018). "After Five Years, Geometry Dash Revenue Races to $21 Million". Sensor Tower. Archived from the original on 5 December 2024. Retrieved 19 April 2026.
  53. ↑ Blixt, Thomas (21 May 2019). "Nytt miljonregn över Robtop Games – vinst på 60 miljoner kronor" [Another million-dollar windfall for Robtop Games – profit of 60 million kronor]. Breakit (in Swedish). Archived from the original on 1 April 2025. Retrieved 23 September 2025.
  54. ↑ "NoCopyrightSounds partners with music game, Geometry Dash, providing free-to-use music for gamers". Game Developer. 26 June 2024. Archived from the original on 16 October 2026. Retrieved 15 October 2026.
  55. ↑ Borondo, Sara (22 December 2023). "Después de 7 años, Geometry Dash recibe una gran actualización y dispara su máximo de jugadores" [After 7 years, Geometry Dash receives a major update and its player count skyrockets]. Vandal (in Spanish). Archived from the original on 20 June 2025. Retrieved 20 March 2026.
  56. ↑ Lane, Rick (21 December 2023). "Game receives huge free update following 10th anniversary and instantly quintuples its previous player-count high". PC Gamer. Archived from the original on 22 July 2025. Retrieved 27 July 2025.
  57. ↑ Krivov, Dmitry (22 December 2025). "11 Years After Release, a Player Record Has Been Broken in Geometry Dash". iXBT Games. Archived from the original on 4 September 2026. Retrieved 14 March 2026.
  58. ↑ Foster, George (11 January 2026). "Geometry Dash Hits New Player Peak 12 Years After Release". TheGamer. Archived from the original on 2 February 2026. Retrieved 14 March 2026.

Primary sources

  1. ↑ Robert Topala. Geometry Dash (2.208 ed.). RobTop Games. Jump Orbs activate when you are on top of them
  2. 1 2 3 4 Robert Topala. Geometry Dash (2.208 ed.). RobTop Games.
  3. 1 2 RobTop Games (20 April 2024). Geometry Dash Artist Reveal 10: Frums (Video). Retrieved 24 March 2026 – via YouTube.
  4. 1 2 3 Topala, Robert (11 February 2015). "Prioritize players and their experience to succeed in gaming". Game Developer. Archived from the original on 15 June 2024. Retrieved 23 September 2025.
  5. ↑ RobTopGames (29 April 2013). Geometry Jump by RobTopGames (Beta) (Video). Retrieved 18 August 2025 – via YouTube.
  6. 1 2 RobTopGames (2 August 2013). Official Geometry Dash Trailer (Video). Retrieved 18 August 2025 – via YouTube.
  7. ↑ Topala, Robert [@RobTopGames] (12 June 2014). "Geometry Dash is now available for Windows Phone!" (Tweet). Retrieved 12 August 2025 – via Twitter.
  8. ↑ RobTopGames (10 February 2024). Geometry Dash Artist Reveal 1: Camellia (Video). Retrieved 30 June 2025 – via YouTube.
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