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Gameplay is the specific way in which players interact with a game. The term applies to both video games and tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules.
Arising alongside video game development in the 1980s, the term gameplay was initially used solely within the context of video games, though now it is also used for tabletop games.
There is no consensus on the precise definition of gameplay. It has been defined differently by different authors, but all definitions refer to player interaction with a game. For example:
Theorists also agree that video game gameplay is distinct from graphics and audio elements.
Some theorists add more specific elements to the basic definition of gameplay as the interaction between players and games. For example:
Gameplay can be divided into several types. For example, cooperative gameplay involves two or more players playing together, often on a team. Below is a non-exhaustive list of various gameplay types:
Playability is a measure of the quality of gameplay. Playability represents the ease, quantity, or duration that a game can be played. Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming.
Different scholars analyze playability according to different sets of criteria. For example, in Playability: analyzing user experience in video games, the researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization. However, in A video game's elements ontology, the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social.
.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it [game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.
Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system through play.
The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion
[T]he interactive involvement typically associated with videogames, that is, the activities that occur when one plays a videogame.
One or more casually linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay emerges from the interaction among these elements, ..
.. defined gameplay as consisting of the challenges and actions that a game offers: challenges for the player to overcome and actions that let her overcome them. .. [T]he essence of gameplay remains the relationship between the challenges and the actions available to surmount them.
In line with the common use of the term, we will define gameplay as: the game dynamics emerging from the interplay between rules and game geography.
playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)
gameplay (in a computer game) the plot and the way the game is played, as distinct from the graphics and sound effects
.. gameplay is the components that make up a rewarding, absorbing, challenging experience that compels player to return for more .. [Gameplay] does not come from a great visual character, not does it come from state-of-art technology and beautifully rendered art.