| Origin | China |
|---|---|
| Players | 2–4 |
| Cards | 52 |
| Deck | standard 52 card deck |
| Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
| Play | Clockwise |
| Playing time | 2 – 5 min. per round |
| Chance | High |
| Related games | |
| Pai gow poker Open-face Chinese poker Big two Poker | |
| Chinese poker | |||||||
|---|---|---|---|---|---|---|---|
| Traditional Chinese | 十三張 | ||||||
| Simplified Chinese | 十三张 | ||||||
| Literal meaning | thirteen cards | ||||||
| |||||||
Chinese poker is a card game based on poker hand rankings. It is intended as a beginner-friendly game, with only a basic knowledge of poker hand rankings needed to get started. The format allows for frequent unexpected outcomes due to the large element of luck involved, meaning a beginner has a good chance of winning in the short term against even experienced opponents.

Chinese poker is typically played as a four-person game, though in rare occasions it can also be played with two or three. At the start of each match, a standard 52-card deck (excluding jokers) is shuffled and dealt 13 cards to each player. The cards are then arranged in a 3-5-5 format; the front (第一墩) consist of three cards, while the middle (第二墩) and the back (第三墩) consist of five cards each.
The rank of the poker hand combinations, alongside the rank of the cards (aces as high and two as deuces), also matter into the card arrangements; if any hand or cards are misplaced (倒水/相公), the player is subjected to a penalty. The arrangements must adhere to the following rules:
Once a hand is then arranged, the cards of each hand are revealed to other players, and are ranked based on the poker hand combination and the highest card used.
The stakes played for in Chinese poker are known as points. Basic scoring rules dictate that a player collects one unit from each opponent whose front, middle or back hand is beaten by their own corresponding hand. Thus, unlike most poker games, getting best hands in some hands can also result in a win. Tie-breaking criteria determines the ranking of the players as follows:
The most common rules are 2-4 or 1-6 format, with one point per each winning hand, and additional points if they sweep. Some rulesets include a +3 and +1 point for the first and second-placed hands, respectively, with the fourth and third-placers paying that respective number of points. If multiple players tie, the sum of points for the placement in question may be averaged and are adjusted accordingly depending on placements.
Some hand combinations that placed on the front, middle or back can also be subjected to additional bonus points; these are called "royalty" hands. Three-of-a-kind for a front hand, Full House or better in the middle, or Four-of-a-kind or better in the back hand, are royalties.
Depending on ruleset, such as the Taiwanese version, losing all hands from one player will result in a "scoop" (打槍), doubling base points for that player in question; if one player beats all three player's hands, that player scores a "home-run" (全壘打), and their base points will double.
If the hand contains a special combination (such as three flushes or three straights, or 13 cards without a pair), the player has an option to declare the hand as a "natural" (例牌/特殊牌型); unlike regular scoring, opponents must pay an indicated amount of points to the player who played their natural hand. All natural hands are declared after the regular deck are revealed. Players who play their naturals cannot be scooped (and thus "home-run" is impossible).
If a player chooses to surrender their hand, they will pay an amount greater than the amount paid when losing at least two hands, but less than the amount paid when getting scooped. When surrendered, a player is not required to pay any royalties to their opponents. In some variations surrendering is not an option.
| Amy | Bob | Winner | |
| Front | Amy | ||
| Middle | Bob | ||
| Back | Amy | ||
In the 2–4 method, Bob would pay Amy two units; Amy receives two points for winning front and back, loses one for losing middle and receives one as the overall unit for winning two out of three hands. In the 1–6 method, Bob would pay Amy one unit; again Amy receives two points for winning front and back and loses one for losing middle, but no bonus units would be awarded.
Royalties, or bonuses as they are sometimes called, are extra units that may be awarded to players with particularly strong hands. Royalties must be declared prior to the revealing of the hands. While the royalty structure varies from game to game, the most common agreed-upon royalty structure is as follows:
| Front hand | Middle hand | Back hand | |||
|---|---|---|---|---|---|
| Hand | Base points | Hand | Base points | Hand | Base points |
| Three-of-a-kind (衝三; Chōngsān) | 3 | Full House (中墩葫蘆; Zhōngdūnhúlu) | 1 | ||
| Four-of-a-kind (中墩鐵支; Zhōngdūntiězhī) | 3 | Four-of-a-kind (尾墩鐵支; Wěidūntiězhī) | 2 | ||
| Straight-flush (中墩同花順; Zhōngdūntónghuāshùn) | 4 | Straight-flush (尾墩同花順; Wěidūntónghuāshùn) | 3 | ||
Players can call a natural depending on the set of 13 cards that have been used; each natural hand must meet a certain criteria. If multiple players had called natural hands, the player with a higher rank wins, or drawn if tied. In some rules, players pay accordingly by the sum of the naturals played by them in question.
