| Halide | |
|---|---|
| Paradigms | functional, parallel |
| Designed by | Jonathan Ragan-Kelley Andrew Adams |
| Developer | MIT, (with help from Stanford, Google, Adobe) |
| First appeared | 2012 |
| Typing discipline | static |
| Implementation language | C++ |
| OS | macOS, mainstream Linux distributions, Windows |
| License | MIT License |
| Website | halide-lang |
Halide is a computer programming language designed for writing digital image processing code that takes advantage of memory locality, vectorized computation and multi-core central processing units (CPU) and graphics processing units (GPU). Halide is implemented as an internal domain-specific language (DSL) in C++. Halide was announced by MIT in 2012 and released in 2013.
The main innovation Halide brings is the separation of the algorithm being implemented from its execution schedule, i.e. code specifying the loop nesting, parallelization, loop unrolling and vector instruction. These two are usually interleaved together and experimenting with changing the schedule requires the programmer to rewrite large portions of the algorithm with every change. With Halide, changing the schedule does not require any changes to the algorithm, allowing the programmer to experiment with scheduling.
The following function defines and sets the schedule for a 3×3 box filter defined as a series of two 3×1 passes, allowing the blur algorithm to remain independent of the execution schedule.
Func blur_3x3(Func input) {
Func blur_x, blur_y;
Var x, y, xi, yi;
// The algorithm - no storage or order
blur_x(x, y) = (input(x-1, y) + input(x, y) + input(x+1, y))/3;
blur_y(x, y) = (blur_x(x, y-1) + blur_x(x, y) + blur_x(x, y+1))/3;
// The schedule - defines order, locality; implies storage
blur_y.tile(x, y, xi, yi, 256, 32)
.vectorize(xi, 8).parallel(y);
blur_x.compute_at(blur_y, x).vectorize(x, 8);
return blur_y;
}
Halide was developed primarily at MIT's CSAIL lab. Both Google and Adobe have been involved in Halide research. Google uses Halide in Pixel 2's Pixel Visual Core. Adobe Photoshop also uses Halide.
Ragan-Kelley notes that programmers can opt for "very painstaking, very unproductive, and very unsafe low-level code," which could introduce bugs, or "more safe, more productive, higher-level programming interfaces," that lack the ability to make fine adjustments in a compiler about how the program is run, and usually deliver lower performance. So, his team is trying to find a middle ground. "We're trying to figure out how to provide control for the key issues that human performance engineers want to be able to control," says Ragan-Kelley, "so, we're trying to build a new class of languages that we call user-schedulable languages that give safer and higher-level handles to control what the compiler does or control how the program is optimized."