Fourth edition
Core books
Free core books
- GURPS Lite (2004)
- GURPS Ultra-Lite (2009) GURPS rules condensed to a single page, and released as a free PDF.
- GURPS Update. A conversion guide from 3rd to 4th edition, and released as a free PDF. It is also included in the GM's screen.
Rules supplements
These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.
- GURPS Boardroom and Curia (PDF) by Matt Rigsby
- GURPS City Stats (PDF) by William H. Stoddard
- GURPS Gun Fu (PDF) by S. A. Fisher, Sean Punch, and Hans-Christian Vortisch
- GURPS Magic (2006) Expanded rules from the Basic set, detailing spells, and rules for alternative magic systems, magic item creation, alchemy.
- GURPS Martial Arts (2008) by Peter Dell'Orto. Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
- GURPS Mass Combat (PDF), by David Pulver Rules for large-scale battles between military units, as well as allowing for the actions of player characters.
- GURPS Powers (2007) by Sean Punch
- GURPS Realm Management (PDF) by Christopher R. Rice
- GURPS Social Engineering (PDF) by William H. Stoddard
- GURPS Social Engineering: Back to School (PDF) by William H. Stoddard
- GURPS Social Engineering: Pulling Rank (PDF) by Sean Punch
- 'GURPS Social Engineering: Keeping in Contact (PDF) by Kelly Pedersen
- GURPS Tactical Shooting by Hans-Christian Vortisch
- GURPS Thaumatology (2008) by Phil Masters. Extends the magic rules, adding ceremonial, spirit-based, runic, freeform and material (alchemy, herbalism).
- GURPS Thamatology: Age of Gold (PDF)
- GURPS Thaumatology: Chinese Elemental Powers (PDF) by William H. Stoddard
- GURPS Thaumatology: Magical Styles (PDF) by Sean Punch
- GURPS Magical Styles: Dungeon Magic (PDF) by Sean Punch
- GURPS Magical Styles: Horror Magic (PDF) by Sean Punch
- GURPS Thaumatology: Ritual Path Magic (PDF) by Jason "PK" Levine
- GURPS Thaumatology: Sorcery (PDF) by Jason "PK" Levine
- GURPS Sorcery: Sound Spells (PDF)
- GURPS Thaumatology: Urban Magics (PDF) by William H. Stoddard
Power-Ups
These supplements add a small set of new abilities for characters.
- GURPS Power-Ups 1: Imbuements (PDF)
- GURPS Power-Ups 2: Perks (PDF)
- GURPS Power-Ups 3: Talents (PDF)
- GURPS Power-Ups 4: Enhancements (PDF)
- GURPS Power-Ups 5: Impulse Buys (PDF)
- GURPS Power-Ups 6: Quirks (PDF)
- GURPS Power-Ups 7: Wildcards (PDF)
- GURPS Power-Ups 8: Limitations (PDF)
- GURPS Power-Ups 9: Alternate Attributes (PDF)
Creatures
Aliens
- GURPS Aliens: Sparrials (PDF)
Creatures of the Night
These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.
- GURPS Creatures of the Night, Volume 1 (PDF)
- GURPS Creatures of the Night, Volume 2 (PDF)
- GURPS Creatures of the Night, Volume 3 (PDF)
- GURPS Creatures of the Night, Volume 4 (PDF)
- GURPS Creatures of the Night, Volume 5 (PDF), illustrated by Dan Smith (artist)
Dragons
- GURPS Dragons (3rd Edition with 4th Edition appendix) by Phil Masters, illustrated by Alex Fernandez
Fantasy Folk
- GURPS Fantasy Folk: Elves (PDF) by Alden Loveshade
- GURPS Fantasy Folk: Goblins and Hobgoblins (PDF) by Phil Masters
- GURPS Fantasy Folk: Kobolds (PDF) by Phil Masters
- GURPS Fantasy Folk: The Reptilian Races (PDF) by Phil Masters
- GURPS Fantasy Folk: Winged Folk (PDF) by Anders Starmark
Technology and equipment
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
- GURPS Bio-Tech, second edition, by David Pulver and David Morgan-Mar describes medical techniques and enhancements, and modified life forms.
- GURPS High-Tech, second edition, by Hans-Christian Vortisch, S.A. Fisher and Michael Hurst, describes technologies from the invention of gunpowder to the present day.
