The Bard's Tale III: Thief of Fate

The Bard's Tale III: Thief of Fate
DevelopersInterplay Productions
Krome Studios (remaster)
PublishersElectronic Arts
inXile Entertainment (remaster)
DirectorBrian Fargo
ProducerDavid Albert
DesignersRebecca Heineman
Bruce Schlickbernd
Michael A. Stackpole
Brian Fargo
ProgrammerRebecca Heineman
ArtistsNancy L. Fong
Todd J. Camasta
WriterMichael A. Stackpole
ComposerKurt Heiden
SeriesThe Bard's Tale
PlatformsAmiga, Apple II, Commodore 64, MS-DOS, PC-98, Windows, Xbox One
Release1988: Apple II, C64
1990: MS-DOS
1991: Amiga
1992: PC-98
2019: Windows, Xbox One
GenreRole-playing
ModeSingle-player

The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and MS-DOS.

Plot

The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus:

Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matched. Hard times call for subtlety. Smaller is better. Sneakier is better. What the world needs now is a thief. The Thief of Fate.

The game begins in a refugee camp outside the ruined Skara Brae, which replaces the now-destroyed adventurer's guild from the previous games. Besides the city ruins, the wilderness features a temple for healing, a tavern, and a number of special locations from where the party will embark on missions to other worlds over the course of their quest.

Skara Brae was scaled down considerably. The ruins are 16x16 map tiles instead of the city's 30x30 layout from The Bard's Tale I, though its layout remains recognizable. In the ruins of the Review Board, an old man—the sole survivor—directs the party to first kill one Brilhasti ap Tarj, a servant of the mad god Tarjan, in the "Mad God" dungeon below Skara Brae, a startup quest for the characters to attain power, which can be ignored if powerful characters were carried over from previous games. Next, the old man orders the party to retrieve artifacts from several other worlds and also teaches the group the chronomancer spells to be used at certain points in the wilderness to travel to these parallel dimensions and back:

With Tarjan defeated, it is revealed that the player party took the places of the deities Tarjan killed, becoming a set of new stars in the sky.

Gameplay

Apple II gameplay

This dungeon crawl game has several improvements over its predecessors:

Development

Michael Cranford, the creator of the Bard's Tale series, was not involved in this sequel, as he had decided to leave Interplay to study philosophy and theology.

The Bard's Tale III programmer Heineman has said that the original name of this game was to be Tales of the Unknown - Volume III: The Thief's Tale. Heineman also once sought to continue creating new Bard's Tale games, but was unsuccessful in obtaining the rights from Electronic Arts.

Michael A. Stackpole created the storyline of The Bard's Tale III and made maps for it. He has since become a successful author, having penned many novels in the Star Wars and BattleTech series.

Reception

Scorpia, in Computer Gaming World, described Bard's Tale III as an improvement over its predecessor, but "still too heavily oriented towards mega-combat." Five years later, Scorpia recalled "the series redeemed itself with the third installment, flawed though it was", adding that "the best parts are the quests themselves ... worth playing".

In Issue 138 of Dragon, Hartley, Patricia, and Kirk Lesser noted "The mission is no easy task for even the most experienced questers." The Lessers were pleased that this game allowed the player to save their progress at any time, calling it "a much-needed improvement." However, although the Lessers were able to defeat all enemies in the game, they wrote "What did defeat us, and in the end caused us to give The Bard's Tale III a less than perfect score, are the continuous battle conditions in the game ... There is no chance to talk your foes out of attacking or bribe them to leave you alone. Additionally, it seems as though every time you turn around in the dungeons, some foul creature is at your heels ... After more than 40 hours of play, The Bard's Tale III wasn't fun anymore! No matter how hard we worked on puzzle solving and treasure hunting (the meatier aspects of the game), along came the monsters to spoil the fun." The Lessers concluded by giving this game a rating of 3 out of 5, saying "If you particularly enjoy combative environments, then The Bard's Tale III is for you. If not, seek a world more reflective of true fantasy role-playing games — one where brawn and brain are required for success."

