| Computing desk | ||
|---|---|---|
| < December 25 | << Nov | December | Jan >> | December 27 > |
| Welcome to the Wikipedia Computing Reference Desk Archives |
|---|
| The page you are currently viewing is an archive page. While you can leave answers for any questions shown below, please ask new questions on one of the current reference desk pages. |
I have Win7, is it possible to remap a key on the keyboard to be a left-click without installing any additional software? In other words, does Win7 have any built-in key remapper that lets me remap a left click to be a key? Acceptable (talk) 01:18, 26 December 2012 (UTC)
I have website name dhondo.com. Dhondo is an urdu language word. Meaning: Find, search, etc.. Please anyone give me idea what should be content or for what type of services i should offer on that website? — Preceding unsigned comment added by 182.189.1.162 (talk) 04:54, 26 December 2012 (UTC)
Do I need particular software for this? I have a Windows Vista laptop. sincerely Lance. — Preceding unsigned comment added by 121.214.58.131 (talk) 10:54, 26 December 2012 (UTC)
I'm learning how to use Xcode/ objective-C, and I copied some code from here. I have copied it almost verbatim, and I'm quite sure the differences are minor. Starting around 9:25, the instructor shows the result of his code, dragging a basketball image around on the screen. Mine does exactly the same thing, so long as I keep moving the mouse (on the simulator) within a space of about 3 or 4 pixels. Outside of that range, it just stops working. When I check the log file (created by printf statements), it is clear that the event touchesMoved simply stops firing when the cursor goes a little outside the point where the touch began. It doesn't even fire a touchesEnded event. It will fire touchesMoved as many times as you like if you keep the motion confined within a very small area, and if you then let go, it will correctly fire a touchesEnded. In other words, it works like the demo, provided you don't move too far. Why would touchesMoved just stop firing? I'm not set up with the iOS dev program yet (just the basic, not the $99), so I can't test on an iPad, but in the demo, the guy is clearly using the simulator, and it is working fine for him. The behaviour for me is exactly the same when I turn off the motion of the basketball image, and just inspect the log of events for clicking on the screen. Any help appreciated, IBE (talk) 12:25, 26 December 2012 (UTC)
Well, I solved it by deleting some pan gestures I had added - too much information going into my head, so I couldn't see this small-looking change. Does anyone know what the pan gestures would be doing to mess things up? They weren't coded - just placed as icons at the bottom of storyboard. Also, I hope this is helping some other iOS apprentice out there, because it's kind of just me talking to myself at the moment. IBE (talk) 19:08, 26 December 2012 (UTC)
Why is it that ios is still more popular than android devices. Aren't devices like the Google nexus 10 or the nexus 7 technically the same as the latest ipad or ipad mini? 176.27.208.210 (talk) 21:05, 26 December 2012 (UTC)