Godot

Godot
Original author(s)Juan Linietsky, Ariel Manzur
Repository
Operating systemWindows, macOS, Linux, *BSD
TypeGame engine
LicenseMIT License
Websitegodotengine.org

Godot is a free and open source game engine. It can be used to make 2D games but it can also be used to make 3D games, but not very efficiently compared to other game engines. It is released under the MIT license. It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.

Scripting

The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available. There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.

References

  1. ↑ Engine, Godot. "Godot Engine - Features". Godot Engine. Retrieved 2022-03-13.
  2. ↑ godotengine/godot, Godot Engine, 2021-05-06, retrieved 2021-05-06
  3. ↑ "Making the most of Godot's speed · GDQuest". GDQuest. 18 August 2020. Retrieved 2021-05-06.
  4. ↑ Engine, Godot. "Godot Engine - License". Godot Engine. Retrieved 2021-05-06.
  5. ↑ "The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix". www.phoronix.com. Retrieved 2021-05-06.
  6. ↑ "What is GDNative?". Godot Engine documentation. Archived from the original on 2022-03-24. Retrieved 2022-03-13.