- GURPS Low-Tech, second edition, by William H. Stoddard, Matt Riggsby, Peter V. Dell'Orto and Dan Howard
- GURPS Ultra-Tech, second edition, by David Pulver describes futuristic technologies.
Spaceships
Written by David Pulver.
- GURPS Spaceships (PDF) - describes the basic design and combat system.
- GURPS Spaceships 2: Traders, Liners, and Transports (PDF) - concentrates on the economics of merchant spacecraft.
- GURPS Spaceships 3: Warships and Space Pirates (PDF)
- GURPS Spaceships 4: Fighters, Carriers, and Mecha (PDF)
- GURPS Spaceships 5: Exploration and Colony Spacecraft (PDF)
- GURPS Spaceships 6: Mining and Industrial Spacecraft (PDF)
- GURPS Spaceships 7: Strange and Alien Spacecraft (PDF)
- GURPS Spaceships 8: Transhuman Spacecraft (PDF) - spacecraft taken from the Transhuman Space setting
These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
GURPS Space
- These genre sourcebooks are all written by Phil Masters:
- GURPS Steampunk 1: Settings and Style (PDF)
- GURPS Steampunk 2: Steam and Shellfire (PDF)
- GURPS Steampunk 3: Soldiers and Scientists (PDF)
- GURPS Steampunk Setting: The Broken Clockwork World (PDF)
- GURPS Vehicles: Steampunk Conveyances (PDF)
Hot Spots and Locations
Hot Spots
- GURPS Hot Spots: Constantinople, 527-1204 A.D (PDF) by Matt Riggsby
- GURPS Hot Spots: Istanbul, 1453-1703 A.D. (PDF) by Matt Riggsby
- GURPS Hot Spots: Renaissance Florence (PDF) by Matt Riggsby
- GURPS Hot Spots: Renaissance Venice (PDF) by Matt Riggsby
- GURPS Hot Spots: Sriwijaya (PDF) by Randy Huegele
- GURPS Hot Spots: The Incense Trail (PDF) by Matt Riggsby
- GURPS Hot Spots: The Silk Road (PDF) by Matt Riggsby
Locations
- Hellsgate
- Metro of Madness
- St. George's Cathedral
- The Tower of Octavius
- Worminghall
Original fictional settings
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as the Star Trek universe).
Infinite Worlds
- GURPS Infinite Worlds: Atlantropa (PDF) by Joshua Kilburn
- GURPS Infinite Worlds: Britannica-6 (PDF) by Phil Masters
- GURPS Infinite Worlds: Collegio Januari (PDF) by Kenneth Hite
- GURPS Infinite Worlds: I.S.T. (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Lost Worlds (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Nightreign (PDF) by James Amaral and Joshua Lopez
- GURPS Infinite Worlds: Worlds of Atomic Horror (PDF) by Matt Wehmeier
- GURPS Infinite Worlds: Worlds of Horror (PDF) by Kenneth Hite
- Changing Times (PDF) updates the rules for compatibility with GURPS 4th edition. The following supplements are 4th edition-compatible:
- Transhuman Space: Bioroid Bazaar (PDF)
- Transhuman Space: Cities on the Edge (PDF)
- Transhuman Space: Martial Arts 2100 (PDF)
- Transhuman Space: Personnel Files 2-5 (PDF)
- Transhuman Space: Shell-Tech (PDF)
- GURPS Spaceships 8: Transhuman Spacecraft (PDF)
- Transhuman Space: Transhuman Mysteries (PDF)
- Transhuman Space: Wings of the Rising Sun (PDF)
Other original settings
- GURPS Banestorm by Phil Masters and Jonathan Woodward
- GURPS Banestorm: Abydos by David Pulver
- GURPS Horror: The Madness Dossier (PDF) by Kenneth Hite
- GURPS Lands Out of Time (PDF) by Lizard
- GURPS Martial Arts: Gladiators (PDF) by Volker Bach and Peter Dell'Orto
- GURPS Tales of the Solar Patrol (PDF) by Lizard
- GURPS Thaumatology: Age of Gold (PDF) by Phil Masters
- GURPS Thaumatology: Alchemical Baroque (PDF) by Phil Masters
- GURPS Zombies, a post-apocalypse world book first printed December 2013
- GURPS Zombies: Day One first printed April 2015
Licensed fictional settings
- Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat.
