Van Emde Boas tree

A van Emde Boas tree (

Dutch pronunciation: [vɑn ˈɛmdə ˈboːɑs]), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with m-bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. It performs all operations in O(log m) time (assuming that an bit operation can be performed in constant time), or equivalently in time, where is the largest element that can be stored in the tree. The parameter is not to be confused with the actual number of elements stored in the tree, by which the performance of other tree data-structures is often measured.

The standard vEB tree has inadequate space efficiency. For example, for storing 32-bit integers (i.e., when ), it requires bits of storage. However, similar data structures with equally good time efficiency and space efficiency of (where is the number of stored elements) exist, and vEB trees can be modified to require only space.

Supported operations

A vEB supports the operations of an ordered associative array, which includes the usual associative array operations along with two more order operations, FindNext and FindPrevious:

  • Insert: insert a key/value pair with an m-bit key
  • Delete: remove the key/value pair with a given key
  • Lookup: find the value associated with a given key
  • FindNext: find the key/value pair with the smallest key which is greater than a given k
  • FindPrevious: find the key/value pair with the largest key which is smaller than a given k

A vEB tree also supports the operations Minimum and Maximum, which return the minimum and maximum element stored in the tree respectively. These both run in time, since the minimum and maximum element are stored as attributes in each tree.

Function

Example van Emde Boas tree
An example van Emde Boas tree with dimension 5 and the root's aux structure after 1, 2, 3, 5, 8 and 10 have been inserted.

Let for some integer . Define . A vEB tree

T over the universe has a root node that stores an arrayT.children of length .T.children[i] is a pointer to a vEB tree that is responsible for the values . Additionally, T stores two valuesT.min andT.max as well as an auxiliary vEB treeT.aux.

Data is stored in a vEB tree as follows: The smallest value currently in the tree is stored inT.min and largest value is stored inT.max. Note thatT.min is not stored anywhere else in the vEB tree, whileT.max is. If T is empty then we use the convention thatT.max=−1 andT.min=M. Any other value is stored in the subtreeT.children[i] where . The auxiliary treeT.aux keeps track of which children are non-empty, soT.aux contains the value if and only ifT.children[j] is non-empty.

FindNext

The operationFindNext(T, x) that searches for the successor of an element x in a vEB tree proceeds as follows: Ifx<T.min then the search is complete, and the answer isT.min. Ifx≥T.max then the next element does not exist, return M. Otherwise, let . Ifx < T.children[i].max, then the value being searched for is contained inT.children[i], so the search proceeds recursively inT.children[i]. Otherwise, we search for the successor of the value i inT.aux. This gives us the index j of the first subtree that contains an element larger than x. The algorithm then returnsT.children[j].min. The element found on the children level needs to be composed with the high bits to form a complete next element.

function FindNext(T, x)
    if x < T.min then
        return T.min
    if x ≥ T.max then // no next element
        return M
    i = floor(x/)
    lo = x mod 
    
    if lo < T.children[i].max then
        return ( i) + FindNext(T.children[i], lo)
    j = FindNext(T.aux, i)
    return ( j) + T.children[j].min
end

Note that, in any case, the algorithm performs work and then possibly recurses on a subtree over a universe of size (an bit universe). This gives a recurrence for the running time of , which resolves to .

Insert

The callinsert(T, x) that inserts a valuex into a vEB treeT operates as follows:

  1. If T is empty then we setT.min = T.max = x and we are done.
  2. Otherwise, ifx<T.min then we insertT.min into the subtreei responsible forT.min and then setT.min = x. IfT.children[i] was previously empty, then we also inserti intoT.aux
  3. Otherwise, ifx>T.max then we insertx into the subtreei responsible forx and then setT.max = x. IfT.children[i] was previously empty, then we also inserti intoT.aux
  4. Otherwise,T.min< x < T.max so we insertx into the subtreei responsible forx. IfT.children[i] was previously empty, then we also inserti intoT.aux.

In code:

function Insert(T, x)
    if T.min == x || T.max == x then // x is already inserted
        return
    if T.min > T.max then // T is empty
        T.min = T.max = x;
        return
    if x < T.min then
        swap(x, T.min)
    if x > T.max then
        T.max = x
    i = floor(x / )
    lo = x mod 
    Insert(T.children[i], lo)
    if T.children[i].min == T.children[i].max then
        Insert(T.aux, i)
end

The key to the efficiency of this procedure is that inserting an element into an empty vEB tree takes O(1) time. So, even though the algorithm sometimes makes two recursive calls, this only occurs when the first recursive call was into an empty subtree. This gives the same running time recurrence of as before.