In Issue 13 of Gateways, Charles and Sydney Barouch noted "This new edition to the Bard's Tale series is faster and cleaner than its predecessors while still evoking the same feelings." However, the Barouches warned "Thief of Fate is more than just hard, it's excessively brutal. The people at Interplay had to create a world that wouldn't bore the die-hard players." They then listed seven things a new player had to do to survive, and another five ways to get through just the first half of the game.

In his 1989 book Quest for Clues II, Shay Addams, thought this game was "A much more enjoyable adventure than The Bard's Tale I or II" Addams pointed out "Missions involve a wider variety of puzzle types due to a new command that permits you to use objects and artifacts as you would in a text adventure such as Zork." Addams liked the improvements such as auto-mapping, new character classes, magic spells and dungeon levels that vary in size and shape. Addams also liked the diverse settings, and found "The interface is smooth, [and] the first-person graphics [are] sharp and colorful."

In a retrospective review, AllGame gave the game a rating 3.5 out of 5 and called it a larger and improved version of Bard's Tale II but said the puzzles are less diverse and noted the storyline was weak.

Legacy

During the Kickstarter campaign to create a proper fourth installment to the series, inXile partnered with Rebecca Heineman and her company Olde Sküül to remaster the original trilogy for modern personal computers running Mac OS and Microsoft Windows (instead of the emulated versions offered by inXile). After reaching an impasse in development, Olde Sküül and inXile agreed to transfer the project to Krome Studios.

The game was released as part of the remastered The Bard's Tale Trilogy on February 26, 2019. The remastered edition of the original trilogy was released for Xbox One on August 13, 2019. This followed the acquisition of inXile Entertainment by Microsoft. The collection supports Xbox Play Anywhere.

See also

References

  1. 1 2 Addams, Shay, ed. (1989). "The Bard's Tale III: The Thief of Fate". Quest for Clues II. Shay Addams. pp. 98–105. ISBN 0-929373-01-4.
  2. ↑ "H. o. F. Highlights". The Score. Computer Gaming World. July 1994. p. 161.
  3. ↑ Cranford, Michael (1998). "The Bard's Tale Compendium". Interview transcript. Retrieved February 24, 2011.
  4. ↑ Heineman, Bill (2000). "The Bard's Tale Compendium". Chat transcript. Retrieved July 22, 2009.
  5. ↑ Scorpia (June 1988). "Old Prophecies Never Lie... E.A.'s "Bard's Tale III", Thief of Fate". Computer Gaming World. No. 48. pp. 20–21, 52. Retrieved March 30, 2023.
  6. ↑ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. No. 111. pp. 34–50. Retrieved March 25, 2016.
  7. ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon. No. 138. pp. 70–75.
  8. ↑ Barouch, Charles; Barouch, Sydney (March 1989). "Flights of Fantasy". Gateways. No. 13. pp. 44–45.
  9. ↑ Knight, Kyle. "Overview - The Bard's Tale III: The Thief of Fate". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved April 21, 2026.
  10. ↑ Sarkar, Samit (June 11, 2015). "The Bard's Tale 4 Kickstarter backers to receive original Bard's Tale trilogy free". Polygon. Retrieved September 6, 2019.
  11. ↑ Mazagalli, Paul (May 17, 2018). "The Bard Takes Some Questions!". Kickstarter. Retrieved September 6, 2019.
  12. ↑ Papadopoulos, John (February 26, 2019). "The Bard's Tale III: Thief of Fate has been released". DSOG. Retrieved September 6, 2019.
  13. ↑ Madan, Asher (August 13, 2019). "Cult classic 'The Bard's Tale Trilogy' warps on Xbox One, supports Xbox Play Anywhere". Windows Central. Retrieved September 6, 2019.