Ray Turney
Career
Hendrik Jan Pfeiffer , Art Turney and Ray Turney originally planned to publish information on the fictional world of Glorantha from White Bear and Red Moon as a supplement for Dungeons & Dragons , but Greg Stafford wanted an original role-playing game created for Glorantha. Ideas for an original gaming system for Glorantha came about during a conversation between Steve Perrin , Steve Henderson and Warren James at a Greyhaven party, and they were soon joined by Ray Turney from the original team.: 81
Perrin and Turney designed RuneQuest which was published by Chaosium in 1978.[ excessive citations ] The rules system for RuneQuest was created by Perrin, Turney, Henderson and James. Chaosium considered publishing Arduin in 1976, but found the game too complex and derivative of Dungeons & Dragons , and according to author Stu Horvath in 2023 "it took a couple of years before designers Steve Perrin and Ray Turney struck upon the right formula for the RPG that would become RuneQuest . The result was a radical departure from RPG norms."
Works
Creatures of Chaos 1: Scorpion Men & Broos (1978)
Trolls & Trollkin (1978)
Militia & Mercenaries (1979)
RuneQuest Monsters (1987)
References
↑ Shannon Appelcline (2011). Designers & Dragons . Mongoose Publishing . ISBN 978-1-907702-58-7 .
↑ Costikyan, Greg (April 1980). "Games fen will play" . Fantastic . Vol. 27, no. 9. Retrieved 2023-10-17 – via Internet Archive .
↑ Johnson, Forrest (January 1981). "Capsule Reviews: RuneQuest" . The Space Gamer . No. 35. p. 24. Retrieved 2023-10-17 – via Internet Archive .
↑ Holmes, John Eric (1981). Fantasy Role Playing Games: Dungeons, Dragons, and Adventures in Fantasy Gaming . London: Arms and Armour Press . p. 118. ISBN 978-0-85368-158-8 . Retrieved 2023-10-17 – via Google Books .
↑ Plamondon, Robert (2008) [1982]. Through Dungeons Deep: A Fantasy Gamers' Handbook . Blodgett, Oregon: Norton Creek Press. p. 294. ISBN 978-0-9721770-7-8 . Retrieved 2023-10-17 .
↑ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games . Buffalo, New York: Prometheus Books . pp. 27 . ISBN 0-87975-652-7 . Retrieved 2023-10-17 – via Internet Archive .
↑ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games . Buffalo, New York: Prometheus Books . pp. 208 . ISBN 0-87975-652-7 . Retrieved 2023-10-17 – via Internet Archive .
↑ Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games . New York: House of Collectibles. Ballantine Publishing Group . pp. 347 –348 . ISBN 0-676-60144-8 . ISSN 1520-4537 . Retrieved 2023-10-17 – via Internet Archive .
↑ Pringle, David , ed. (2021). The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide . London: Welbeck Publishing Group . p. 254. ISBN 978-1-78739-320-2 . Retrieved 2023-10-17 – via Google Books .
↑ Teverbaugh, Rick (1980-11-23). "Fantastic Fantasy: Role Playing Games Among Top Leisure Activities of the '80s" . The Star Press . Archived from the original on 2023-10-17. Retrieved 2023-10-17 – via Newspapers.com .
↑ Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership . Cambridge, Massachusetts: MIT Press . p. 39. ISBN 978-0-262-04823-1 . Retrieved 2023-10-17 – via Google Books .
↑ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games . Buffalo, New York: Prometheus Books . pp. 210 . ISBN 0-87975-652-7 . Retrieved 2023-10-17 – via Internet Archive .
↑ Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games . New York: House of Collectibles. Ballantine Publishing Group . pp. 350 . ISBN 0-676-60144-8 . ISSN 1520-4537 . Retrieved 2023-10-17 – via Internet Archive .
↑ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games . Buffalo, New York: Prometheus Books . pp. 214 . ISBN 0-87975-652-7 . Retrieved 2023-10-17 – via Internet Archive .
↑ Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games . New York: House of Collectibles. Ballantine Publishing Group . pp. 355 . ISBN 0-676-60144-8 . ISSN 1520-4537 . Retrieved 2023-10-17 – via Internet Archive .
1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-playing Games . Buffalo, New York: Prometheus Books . pp. 212 . ISBN 0-87975-652-7 . Retrieved 2023-10-17 – via Internet Archive .
↑ Brown, Timothy; Lee, Tony (1998). Official Price Guide to Role Playing Games . New York: House of Collectibles. Ballantine Publishing Group . pp. 353 . ISBN 0-676-60144-8 . ISSN 1520-4537 . Retrieved 2023-10-17 – via Internet Archive .