Mixed reality game

A mixed reality game (or hybrid reality game) blends elements of both the real and virtual worlds, allowing players to interact with both reality and virtual reality simultaneously. According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)".

Based on the virtuality continuum defined by Paul Milgram and Fumio Kishino, virtual reality (VR) games differ from mixed reality (MR) games, as VR games occur entirely in virtual environments without interaction with physical spaces. Examples of mixed reality games include Pokémon GO and Harry Potter: Wizards Unite. Souza de Silva and Sutko state that pervasive games are a subset of hybrid reality games.

Virtual reality, augmented reality, and mixed reality

VR, AR, and MR differ in how virtual content relates to the player's physical environment. The easiest way to distinguish between them is how the player interacts with their real-life environment while playing the game.

VR games place the player within a virtual environment rather than integrating virtual elements with the physical play space. AR games blend reality and allow players to remain grounded in reality with virtual elements such as audio, text, or video graphics superimposed onto their physical environment. However, AR overlays cannot interact with their environment. Finally, MR overlays the real world with digital elements in a way that allows them to coexist and interact with each other in real time.

Applications in healthcare

A 2022 systematic literature review examined the use of virtual, augmented and mixed reality games in healthcare.

Examples of mixed reality games

References

  1. ↑ Bonsignore, Elizabeth M.; Hansen, Derek L.; Toups Dugas, Phoebe O.; Nacke, Lennart E.; Salter, Anastasia; Lutters, Wayne (2012). "Mixed reality games". Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion. ACM. pp. 7–8. doi:10.1145/2141512.2141517. ISBN 978-1-4503-1051-2.
  2. ↑ de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc.
  3. ↑ lolambean (2023-01-25). "What is mixed reality? - Mixed Reality". learn.microsoft.com. Retrieved 2024-10-18.
  4. ↑ Fu, Yu; Hu, Yan; Sundstedt, Veronica (2022-03-03). "A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare". ACM Transactions on Computing for Healthcare. 3 (2): 22:1–22:27. doi:10.1145/3472303.
  5. ↑ Kerdvibulvech, Chutisant (2022-02-17). Yan, Zheng (ed.). "Geo-Based Mixed Reality Gaming Market Analysis". Human Behavior and Emerging Technologies. 2022: 1–9. doi:10.1155/2022/1139475. ISSN 2578-1863.
  6. ↑ "Mario Kart Live: Home Circuit – How to play". mklive.nintendo.com. Retrieved 2024-10-18.
  7. ↑ Millard, David; Packer, Heather; Jordan, James; Hewitt, Sarah; Malinov, Yoan; Rogers, Neil (2024-08-30). "The Ethics of Mixed Reality Games". Games: Research and Practice. 2 (3): 28:1–28:26. doi:10.1145/3675806.
  8. ↑ Kerdvibulvech, Chutisant (2022-02-17). Yan, Zheng (ed.). "Geo-Based Mixed Reality Gaming Market Analysis". Human Behavior and Emerging Technologies. 2022: 1–9. doi:10.1155/2022/1139475. ISSN 2578-1863.
  9. ↑ "Ingress: A Worldwide Territory Control AR Game". Ingress. Retrieved 2024-10-18.
  10. ↑ "Pokémon GO". Pokémon GO. Retrieved 2024-10-18.
  11. ↑ Millard, David; Packer, Heather; Jordan, James; Hewitt, Sarah; Malinov, Yoan; Rogers, Neil (2024-08-30). "The Ethics of Mixed Reality Games". Games: Research and Practice. 2 (3): 28:1–28:26. doi:10.1145/3675806.
  12. ↑ "ZRX - Transform your workout into an adventure!". zrx.app. Retrieved 2024-10-18.