This article contains an excessive amount of intricate detail. (September 2009) |
| Mars Matrix: Hyper Solid Shooting | |
|---|---|
| Developer | Takumi Corporation |
| Publisher | Capcom |
| Designer | Kei Toume (character) |
| Composer | Yasushi Kaminishi |
| Platforms | Arcade, Dreamcast |
| Release | Arcade April 2000 Dreamcast |
| Genre | Scrolling shooter |
| Modes | Single-player, multiplayer |
| Arcade system | CP System II |
Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix (マーズマトリックス, Māzu Matorikkusu), is a 2000 vertically scrolling shooter arcade game developed by Takumi, published by Capcom, and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game.
In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...

The game only uses one button, as the triggered actions differ according to the timing with which the button is pressed:
Each fighter has a 10x12 pixel hit box at the front of the unit. Player gains 1 life at 100000 EXP. The fighter can only be destroyed by colliding with enemy bullet, not other objects.
When player's fighter captures a cube, player's EXP is increased and the combo meter is filled, causing successive captured cubes to have increased EXP and longer recharge time until combo meter is depleted.
Combo meter can be depleted if player's fighter fails to capture a cube for a prolonged time period, or if player's fighter is destroyed.
Cubes can be found by destroying (a portion of) an enemy, or hitting enemy with repelled bullet.
When EXP is sufficiently high, player's level is increased. Increased level causes fighter's normal shot to be more powerful, and increases the number of cubes needed to completely fill combo meter. In addition, higher EXP value causes more points to be rewarded for activities that increase player's score.
There are 6 levels in the game each with a boss that you need to destroy in an amount of time and a briefing of the next level:
1. Armed Satellite Phobos
2. Descending to Mars
3. Surprise Attack
4. Red Sky Project
5. True Darkness
6. Forbidden Fruit
At the end of each stage, player gains points based on following criteria:
Total Score earned for completing a stage is the sum of points in Time, Level, Shootdown fields.
The Dreamcast version includes:
Mars Matrix & Giga Wing 2 Original Soundtrack Box was released by Suleputer.
| Aggregator | Score |
|---|---|
| Metacritic | 78/100 |
| Publication | Score |
|---|---|
| Edge | 7/10 |
| Electronic Gaming Monthly | 8.5/10 |
| Famitsu | 31/40 |
| Game Informer | 8/10 |
| GameRevolution | B |
| GameSpot | 6.9/10 |
| GameSpy | 8/10 |
| IGN | (US) 8.5/10 (JP) 8/10 |
The Dreamcast version received "generally favorable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 31 out of 40.
Also in Japan, Game Machine listed the arcade version in their July 15, 2000 issue as the seventh most-successful arcade game of the year.
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