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RCA Studio II | |
| Manufacturer | RCA |
|---|---|
| Type | Home video game console |
| Generation | Second generation |
| Released | February 1977 |
Introductory price | US$149 (equivalent to $791.64 in 2025) |
| Discontinued | 1978 |
| Units sold | 53,000-64,000 |
| CPU | RCA 1802 microprocessor, 1.78 MHz |
| Memory | 512 bytes (normally used as 256 bytes display RAM + 256 bytes program RAM) |
| ROM cartridge | |
| Display | 64x32, monochrome graphics |
| Graphics | RCA CDP1861 "Pixie" |
Controller input | Ten-button keypads |
The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten-button keypads that were built into the console itself. The console was capable of making simple beep sounds with slight variations in tone and length. The Studio II included five built-in games.
The Studio II was not a successful product; the previously released Fairchild Channel F made it obsolete at launch and the Atari 2600, superior to both, was released ten months later. After poor Christmas sales in 1977, RCA discontinued the Studio II.
The console was licensed and marketed under other names: Mustang 9016 Telespiel-Computer, Conic M-1200 Micro Computer, Trevi M-1200 Micro Computer, Sheen M-1200 Microcomputer, Toshiba Visicom COM-100, Hanimex MPT-02, Soundic Victory MPT-02 e Academy Apollo 80.
RCA engineer Joseph Weisbecker began building his own personal computer at home in the late 1960s, and encouraged the company to sell small computers. RCA introduced the Studio II video game console—using Weisbecker's COSMAC 1802 CPU—in 1977. It was first put out in limited test markets in four U.S. cities in February, and released nationally later in the year.
Joyce Weisbecker, the daughter of the console's designer, learned how to program her father's homemade home computer as a child. After graduating from high school in 1976, she used her familiarity with the architecture to create School House I and Speedway/Tag for the Studio II, becoming the first woman to develop a commercial video game.
The Studio II sold poorly. An internal sales document put RCA's own sales estimate for the console between 53,000 and 64,000 units sold between February 15, 1977, and January 31, 1978. It was released after the superior Fairchild Channel F, and the very successful Atari 2600 also appeared in 1977. RCA announced the console's discontinuation in February 1978 because of low Christmas sales. While losses were not disclosed, the company laid off 120 workers at its plant that produced the system in North Carolina. Some analysts blamed the fact the RCA Studio II's games were in black and white, and could not compete with systems offering color. The remaining inventory was purchased in 1978 by Radio Shack and was sold for $59.95 which included the game unit, the Blackjack game cartridge, the Tennis/Squash game cartridge, and a random third cartridge out of the inventory they acquired.

The Studio II is a home video game console designed around a microprocessor, allowing it to render games on a television screen through software printed on interchangeable cartridges. It was the second console to be designed in this way, following the Fairchild Channel F. The console is composed of a beige and tan plastic shell with gold and silver colored trim and two numerical keypads with ten keys each for user input. These keypads are built directly into the console and cannot be removed. There is a speaker on board that generates variable tone beeps, which can be switched on or off. Video is generated using an radio frequency (RF) cable which sends a signal in the same format as analog television sent over the air. This cable plugs into an RF adapter which then connects to a television's antenna port. This RF adapter also provides power for the system and contains its only power switch. Running power and video signal through the same cable was not a common design among competitors, although it would be used again in the Atari 5200 in 1982. The case also features a cartridge port, a power light, and a "clear" button.

Inside is an RCA 1802, an 8-bit microprocessor designed by RCA engineer Joseph Weisbecker and originally known as the COSMAC. It also has 2 kilobytes of read only memory (ROM), half of which is dedicated five built-in games: Addition, Bowling, Doodle, Freeway, and Patterns. The other half is dedicated to a basic input/output system (BIOS) featuring an interpreter for the custom programming language that cartridges are written in. Graphics are rendered by an RCA CDP1861 video chip, also known as the "PIXIE" graphics system. In this console, the chip was configured to render exclusively black and white squares in a 64 x 32 grid. This requires a 256 byte framebuffer, taking up half of the system's 512 bytes of random access memory (RAM).

Ten games received a wide release for the system over the course of 1977. Four more games were released for clones of the unreleased Studio III around the world. TV Bingo has been found in the United States but in extremely low quantities. Early games were developed by Joseph Weisbecker and his daughter Joyce Weisbecker. Other games were developed by Phil Baltzer, Andy Modla, and Gooitzen van der Waal.
| Cartridge | Game | Release date | MPT-02 | Description |
|---|---|---|---|---|
| Built-in | Addition | February 1977 | A competition to sum three numbers faster than an opponent. | |
| Bowling | MG-200 | A sports game, based on a simplified version of bowling. | ||
| Doodle | MG-200 | A basic drawing program. | ||
| Freeway | A top-down racing game where players drive up screen while avoiding other cars. | |||
| Patterns | MG-200 | An graphics program that turns keypad input into visual patterns. | ||
| TV Arcade I (18V400) |
Space War | MG-212 | A space themed shooting gallery with two modes. Single-player "Horizontal Interceptor" mode, where guided missiles are shot at passing UFOs, and two-player "Vertical Intercept" mode where cannons fire ricocheting bullets at ascending UFOs. | |
| TV Arcade II (18V401) |
Fun with Numbers | MG-208 | Two simple puzzle games, "Guess the Number", a one or two-player game similar to Mastermind, and "Reverse" where a series of numbers must be arranged in order by reversing groups. | |
| TV School House I (18V500) |
Computer Quiz | MG-209 | A trivia game, where players compete to answer social studies and mathematics questions quickly. Codes appear which are used to reference the full question in the manual. | |
| TV Arcade III (18V402) |
Tennis | June 1977 | MG-207 | A version of Pong with three different paddle sizes and ball speeds. |
| Squash | MG-207 | A single-player version of Pong played against a wall. | ||
| TV Arcade IV (18V403) |
Baseball | MG-210 | A sports game, based on baseball, with batters, pitchers, and three outfielders. | |
| TV Arcade Series (18V405) |
Gunfighter | September 1977 | MG-213 | An wild west shoot-out, similar to Midway's Gun Fight. |
| Moonship Battle | MG-213 | A two-player space game where players attempt to shoot each others spaceships down. Conceptually similar to Spacewar! | ||
| TV School House II (18V501) |
Math Fun | MG-204 | A math game where players challenge a computer to solve arithmetic problems. | |
| TV Casino I (18V600) |
Blackjack | MG-200 | A version of the card game blackjack. | |
| TV Arcade Series (18V404) |
Speedway | November 1977 | MG-211 | A competitive racing game where two players race each other around a track. |
| Tag | MG-211 | A game of tag where players take turns chasing each other. | ||
| TV Mystic Series (18V700) |
Biorhythm | MG-206 | A biorhythm calculator, based on a pseudoscientific form of fortune telling. | |
| TV Casino Series (18V601) |
TV Bingo | 1978 | MG-201 | A version of bingo, the computer presents numbers which can be used to fill out physical bingo cards. |
| Studio III Only | Concentration Match | MG-202 | A version of the memorization based card game concentration. | |
| Pinball | MG-205 | A version of pinball with Pong-like ball physics. | ||
| Star Wars | MG-203 | A first-person space shoot 'em up where players aim a reticle at ships resembling TIE fighters. It was not officially licensed by the Star Wars franchise. | ||

The Studio II was followed by the Studio III which can also display color: it was never released due to the failure of Studio II, but was licensed and marketed through its cheap Asian clones. A Studio IV was planned but not created.