| Neptune's Pride | |
|---|---|
Logo | |
| Developer | Iron Helmet Games |
| Publisher | Iron Helmet Games |
| Designer | Jay Kyburz |
| Series | Neptune's Pride |
| Engine | App Engine |
| Platform | Browser game |
| Release | 2010 |
| Genres | 4X space trading and combat game |
| Mode | Multi-player |
Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games.
Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.
Players can produce, research, explore, and colonize star systems. The goal of the game is to capture a specified percentage of all total stars; a game can last for up to a month, or even longer, with events progressing in real time, even when players are logged out. Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.
PC Gamer UK named Neptune's Pride as Webgame of the Year.
In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.
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