The following is a list of all the natural hands, their names in English and Chinese, their base point values, examples with dash indicating a set of cards, any hand overlaps, and any other valid criteria that come along with the hand, listed in order of base points. Those natural hands marked with ^ are uncommon hands but are included in other game variants of Chinese Poker.
| Name | Chinese | Base points |
|---|---|---|
| Three Flushes | Sāntónghuā – 三同花, or Sānhuājùdǐng – 三花聚頂 | 3 |
| Contain three different group of flushes, with one group of three cards of a same suit, and group sets of five cards of another suit. Eight or 10 cards of the same suit counts as two flushes. | ||
| Three Straights | Sānshùnzi – 三順子, or Sānshéchūdòng – 三蛇出洞, | 4 |
| Contains three different group of straights, with one group of three cards of a sequence, and two group of five cards of another sequence. Eight or 10 cards of sequential ranks counts as two straights. | ||
| Six-and-a-half pairs | Liùduìbàn – 六對半 or Wǔduìsāntiáo – 五對三条 | 6 |
| Contains six different pairs of cards. The pairs does not require to be unique, as a three-of-a-kind counts as one pair with a kicker, and four-of-a-kind counts as two pairs. | ||
| Four Triplets^ | Sìtàosāntiáo – 四套三条 or Sāntàosāndàisì – 三套三带四 | 8 |
| Contains four groups of three-of-a-kind. The fourth group can also be a four-of-a-kind, which counts as a fourth set of three-of-a-kind with a kicker. | ||
| Full-Colored/Half-Flush^ | Còuyīsè – 湊一色, or Hùnyīsè – 混一色 | 10 |
| (Reds) | ||
| (Blacks) | ||
| All 13 cards that are colored entirely black (spades and clubs) or red (diamonds and hearts). Overlaps Three Flushes. | ||
| All Low2/Highs1^ | Quánxiǎoquándà – 全小全大 | 12 |
| (All Lows2) | ||
| (All Highs1) | ||
| All 13 cards with a rank value either higher than seven or lower than nine. Overlaps Three Straights and Full-colored. | ||
| Three Quads/The Bomb^ | Sānfēntiānxià' – 三分天下, Sāntiězhī – 三鐵支, or Tiězhàdàn – 鐵炸弹 | 20 |
| Contain three groups of Four-of-a-kind. Overlap Six-and-a-half pairs. | ||
| Three Straight Flushes^ | Sāntónghuāshùn – 三同花順 | 24 |
| Contain three groups of Straight Flushes, with one group of three cards of a sequence of a same suit, and two sets of five-card straight flush. Eight or 10 cards of sequential ranks of the same suit counts as two straight flushes. Overlaps Three Flushes and Three Straights. | ||
| 12 Royal Alphabets^ | Shí'èrhuángzú – 十二皇族, or Zìyīsè – 字一色 | 32 |
| All 13 cards are either aces or face cards. Overlaps Four Triplets, Three Quads and All Highs1. | ||
| Dragon/Full run | Yītiáolóng – 一條龍, or Záhuāyītiáolóng – 雜花一條龍 | 36 |
| 13 unique cards without any pairs or duplicates, and consists of one card of each rank, creating a full run from twos to aces. Overlap Three Straights. | ||
| Pure Dragon/Perfect full run | Zhìzūnqīnglóng – 至尊清龙, Tónghuāyītiáolóng – 同花一條龍, or Qīngyīsè – 清一色 | 108 |
| A variant of the Dragon hand, but must be of a same suit. Overlap Three Straight Flushes. | ||
Chinese Poker was played at the 1995 and the 1996 World Series of Poker. In 1995, the $1,500 event was won by John Tsagaris, and the $5,000 event by Steve Zolotow. In 1996 the $1,500 event was won by Gregory Grivas, and the $5,000 event by Jim Feldhouse. There have been no Chinese Poker events at the World Series of Poker since 1996.
In this variation the players are dealt five cards in the beginning. These cards are arranged faceup on the table to the back, middle, and front hands. The cards cannot be rearranged later. Then the players receive a single card at a time for the remaining 8 cards. This means it is possible to make an illegal hand. This variation originates from Finland.