Paralives

Paralives
DeveloperParalives Studio
PublisherParalives Studio
DesignerAlex Massé
Programmers
  • Alex Massé
  • Anna Thibert
  • Jérémie Tessier
  • Étienne Brisson
  • Richard Rail
  • Alejandro Flores Lerdo de Tejada
Artists
  • Léa Sorribès
  • Sonia M’hamdi
  • Alice Joubin
  • Chloé Ouellet
  • Lina Molard
ComposerAndrei Castañon
EngineUnity
PlatformsWindows, macOS
Release
  • Early access
  • May 25, 2026
GenreLife simulation
ModeSingle-player

Paralives is a life simulation game developed and published by Paralives Studio for Windows and macOS. The game features character creation, house building, and life simulation gameplay set within an open world environment. It was released in early access on May 25, 2026.

Gameplay

Paralives takes place in an open world environment with employment opportunities alongside events such as festivals. Players can build houses, create characters and control their lives in a desired way.

The character creator, titled as "Paramaker", allows the customization of the appearance and personality of "Parafolk", the name of the in-game characters. Players are able to customize the physique and height of the Parafolk. The root and shade of hair, clothing and accessories can be toggled as intended using color swatches, color wheels and texture selection.

A similar system is in place for objects and structures, allowing the player to adjust the size, placement, color and texture of walls, floors, windows, doors, and furniture.

The simulation aspect of the game features "together cards" that appear to players after a "together bar" is filled up during a character's conversation.

Development

Paralives is being developed by indie game designer Alex Massé. After working on several projects such as PewDiePie's Tuber Simulator and a number of demos for Project Tiny, Massé quit his job and began developing Paralives regularly. Development of the game started in January 2019 and was officially announced in June 2019. The game is developed using Unity.

Paralives was initially a solo project by Massé, but as of June 2025, the team had expanded to fourteen people, collectively forming Paralives Studio. Massé created Paralives to offer a sense of endless customization with "powerful and intuitive tools that allow players to easily create any house with precision". He was inspired by the road tool in Cities: Skylines and developed a similar tool in Paralives for building houses. The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations to save developing time.

The game was funded through the crowdfunding platform Patreon and backers are invited to propose suggestions regarding content they would like to see in the full release. Massé chose to use Patreon after seeing Ooblets's success on the service. By November 2023, the Paralives Patreon page had over 15,000 supporters and earned over $35,000 per month. Massé confirmed that Paralives would not receive paid downloadable content, instead the game will be supported through free updates during and after Early Access.

Following the game's Early Access launch, Paralives Studio published a development roadmap estimating approximately two years of Early Access development before version 1.0 will be available.

Marketing and release

In January 2021, Paralives won the title of "Most Anticipated Canadian Game" in a poll organised by CanadianGameDevs.com.

On June 12, 2021, Paralives featured in Wholesome Direct event, showcasing the game's building tools. In July 2024, as part of Paralives Studio's showcase at the 2024 Montreal Comiccon, a Paralives booth was set up for attendees to try the build mode demo of the game. [citation needed] The developer revealed the Early Access release date alongside the game's new trailer during the PC Gaming Show on June 8, 2025.

Paralives was released in Early Access on Steam for Windows and macOS on May 25, 2026, at a price of US $39.99. The game launched to a positive player reception, selling 250,000 copies within eight hours of its launch on Steam. Within the first month after release, the game managed to sell 1 million copies.

Reception

Early access

The early access debut was met a favorable response from gaming publications, who considered the release a promising start that nonetheless needs further refinement, development and content. The most praised aspects were the build mode and character creator. The most critized parts were the user interface, parts of the live mode, and its technical issues and bugs. The game is regarded as a viable competitor towards The Sims, the franchise who is a dominant player in the life simulation genre.

PC Gamer described the game as a promising Sims rival, who is the "very definition of early access". They praised the build mode and character creator. The live mode received the most scrutiny, characterizing it as buggy, and where they encountered the most performance issues. They described the autonomy of characters as "barebones", but commended the interactions between the characters. Writing for Kotaku, Ash Parrish highlighted the degree of customization of the build mode, viewing it almost as a separate game. In contrast, Parrish criticized the live mode, describing it as "clunky", she found characters not responsive enough even if they were told to do simple tasks. She also opined that user interface needs more work. Eurogamer similarly described the game as "promising" and was impressed with the building tools, calling it "enormously flexible" and highlighting its customisation options. He viewed Paralives as more relaxed experience, saying it's a "counterpoint to the chaos" of Sims 4. His main point of criticism was leveled towards the user interface, saying he had difficulties finding his way around the UI.

In their early access review, IGN noted the art style as a standout liking it to older Telltale Games, calling it "easy on the eyes". The reviewer was more critical of the Parafolk's personalities regarding it as too limited and not seeing enough deviation between the characters. She was more positive on the Story Cards system, finding that it keeps the game fresh. She also praised construction mode, but did opined that not enough objects were interactable in the game world and also concluded that the setting doesn’t feel like "an entirely cohesive society" yet and that activities around the world weren't enough. In her verdict, Thwaites wrote that the game is a "much-needed breath of fresh air" in a genre that is dominated by one franchise despite its "rough edges".