Action
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
- GURPS Action 1: Heroes (PDF)
- GURPS Action 2: Exploits (PDF)
- GURPS Action 3: Furious Fists (PDF)
- GURPS Action 4: Specialists (PDF)
- GURPS Action 5: Dictionary of Danger (PDF)
- GURPS Action 6: Tricked-Out Rides (PDF)
- GURPS Action 7: Mercenaries (PDF)
- GURPS Action 8: Twists (PDF)
- GURPS Action 9: The City (PDF)
Monster Hunters
These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.
- GURPS Monster Hunters 1: Champions (PDF)
- GURPS Monster Hunters 2: The Mission (PDF)
- GURPS Monster Hunters 3: The Enemy (PDF)
- GURPS Monster Hunters 4: Sidekicks (PDF)
- GURPS Monster Hunters 5: Applied Xenology (PDF)
- GURPS Monster Hunters 6: Holy Hunters (PDF)
- GURPS Monster Hunters Power Ups 1 (PDF)
- GURPS Monster Hunters Encounters 1 (PDF)
- GURPS Loadouts: Monster Hunters (PDF
Dungeon Fantasy
Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.
Dungeon Fantasy series
Providing information for playing a Dungeons & Dragons and/or dungeon crawl-style game or campaign.
- GURPS Dungeon Fantasy 1: Adventurers
- GURPS Dungeon Fantasy 2: Dungeons
- GURPS Dungeon Fantasy 3: The Next Level
- GURPS Dungeon Fantasy 4: Sages
- GURPS Dungeon Fantasy 5: Allies (PDF)
- GURPS Dungeon Fantasy 6: 40 Artifacts (PDF)
- GURPS Dungeon Fantasy 7: Clerics (PDF)
- GURPS Dungeon Fantasy 8: Treasure Tables (PDF)
- GURPS Dungeon Fantasy 9: Summoners (PDF)
- GURPS Dungeon Fantasy 10: Taverns (PDF)
- GURPS Dungeon Fantasy 11: Power-Ups (PDF)
- GURPS Dungeon Fantasy 12: Ninjas (PDF)
- GURPS Dungeon Fantasy 13: Loadouts (PDF)
- GURPS Dungeon Fantasy 14: Psi (PDF)
- GURPS Dungeon Fantasy 15: Henchmen (PDF)
- GURPS Dungeon Fantasy 16: Wilderness Adventures (PDF)
- GURPS Dungeon Fantasy 17: Guilds (PDF)
- GURPS Dungeon Fantasy 18: Power Items (PDF)
- GURPS Dungeon Fantasy 19: Incantation Magic (PDF)
- GURPS Dungeon Fantasy 20: Slayers (PDF)
- GURPS Dungeon Fantasy 21: Megadungeons (PDF)
- GURPS Dungeon Fantasy 22: Gates (PDF)
- GURPS Dungeon Fantasy 23: Twists (PDF)
- GURPS Dungeon Fantasy Career Guide (PDF)
- GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon (PDF)
- GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King (PDF)
- GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (PDF)
- GURPS Dungeon Fantasy Denizens: Barbarians (PDF)
- GURPS Dungeon Fantasy Denizens: Swashbucklers (PDF)
- GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (PDF)
- GURPS Dungeon Fantasy Encounters 2: The Room (PDF)
- GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness (PDF)
- GURPS Dungeon Fantasy Settings 1: Caverntown (PDF)
- GURPS Dungeon Fantasy Settings 2: Cold Shard Mountains (PDF)
- GURPS Dungeon Fantasy Monsters 1 (PDF)
- GURPS Dungeon Fantasy Monsters 2: Icky Goo (PDF)
- GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic (PDF)
- GURPS Dungeon Fantasy Monsters 4: Dragons (PDF)
- GURPS Dungeon Fantasy Monsters 5: Demons (PDF)
- GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (PDF)
- GURPS Dungeon Fantasy Treasures 2: Epic Treasures (PDF)
- GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower (PDF)
- GURPS Dungeon Fantasy Treasures 4: Mixed Blessings (PDF)
- GURPS Fantasy-Tech 2: Weapons of Fantasy (PDF)
- GURPS Magical Styles: Dungeon Magic (PDF)
- Pyramid Dungeon Collection (Articles from Pyramid volume 1 and Pyramid volume 2, updated for GURPS Dungeon Fantasy and GURPS Fourth Edition)
- Pyramid: Dungeon Fantasy Collected (Articles from Pyramid volume 3 for GURPS Dungeon Fantasy)
Dungeon Fantasy Roleplaying Game
- Dungeon Fantasy Roleplaying Game Set Powered by GURPS. A boxed set with five books, two maps, cardboard figures, and dice.
