OpenSimplex noise

Abstract composition in 3D generated with the OpenSimplex noise generation algorithm.

OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed by Kurt Spencer in 2014 in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

The algorithm shares numerous similarities with simplex noise, but has two primary differences:

OpenSimplex has a variant called "SuperSimplex" (or OpenSimplex2S), which is visually smoother. "OpenSimplex2F" is identical to the original SuperSimplex.

See also

References

  1. ↑ https://web.archive.org/web/20250731161310/https://uniblock.tumblr.com/post/97868843242/noise
  2. ↑ Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.). (pdf)
  3. 1 2 3 Spirit of Iron: Simplectic Noise Michael Powell's blog
  4. ↑ Stefan Gustavson, Simplex Noise Demystified (2005) (pdf)