{"version":"1.0","type":"link","title":"Deferred shading - Newikis","description":"In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988.","provider_name":"Newikis","provider_url":"https://newikis.com","cache_age":86400,"thumbnail_url":"https://upload.wikimedia.org/wikipedia/commons/7/7a/Deferred_rendering_pass_col.jpg","thumbnail_width":480,"thumbnail_height":360}