Mushroom 11

Mushroom 11
DeveloperUntame
PublisherUntame
ProducerKara Kono
DesignerItay Keren
ProgrammerItay Keren
Artists
  • Simon Kono
  • Julia Keren-Detar
WriterItay Keren
ComposerThe Future Sound of London
EngineUnity
Platforms
Release
  • WW: October 15, 2015
GenrePuzzle-platform
ModeSingle-player

Mushroom 11 is a 2015 puzzle-platform game developed and published by Untame. The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles.

Development

The game was started at the 2012 Global Game Jam event at New York University. Mushroom 11 uses the game engine Unity. It has also been supported by the Indie Fund. The music for the game was licensed from The Future Sound of London.

Reception

Mushroom 11 received positive early critical response for the game's unique mechanic and theme. It was a finalist for the IGF 2014 Excellence in Design. IGN awarded it a score of 9.0 out of 10, saying "Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles."

Mushroom 11 was nominated by IGN for its "Most Innovative" game of 2015 award.

References

  1. ↑ "Hands On with Mushroom 11". GameSkinny. 22 April 2014. Archived from the original on 3 May 2017. Retrieved 28 November 2014.
  2. ↑ "Unlike with most fungi I enjoyed Mushroom 11 growing on me". Destructoid. 14 April 2014. Archived from the original on 8 May 2021. Retrieved 28 November 2014.
  3. ↑ "Indie Fund Backing Global Game Jam hit Mushroom 11". Joystiq. Archived from the original on 2015-01-31. Retrieved 2014-11-28.
  4. ↑ "Unity3D.com". Archived from the original on 2014-09-24. Retrieved 2014-11-28.
  5. ↑ "Indie-Fund". Archived from the original on 2019-03-23. Retrieved 2014-11-28.
  6. ↑ "fsolnews.blogspot.com". Retrieved 2014-11-28.
  7. ↑ Meer, Alec (3 October 2014). "Mushroom 11 Hands-On: The Future Sound Of Fungus". Rock, Paper, Shotgun. Archived from the original on 19 January 2021. Retrieved 28 November 2014.
  8. ↑ "Mushroom 11 for PC Reviews". Metacritic. CBS Interactive. Retrieved 2018-11-26.
  9. ↑ "Mushroom 11 for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 2018-11-26.
  10. ↑ Nakamura, Darren (17 October 2015). "Review: Mushroom 11". Destructoid. Archived from the original on 8 November 2020. Retrieved 28 May 2021.
  11. ↑ Crossley, Rob (22 October 2015). "Mushroom 11 Review". GameSpot. Archived from the original on 10 October 2021. Retrieved 28 May 2021.
  12. ↑ Rad, Chloi (15 October 2015). "Mushroom 11 Review". IGN. Archived from the original on 10 October 2021. Retrieved 28 May 2021.
  13. ↑ Evans-Thirlwell, Edwin (15 October 2015). "MUSHROOM 11 REVIEW". PC Gamer. Archived from the original on 10 October 2021. Retrieved 28 May 2021.
  14. ↑ Nakamura, Darren (9 March 2017). "Mushroom 11 review - Just a cool idea or a genuinely great platformer?". Pocket Gamer. Archived from the original on 10 October 2021. Retrieved 28 May 2021.
  15. ↑ "The Ars Indie Showcase: 30 Games to Watch in 2014". Ars Technica. 5 May 2014. Archived from the original on 10 October 2021. Retrieved 14 June 2017.
  16. ↑ "How Mushroom 11 uses self-destruction to build a future". Polygon. 6 May 2014. Archived from the original on 26 February 2021. Retrieved 28 November 2014.
  17. ↑ "A Post-Apocalyptic Game That Isn't About Humans". Kotaku. 21 April 2014. Archived from the original on 22 January 2021. Retrieved 28 November 2014.
  18. ↑ "IGF.com". 22 September 2016. Archived from the original on 26 November 2014. Retrieved 28 November 2014.
  19. ↑ "Road to the IGF: Untame's Mushroom 11". Gamasutra. 30 January 2014. Archived from the original on January 31, 2014.
  20. ↑ "Mushroom 11 Review". 15 October 2015. Archived from the original on 8 December 2019. Retrieved 18 October 2015.
  21. ↑ "Most Innovative". IGN. Ziff Davis. 2016-01-09. Archived from the original on 2016-04-21. Retrieved 2016-05-21.