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| Deep Rock Galactic | |
|---|---|
| Developer | Ghost Ship Games |
| Publisher | Coffee Stain Publishing |
| Director | Mikkel Martin Pedersen |
| Producers | Tim Badylak Sebastian Badylak Robin Cederholm |
| Designers | Mikhail Akopyan Fran Avilés Anders Heindorff |
| Artist | Robert Friis |
| Composer | Sophus Alf Agerbæk |
| Engine | Unreal Engine 4 |
| Platforms | |
| Release |
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| Genre | First-person shooter |
| Modes | Multiplayer, single-player |
Deep Rock Galactic is a cooperative first-person shooter video game developed by Danish studio Ghost Ship Games and published by Coffee Stain Publishing. Following its early access launch on February 28, 2018, the game was fully released on May 13, 2020 for Microsoft Windows and Xbox One. It was later released for PlayStation 4 and PlayStation 5 in January 2022, and for Xbox Series X/S in September 2022.
Deep Rock Galactic is set on the alien planet of Hoxxes IV, whose caves are rich in precious minerals but filled with hostile wildlife and environmental hazards. The player controls a dwarf miner employed by Deep Rock Galactic, an intergalactic mining corporation, to extract valuable resources and operate a variety of heavy machinery. Players can team up with up to three other dwarves on missions deep below the planet, where they must navigate procedurally generated caves and complete objectives while fighting swarms of alien enemies.
The game received positive reviews from critics, who praised its class-based gameplay and atmosphere. The game has sold over eight million units as of January 2024 and has been part of the Xbox Game Pass subscription service since November 2020. It was also available to PlayStation Plus subscribers during the month of its release.
Deep Rock Galactic is a cooperative first-person shooter. Gameplay primarily centers around missions that take place in fully destructible, procedurally generated cave systems; each with varying terrain generation, objectives, hazards, and enemies depending on the selected biome and mission type. Upon landing in a cave via an orbital drop pod, players must complete a mission objective, such as mining resources or repairing abandoned equipment. While doing so, they must fight hostile aliens, manage a limited supply of ammunition, and navigate the maze-like environment. Once the objective is completed, players can start an extraction sequence, where players must backtrack through the cave to an escape pod in order to safely exit along with all collected resources. Optional secondary objectives are also available, such as collecting a number of specific objects or mining enough of a unique mineral, offering players additional credits (in-game currency) and experience.

Players can play missions solo or with up to three other players. Before starting each mission, players choose one of four playable classes: Scout, Engineer, Gunner, and Driller. Each class has a unique loadout of weapons and tools, giving them varied capabilities in combat and navigation. By working together to take advantage of how their different capabilities interact, teams can more efficiently navigate a cave, complete objectives, and fight enemies. As an example, the Engineer class can shoot platforms onto cave walls, while the Scout class has a personal grappling hook. In order to mine a difficult-to-reach mineral deposit high up on a wall, an Engineer could shoot a platform beneath the deposit, which a Scout could then grapple onto for safe access to the deposit. When playing solo, players can choose to be accompanied by a flying robot called APD-B317 (nicknamed "Bosco"), which assists with objectives and combat. For instance, when playing solo, a player could command Bosco to mine the aforementioned difficult-to-reach mineral deposit for them.
The game features various progression systems, such as new weapons, equipment upgrades, and cosmetics, that can be purchased using credits and crafting minerals obtained from missions. By completing challenges, players can also acquire perks; these give dwarves additional abilities, such as increased running speed. Since 2021, there have been seasonal events in which players can unlock items via a free battle pass-like system. Players have the option to switch active seasons at any moment outside of a mission, including having no active season. All of the unique rewards each season contains can be obtained by playing through its corresponding season.
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Deep Rock Galactic has a total of 10 game modes, also referred to in game as missions:
Each mission type can be played on six different difficulties, called hazard levels. Each level increases enemy health, damage, and spawn volume and frequency. Missions can also have one of three mission lengths and cave complexity modifiers, which gives players a longer objective and makes the cave bigger and more complex respectively. There are also randomly assigned modifiers that a mission can have up to two of. These modifiers are broken into two categories, being Anomalies and Warnings, with Anomalies typically having good or neutral effects, and Warnings having negative effects but offering more experience to compensate.
In addition to standard missions, there are two special mission types, referred to as Deep Dives and Elite Deep Dives. In these, a randomly generated sequence of three missions in an ascending difficulty is created, with the biome, mission type, modifiers, and layouts being almost entirely random. All three missions must be completed consecutively, although resources are carried over between each of the three missions. In addition to credit and experience rewards, players receive special items called Matrix Cores, which are used to unlock weapon modifications and cosmetic items. However, these can only be collected once per mission per week, resulting in a total of six Cores if both the Deep Dive and the Elite Deep Dive are completed.