See also

References

  1. ↑ Schermann, Natalie (June 12, 2020). "Paralives ist das alternative Sims von Fans für Fans". GameStar (in German). Archived from the original on August 24, 2020. Retrieved August 12, 2020.
  2. ↑ "'Paralives', un simulador de vida que recuerda a unos sims personalizados al máximo detalle". 20 minutos (in Spanish). June 8, 2020. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
  3. ↑ Farrow, Colette (May 30, 2026). "Paralives Game Explained: What We Know in 2026". GameLuster. Retrieved June 16, 2026.
  4. 1 2 3 4 5 Welch-Murphy, Emma (August 15, 2019). "Why Paralives Is Looking To Be The Sim's New Rival". Game Informer. Archived from the original on June 7, 2020. Retrieved April 12, 2020.
  5. 1 2 3 4 Bell, Alice (July 6, 2020). "Interview: the art and inspiration of Paralives, the indie game set to take on The Sims". Rock Paper Shotgun. Archived from the original on August 14, 2020. Retrieved August 10, 2020.
  6. ↑ Wald, Heather (May 20, 2020). "Sims competitor Paralives shows off new character creator". GamesRadar+. Archived from the original on June 27, 2020. Retrieved August 10, 2020.
  7. ↑ "Height Sliders Confirmed as Paralives Team Reveals Character Design". The Paralives Hub. May 19, 2020. Archived from the original on October 18, 2020. Retrieved October 13, 2020.
  8. ↑ Plunkett, Luke (May 19, 2020). "Paralives, A New Sims-Like Game, Looks Cool". Kotaku. Archived from the original on September 20, 2022. Retrieved September 17, 2022.
  9. ↑ Morton, Lauren (February 7, 2024). "Paralives will enter early access in 2025 and will never have paid DLCs, only free expansions". PC Gamer. Archived from the original on February 7, 2024. Retrieved February 7, 2024.
  10. ↑ "Development". Paralives. Archived from the original on July 21, 2021. Retrieved July 21, 2021.
  11. ↑ "Press Kit". Paralives. Retrieved June 9, 2025.
  12. ↑ Watts, Rachel (July 30, 2020). "How Paralives is using Patreon to compete with The Sims". PC Gamer. Archived from the original on August 11, 2020. Retrieved August 10, 2020.
  13. ↑ Blake, Vikki (May 28, 2026). "Developer of Steam Hit Life Sim Paralives Promises Never to Sell Paid DLC — and It Has a Great Explanation for How It Will Manage Without the Revenue". IGN. Retrieved June 16, 2026.
  14. ↑ Shearon, Andrea (May 27, 2026). "Paralives early access roadmap and current features". PC Gamer. Retrieved June 22, 2026.
  15. ↑ Shearon, Andrea (May 27, 2026). "Paralives early access roadmap and current features". PC Gamer. Retrieved June 22, 2026.
  16. ↑ "CanadianGameDevs.com 2020 End of Year Poll Winners".
  17. ↑ Valentine, Rebekah (June 12, 2021). "Wholesome Direct: Everything Announced, Including Lake Release Date, Skatebird Accessibility - Summer of Gaming". IGN. Retrieved June 9, 2025.
  18. ↑ Taylor, Mollie (June 8, 2025). "Paralives finally has a release date so I can finally go wild on its delightfully tactile building and endlessly cozy vibes". PC Gamer. Retrieved June 9, 2025.
  19. ↑ Chalk, Andy (November 14, 2025). "Paralives is delayed until May 2026: 'The latest feedback we received made us realize the game isn't up to the standard we wanted". PC Gamer. Retrieved November 27, 2025.
  20. ↑ "Paralives". IGN. Retrieved June 16, 2026.
  21. ↑ Thwaites, Sarah (May 27, 2026). "Paralives Early Access Review". IGN. Retrieved June 22, 2026.
  22. ↑ Taylor, Mollie (May 20, 2026). "Paralives is the very definition of early access, but it's already a promising Sims rival". PC Gamer. Retrieved June 22, 2026.
  23. ↑ Morton, Lauren (May 25, 2026). "Paralives launch times and release date". PC Gamer. Retrieved June 22, 2026.
  24. ↑ Koselke, Anna (May 26, 2026). "The Sims 4's colorful new competitor Paralives celebrates 250,000 sales and "Very Positive" reviews, with fans saying they'll "probably never go back" to EA's own life sim". GamesRadar+. Future plc. Archived from the original on May 27, 2026. Retrieved May 26, 2026.
  25. ↑ "The life sim Paralives has sold one million copies". instant gaming news. June 24, 2026. Retrieved July 4, 2026.
  26. 1 2 3 4 Taylor, Mollie (May 20, 2026). "Paralives is the very definition of early access, but it's already a promising Sims rival". PC Gamer. Future plc. Archived from the original on May 25, 2026. Retrieved June 1, 2026.
  27. 1 2 3 4 Wales, Matt (May 25, 2026). "Paralives feels like the perfect tranquil tonic to the chaos of The Sims". Eurogamer. Archived from the original on May 25, 2026. Retrieved October 12, 2026.
  28. 1 2 3 4 Thwaites, Sarah (May 28, 2026). "Paralives Early Access Review". IGN. Archived from the original on May 28, 2026. Retrieved October 14, 2026.
  29. 1 2 Parrish, Ash (June 1, 2026). "Paralives Is Shaping Up To Be A Promising Sims-Killer, But It Needs Some Work". Kotaku. Keleops. Archived from the original on June 1, 2026. Retrieved June 1, 2026.
  30. 1 2 Marshall, Cass (June 1, 2026). "Paralives is early access as hell, but its still a strong start to the Simslike". Rogue. Archived from the original on June 12, 2026. Retrieved October 14, 2026.
  31. ↑ Zollner, Amelia (May 26, 2026). "Characters In Steam's Latest Sims Rival Are Eating Counters, Losing Their Skin, And Giving Birth On The Street". Kotaku. Keleops. Archived from the original on May 26, 2026. Retrieved May 26, 2026.
  32. ↑ Morton, Lauren (May 25, 2026). "Is Paralives worth playing in early access for life sim fans?". PC Gamer. Future plc. Archived from the original on May 27, 2026. Retrieved May 25, 2026.