- Adventurers
- Dungeon: I Smell a Rat
- Exploits
- Monsters
- Spells
- Dungeon Fantasy Companion 1 (compiles three stretch goals from the DFRPG Kickstarter)
- Dungeon Fantasy Dungeon: Against the Rat-Men
- Dungeon Fantasy Magic Items
- Dungeon Fantasy Traps
- Dungeon Fantasy Companion 2
- Dungeon Fantasy Dungeon Planner
- Dungeon Fantasy Fantastic Dungeon Grappling (produced by Gaming Ballistic LLC)
- Dungeon Fantasy GM Screen
- Dungeon Fantasy Magic Items 2
- Dungeon Fantasy Monsters 2
- Dungeon Fantasy Shields Up (produced by Gaming Ballistic LLC)
- Dungeon Fantasy Delvers to Grow (produced by Gaming Ballistic LLC)
- Delvers to Grow core book
- Fast Delvers
- Smart Delvers
- Strong Delvers
Norðlond Sagas
A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.
- Hall of Judgement
- The Citadel at Norðvörn
- The Dragons of Rosgarth
- Forest's End
- Norðlondr Fólk
- Hand of Asgard
- The Crypt of Krysuvik
- Norðlondr Óvinabókin: Bestiary and Enemies Book
- The Bugstiary: A Norðlondr Bestiary Expansion
- Garden of Evil: A Norðlondr Bestiary Expansion
- Serpents of Legend: A Norðlondr Bestiary Expansion
Other free books for 4th Edition
There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes:
- Infinite Worlds I.S.T.
- Magic Spell Charts released 15 February 2006
- Range Ruler
- Skill Categories released 24 June 2005
- Alphabet Arcane: Lost Serifs
- Combat Cards
- Lite Chinese
- Lite Interlingua
- Lite Italian
- Lite Korean
- Lite Lithuanian
- Lite Portuguese
- Martial Arts Techniques Cheat Sheet
- Space: Planetary Record and Worksheet
- Caravan to Ein Arris
- Caravan to Ein Arris 4th
- Transhuman Space: Teralogos News - 2100, Fourth Quarter
- Transhuman Space: Teralogos News - 2101, First Quarter
- Transhuman Space: Teralogos News - 2101, Second Quarter
- Transhuman Space: Teralogos News - 2101, Third Quarter
- Traveller: Flare Star
- In Nomine: A Very Nybbas Christmas
- Traveller Interstellar Wars Combat Counters
- Temple of the Lost Gods PDQ Conversion
- Advantages: A Compendium of Pregenerated Abilities (A PDF of Player Generated Advantages)
Brazilian Portuguese products
One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria [pt]. The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese.
Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:
- GURPS Artes Marciais Translation of GURPS Martial Arts
- GURPS Conan
- GURPS Cyberpunk
- GURPS Escola de Super-heróis. Translation of GURPS School of Hard Knocks
- GURPS Fantasy
- GURPS Fantasy Tredroy
- GURPS Grimório. Translation of GURPS Grimoire
- GURPS Horror
- GURPS Illuminati
- GURPS Império Romano. Translation of GURPS Imperial Rome
- GURPS Magia. Translation of GURPS Magic
- GURPS Psiquismo. Translation of GURPS Psionics
- GURPS Supers
- GURPS Ultra-Tech
- GURPS Viagem Espacial. Translation of GURPS Space
- GURPS Viagem no Tempo. Translation of GURPS Time Travel.
Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".
- Mini GURPS As Cruzadas. A Crusades sourcebook
- Mini GURPS Entradas e Bandeirantes. Entries and Flags, an adventure focused on exploring and conquering Brazil.
- Mini GURPS No coração dos deuses. In the Heart of the Gods, a solo adventure based on the movie No Coração dos Deuses [pt]
- Mini GURPS O descobrimento do Brasil. The Discovery of Brazil
- Mini GURPS O resgate de "Retirantes". The Rescue of "Retirantes", an adventure involving the painting Retirantes [pt] by Candido Portinari
- Mini GURPS Quilombo dos palmares. The Quilombo of Palmares, an adventure surrounding a 1600s maroon colony in Palmares, Brazil.