Deep Rock Galactic is the first game developed by Ghost Ship Games. The studio was founded in the spring of 2016 by a team of five former employees of Press Play after that studio's closure. The company was funded by the Danish government's Cap Nova, which focused on video games. CEO Søren Lundgaard was invited to join the company shortly after by game director Mikkel Martin Pedersen. Lundgaard and Pedersen had previously been co-workers at the defunct game studio Deadline Games for over ten years. The team has stated that they took inspiration from both Minecraft and Left 4 Dead, and felt that a problem with Left 4 Dead was that it was unbalanced for new players who wanted to play with veterans, instead wanting to design a game where all teammates would be on even footing regardless of experience.
In February 2017, Swedish developer Coffee Stain Studios acquired a 30% stake in Ghost Ship Games and agreed to publish their first game, Deep Rock Galactic. Deep Rock Galactic entered early access on February 28, 2018, where it stayed for two years prior to its full release in 2020. Ghost Ship Games used the early access model to gather community feedback in order to determine which features to prioritize. The low-poly art style was chosen for its efficiency in adding content. The most difficult part of development was creating the procedural world generator. Deep Rock Galactic used Unreal Engine for development and was made with the engine's Blueprint scripting for quick iteration.
The full version of the game was released on May 13, 2020. Post-launch, the game continues to be developed, with intermittent updates adding new biomes, equipment, and accessories. Since November 4, 2021, Ghost Ship Games has begun releasing content in themed season updates, adding new enemy types, equipment, missions, and cosmetics.
| Aggregator | Score |
|---|---|
| Metacritic | 85/100 (PC, PS5) 83/100 (XB1) |
| Publication | Score |
|---|---|
| Game Informer | 8.5/10 |
| IGN | 9/10 |
| PC Gamer (US) | 79/100 |
The early access version of Deep Rock Galactic was received positively by critics, who praised the game's atmosphere and challenging levels. Multiple reviewers compared parts of the experience to Left 4 Dead. Following Early Access, the full version of Deep Rock Galactic received "generally favorable reviews" according to review aggregator platform Metacritic.
Nic Reuben of Rock, Paper, Shotgun liked how the game's classes meshed together, saying that "each class is both viable and enjoyable". Matt Miller of Game Informer appreciated how the unique secondary objectives gave the game a risk/reward dynamic. Phil Iwaniuk, writing for PC Gamer, enjoyed the tension that the exfiltration phase brought to each mission, and the persistent upgrades that let the player customize their dwarf. Leana Hafer of IGN praised the distinct abilities of each of the dwarves and the low-poly visual style, but criticized the game for its connection issues, saying "About one in every five missions, I’d run into connection issues that could cause other players to lag severely and disconnect."
The game amassed 300,000 players by September 2018. Ghost Ship Games had stated that Deep Rock Galactic had sold over 2 million units by January 2021, which increased to 8 million copies by January 2024.
| Award | Date | Category | Result | Ref. |
|---|---|---|---|---|
| Spilprisen | April 28, 2021 | Best Live Game | Nominated | |
| South by Southwest | March 20, 2021 | Indie Game of the Year | Won | |
| Excellence in Multiplayer | Won | |||
| The Steam Awards | January 3, 2023 | Labor of Love Award | Nominated | |
| January 2, 2024 | Labor of Love Award | Nominated | ||
| Spilprisen | April 30, 2024 | Best Live Game - Premium Game | Nominated |
A Kickstarter for Deep Rock Galactic: The Board Game was successfully funded in early 2022. Following favorable reception, two additional Kickstarter campaigns were successfully funded, the first featuring the Space Rig and the Biome expansions in 2023, and the second featuring the Horrors of Hoxxes and the Rival Incursion expansions in 2025.
A spin-off video game, Deep Rock Galactic: Survivor, was announced in March 2023. In contrast to the original, the title is a Vampire Survivors-inspired top-down shooter developed by Funday Games. It was released in early access during 2023.
Another spin-off, Deep Rock Galactic: Rogue Core, was announced in October 2023. Much like the original, it will be a co-op procedurally-generated first-person shooter, but with rogue-lite elements in place of standard progression, focusing on a four-dwarf squad assigned to investigate the loss of mining activity within Hoxxes' core sectors. The game entered a state of closed alpha in May 2025, and was released into Early Access as of May 20, 2026
In August 2021, Coffee Stain's parent company Embracer Group acquired the remaining 70% of Ghost Ship Games, which made the studio a subsidiary of Coffee Stain Holding. According to Finans, the founders received 528 million DKK. Ghost Ship Games announced a Publishing label for Danish game studios in February 2023. The label's first three titles were subsequently announced as Deep Rock Galactic: Survivor (a single player spinoff of Deep Rock Galactic), SpellRogue and DarkSwarm.
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