Smear frame

A sequence of frames from The Dover Boys at Pimento University. Frames in the middle of the characters movement are smear frames, those being elongated inbetweens.

In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames and are used to stylistically visualize fast movement along a path of motion. The nature of smear frames helped to reduce production costs of other motion blur techniques used in earlier cartoons.

History

The earliest known usage of smear frames is in the 1912 silent film How a Mosquito Operates.[better source needed] Early examples of smear frames were a stylistic continuation of comic book motion lines, designed to accentuate specific movements and actions.

The modern concept of smear frames was developed and standardized much later by artists like Tex Avery and Chuck Jones at Warner Bros. Cartoons in the 1930's and 40's.

Developed for 2D animation, smear frames did not evolve much even with the emergence of CG animated films in the 1990's. The more sophisticated, rigged style of animation for CG films was not conducive to smear frames at the time.

The earliest notable use of smear frames in a computer animated film was in Hotel Transylvania (2012), in which Genndy Tartakovsky's traditional design philosophies were used to guide the 3D shots.

The first documented textbook researching smear frames was released on December 29, 2024.

Types of smear frames

Elongated inbetween

Movement of the subject between key poses by distorting it over 1-2 frames. The term first emerged in reference to this type of smear in Richard Williams’ The Animator’s Survival Kit.

Multiples

Duplication of the subject or parts of the subject along a path of motion. It does not distort the subject and is used for repeated actions like walk cycles.

Duplicated smears

Parts of the subject duplicate and trail behind the main silhouette to register a heavy sense of speed or weight.

Smear trails

Sharp or rounded triangular shapes and trailing energy lines extend from the edge of the subject as it's moving.

Blob

Extreme abstraction where the subject loses distinct features entirely, reducing down to a colored shape or streak to keep the viewer’s eye moving along an arc.

Smear frames in different media

While developed for 2D animation, smear frames can be seen in other mediums that employ the use of animation.

In 2D animation

In 3D animation

In stop-motion

In video games

Much like 3D animation, smear frames were rarely seen in early video games due to the lack of power in gaming systems. Visually stylistic games with fixed cameras were more likely to have smears.

See also

References

  1. ↑ Santucci, Walter (2009). The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream. Bloomsbury Academic. p. 49. ISBN 9780826429858.
  2. 1 2 3 Drury, Matthew R., "Creating 3D Smear Frames for Animation" (2016). Undergraduate Honors Theses. Paper 348. https://dc.etsu.edu/ honors/348
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Lendenfeld, Christoph (2018). Smearframes in Video Games (PDF). Masterabeit Digital Arts in Hagenberg. pp. 1–26.
  4. 1 2 3 4 5 Carter, Chris (October 2019). "Exaggerated Cartoon Style Motion In Hotel Transylvania" (PDF). International Journal of Computer Graphics & Animation. 9 (4): 29–43. doi:10.5121/ijcga.2019.9403.
  5. ↑ Zane Little (2026-07-12). I found the first smear frame ever. Retrieved 2026-07-26 – via YouTube.
  6. ↑ Meroz, Morr (2024-06-13). "The Art of Smear Frames". Bloop Animation. Retrieved 2026-07-13.
  7. ↑ https://www.routledge.com/The-Animation-Smears-Book-Uncovering-Films-Most-Elusive-Technique/Avender/p/book/9781032724348
  8. ↑ "Smear Frame Animation: Boost Motion Fluidity in Your Projects - Fox Render Farm". www.foxrenderfarm.com. Retrieved 2026-08-21.
  9. ↑ "The Partial (and Mostly Lost) History of Animation Smear Terminology |". cartoonresearch.com. Retrieved 2026-08-21.