An interactive music CD-ROM is a CD-ROM containing software with interactive multimedia features intended to complement the work of a musical artist. Compared to an enhanced CD-ROM containing music, it is usually a standalone work of software. The format was adopted by several popular music artists during the 1990s including David Bowie, Peter Gabriel, and Prince. The trend of musical artists creating interactive software declined by 1997, due to the waning interest of consumers and publishers.
Interactive music CD-ROMs are designed to display multimedia a user can interact with, merging music, video clips, and games. The design of an interactive music CD-ROM can vary. Some CD-ROMs contain multimedia allowing users to access additional information about a musician. These CD-ROMs may contain interactive elements, such as a virtual mixing console to remix sound or video. Other releases may include standalone interactive features presented as their own work, encouraging users to explore virtual worlds or experiences created or inspired by a musical artist.
One of the first recording artists to explore the format was Todd Rundgren, whose 1993 album No World Order, released on the Philips CD-i, featured an interactive component in which users could remix tracks by changing tempo, tracks, or samples. Several artists expressed interest in using multimedia as a vehicle for music, with David Bowie considering multimedia "the best delivery system currently available".
In September 1993, BMG announced a joint venture with San Francisco publisher Ion to develop music CD-ROMs, following their development of the David Bowie CD-ROM Jump. In 1994, the National Academy of Recording Arts & Sciences sponsored a showcase of works in the genre at the San Francisco International Film Festival, and such games were featured in Cybermania '94 by the Academy of Interactive Arts and Sciences, where the Peter Gabriel title Xplora1: Peter Gabriel's Secret World received Best Use of Music.
Billboard reported on the decline of the music CD-ROM format in 1997, citing a number of factors including a downturn in the software industry, the increasing accessibility of the Internet, pricing and quality issues. During this year, software publisher Graphix Zone ceased development of music CD-ROMs.
| Title | Year | Artist | Developer | Ref. |
|---|---|---|---|---|
| No World Order | 1993 | Todd Rundgren | Todd Rundgren, Aaron David Levine | |
| Xplora1: Peter Gabriel's Secret World | 1993 | Peter Gabriel | Real World MultiMedia, Brilliant Media | |
| Freak Show | 1994 | The Residents | The Voyager Company | |
| Heart: 20 Years of Rock & Roll | 1994 | Heart | Compton's NewMedia | |
| Jump: The David Bowie Interactive CD-ROM | 1994 | David Bowie | Ion | |
| Prince Interactive | 1994 | Prince | Graphix Zone | |
| Gingerbread Man | 1994 | The Residents | Ion | |
| Headcandy | 1994 | Brian Eno | Ion | |
| Quest for Fame | 1995 | Aerosmith | Virtual Music Entertainment | |
| Puppet Motel | 1995 | Laurie Anderson | The Voyager Company | |
| Highway 61 Interactive | 1995 | Bob Dylan | Graphix Zone | |
| Bad Day on the Midway | 1995 | The Residents | Inscape | |
| Voodoo Lounge | 1995 | The Rolling Stones | Second Vision | |
| All This Time | 1995 | Sting | Starwave | |
| Eve | 1996 | Peter Gabriel | Real World MultiMedia | |
| Devo Presents Adventures of the Smart Patrol | 1996 | Devo | Inscape |
The music CD-ROM gained interest as a transition of music into a new medium. Billboard estimated at its peak, successful CD-ROMs in this line each sold between 70,000 to 150,000 units, although the market for these titles became less commercially successful over time.
Some theorists identified the opportunities of interactive multimedia presented in creating new ways to consume music. Composer Paul Théberge wrote that software could "give the listener greater editorial decision-making power over their listening experience", although these methods would be "limited by the available technology [and] the manufacturers' own perception of the needs and interests" of listeners. Museum of Communication curator Beatrice Tobler wrote music CD-ROMs reflected changing ways in how consumers could perceive music, by providing greater opportunities to interpret and play with music beyond listening.
However, several critics critiqued the limited interactivity offered by titles. Describing the software as "ego trips disguised as diversions", Entertainment Weekly considered features such as mixing boards "pointless" and their overall purpose as to market the artists rather than to entertain. CD-ROM Today stated that titles varied "greatly in how much they reveal about each artist", considering Prince Interactive offered little insight into the "goals or personal obsessions" of Prince.