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A debugging pattern describes a generic set of steps to rectify or correct a bug within a software system. It is a solution to a recurring problem that is related to a particular bug or type of bug in a specific context.
A bug pattern is a particular type of pattern. The original concept of a pattern was introduced by the architect Christopher Alexander as a design pattern.
Some examples of debugging patterns include:
Trace filtering actually eliminates outlier trace events and noise, and highlights a selected set of trace data based on either the type of events, timestamps, process name, event arguments or even the priority or importance of an event.