I'm having problems in describing the motion of the gyroscope based on the relative angles of the gimbals. If I get that right, I just feed the formula in POV-Ray, what isn't a problem. ☢ Ҡi∊ff⌇↯22:24, 4 October 2006 (UTC)[reply]
Just move the base using the centre of rotation of the disk (on a sphere). Keep the spin axis steady (which is what a gyroscope would do). You can resolve the motion along the 2 gimbals. --Zeizmic00:29, 5 October 2006 (UTC)[reply]
A gyroscope in operation
That's what I'm already trying to do man. You see, imagine you have that gyro floating in zero gravity, and you start to spin the frame around in several angles. The gimbals will have to rotate accordingly in order to keep the spinning axis steady. The angles of rotation for gimbals (which rotate in only 1 axis) are then relative to the rotation angle of the giroscope, but this relation is what's tricking me. I suppose this is more of a maths question, so maybe I should take the issue to the maths reference desk... ☢ Ҡi∊ff⌇↯01:53, 5 October 2006 (UTC)[reply]
Yay, I did it. It was all about the orientation of the spinning axis. Since I was too lazy to change that, I just changed the order to rotate the axis and it worked! Now I just need to figure a cool movement for everything. :) ☢ Ҡi∊ff⌇↯03:20, 5 October 2006 (UTC)[reply]
This is a great animation! Two things it would be good to show: 1) the dreaded gimbal lock which was referred to in the Apollo 13 movie, as in "Caution, you are approaching gimbal lock." and 2)The precession seen in a toy gyroscope, which has only the innermost gimbal. If you try to force the axis to rotate, the device rotates inthe resultant direction. Nice work.Edison14:11, 6 October 2006 (UTC)[reply]