An early commercial Ludo board by Chad Valley (mid 20th century) | |
| Years active | Since c. 1896 |
|---|---|
| Genres | Board game Race game Dice game |
| Players | 2–4 |
| Playing time | < 90 min |
| Chance | High (dice rolling) |
| Age range | 5+ |
| Skills | Strategy, tactics, counting, probability |
Ludo (/ˈljuːdoʊ/; from Latin ludo '[I] play') is a strategy-based board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Ludo shares characteristics with other cross-and-circle games from around the world; these types of games include the pre-Columbian Mesoamerican game Patolli, and the Indian game Pachisi. The game and its variations are popular in many countries and under various names.

Ludo uses a cubic die with a dice cup and was marketed as "Ludo" in England in 1896 by Alfred Coller. Coller eventually patented the game and sold it as "Royal Ludo". The board game Uckers, popular in the Royal Navy, is based on Ludo.
Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped playspace, with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns (thus depicting "arrows" pointing to the finish).

Two, three, or four can play, without partnerships. At the beginning of the game, each player's four tokens are out of play and staged in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players enter their tokens one per turn on their respective starting squares and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below their home column, a player continues by moving tokens up the column to the finishing square.
The moves are determined by the roll of a single die, and a precise roll is required to land on the finish square. The first player to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers.
Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six. Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.
Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If a token advances onto a space occupied by opponent's token then the opposing token is returned to its respective home point. (This requires the opponent to roll another six to return it to the starting space on the board.) If a token advances onto a space occupied by a token of the same colour, it is stacked on top to form a "block". If an opposing token lands on the same space as the block, the advancing token is returned to its respective home point.
If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll. If the third roll is also a six, the player may not move and the turn immediately passes to the next player.
A player's home column squares are always "safe", since no opponent may enter them. In the home column, a player must roll the exact number needed to get each token onto the home triangle.

Ludo exists under different names and brands, and in various game derivations:

Mensch ärgere Dich nicht (Man, Don't Get Angry), is a German game from 1914 and has equivalent names in Albanian, Bulgarian, Croatian, Czech, Dutch, Greek, Italian, Macedonian, Polish, Romanian, Serbian, Slovak, Slovenian, and Turkish.
In Hungary, it is known as "Ki nevet a végén?" ("Who laughs last?")
Hasbro has multiple brand names for ludo-like games from its acquisitions including:
The Latvian version of the game is called "Riču-Raču". The board is larger than the original board with seven home spaces instead of four (but the player must always reach the four farthest home spaces anyway, if the player overrolls, then they must move the extra spaces back and wait for their next turn). Captures are allowed and two tokens cannot occupy the same space. If a player rolls a one or a six, they can either get a second roll or move a token to the starting position.

In some parts of Africa including Nigeria, Ghana, Botswana, Kenya, Lesotho and South Africa, the following rules are reportedly played:
The Indian Ludo is based on the ancient game Pachisi. It was first played on cloth boards using cowrie shells and small tokens. Over time, it changed into a simpler version with a square board and a single die. This version is now played in homes across the country.
Players take turns rolling the die and moving their tokens around the board to reach the home area. If a token lands on another, it can be sent back to start.
The game can be played digitally through Indian mobile apps like Zupee Ludo and Ludo King, and on the web.
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