Delete

Deletion from vEB trees is the trickiest of the operations. The callDelete(T, x) that deletes a value x from a vEB tree T operates as follows:

  1. IfT.min = T.max = x then x is the only element stored in the tree and we setT.min = M andT.max = −1 to indicate that the tree is empty.
  2. Otherwise, ifx == T.min then we need to find the second-smallest value y in the vEB tree, delete it from its current location, and setT.min=y. The second-smallest value y isT.children[T.aux.min].min, so it can be found in O(1) time. We delete y from the subtree that contains it.
  3. Ifx≠T.min andx≠T.max then we delete x from the subtreeT.children[i] that contains x.
  4. Ifx == T.max then we will need to find the second-largest value y in the vEB tree and setT.max=y. We start by deleting x as in previous case. Then value y is eitherT.min orT.children[T.aux.max].max, so it can be found in O(1) time.
  5. In any of the above cases, if we delete the last element x or y from any subtreeT.children[i] then we also delete i fromT.aux.

In code:

function Delete(T, x)
    if T.min == T.max == x then
        T.min = M
        T.max = −1
        return
    if x == T.min then
        hi = T.aux.min * 
        j = T.aux.min
        T.min = x = hi + T.children[j].min
    i = floor(x / )
    lo = x mod 
    Delete(T.children[i], lo)
    if T.children[i] is empty then
        Delete(T.aux, i)
    if x == T.max then
        if T.aux is empty then
            T.max = T.min
        else
            hi = T.aux.max * 
            j = T.aux.max
            T.max = hi + T.children[j].max
end

Again, the efficiency of this procedure hinges on the fact that deleting from a vEB tree that contains only one element takes only constant time. In particular, the second Delete call only executes if x was the only element inT.children[i] prior to the deletion.

In practice

The assumption that log m is an integer is unnecessary. The operations and can be replaced by taking only higher-order m/2⌉ and the lower-order m/2⌋ bits of x, respectively. On any existing machine, this is more efficient than division or remainder computations.

In practical implementations, especially on machines with shift-by-k and find first zero instructions, performance can further be improved by switching to a bit array once m equal to the word size (or a small multiple thereof) is reached. Since all operations on a single word are constant time, this does not affect the asymptotic performance, but it does avoid the majority of the pointer storage and several pointer dereferences, achieving a significant practical savings in time and space with this trick.

An optimization of vEB trees is to discard empty subtrees. This makes vEB trees quite compact when they contain many elements, because no subtrees are created until something needs to be added to them. Initially, each element added creates about log(m) new trees containing about m/2 pointers all together. As the tree grows, more and more subtrees are reused, especially the larger ones.

The implementation described above uses pointers and occupies a total space of O(M) = O(2m), proportional to the size of the key universe. This can be seen as follows. The recurrence is . Resolving that would lead to . One can, fortunately, also show that S(M) = M−2 by induction.

Similar structures

The O(M) space usage of vEB trees is an enormous overhead unless a large fraction of the universe of keys is being stored. This is one reason why vEB trees are not popular in practice. This limitation can be addressed by changing the array used to store children to another data structure. One possibility is to use only a fixed number of bits per level, which results in a trie. Alternatively, each array may be replaced by a hash table, reducing the space to O(n log log M) (where n is the number of elements stored in the data structure) at the expense of making the data structure randomized.

x-fast tries and the more complicated y-fast tries have comparable update and query times to vEB trees and use randomized hash tables to reduce the space used. x-fast tries use O(n log M) space while y-fast tries use O(n) space.

Fusion trees are another type of tree data structure that implements an associative array on w-bit integers on a finite universe. They use word-level parallelism and bit manipulation techniques to achieve O(logw n) time for predecessor/successor queries and updates, where w is the word size. Fusion trees use O(n) space and can be made dynamic with hashing or exponential trees.

Implementations

There is a verified implementation in Isabelle (proof assistant). Both functional correctness and time bounds are proved. Efficient imperative Standard ML code can be generated.

See also

References

Further reading

Uses material from the Wikipedia article Van Emde Boas tree, released under the CC BY-SA 4.0 license.