Technoclash

Technoclash
Technoclash
North American cover art
DevelopersZono
BlueSky Software
PublisherElectronic Arts
ProducerRichard Kippenhan III
DesignerNovak
ComposerMark Miller
PlatformSega Genesis
Release
GenresAction, RPG
ModeSingle-player

Technoclash is an action game with RPG elements, created by Electronic Arts in 1993 for the Sega Genesis.

Story

A world populated by wizards is breached by the daemon "Engine Man", half-man and half-machine through an inter-dimensional portal. His arrival foretells the "Technoclash" - a war between technology and magic. Ronaan, the Wizard Prince is told by Abaris his wizard mentor to assemble a task force and journey through the portal to take the fight to Engine Man and defeat him before his armies invade the Inner Realm. Compounding their mission, Abaris' magical Life Staff has been stolen by Engine Man, and Ronaan discovers that the portal only permits one-way travel, effectively trapping them in Engine Man's world until he is defeated and the Life Staff recovered.

Gameplay

At the beginning of each level, players choose the magic apprentice Chaz or the barbarian Farrg as their partner, each with their own abilities. The manual states that Farrg is better for the early levels, whereas Chaz is "the clear choice for bodyguard on later levels".

There are seven levels in the game. The first three imply that Engine Man's world is Earth - Las Vegas, junkyard, and the desert - and the next four levels are specific to the Machine Empire; The underground City, Portal Cavern, 'Tween Place, and Teg Temple.

Reception

Reviews were generally favourable, but with specific criticisms. Common to most reviews was the feeling that the game was "a great idea that should be more refined to make it better". Electronic Gaming Monthly gave the game a 6.5 out of 10 considering it "a poor man's Gauntlet" and saying that while "the backgrounds are nicely detailed" it subsequently made it "hard to see the enemies". GamePro considered it to be "an above average technoblast" but felt that Ronaan moved too slowly in open areas, and didn't respond to the controls fast enough. Like other magazines, Sega Power summarised the game, saying it was a "mix of gaming genres which doesn't really go the full distance. The quality of the plot and the RPG bits raises it above the usual crude beat-em-up tat though".

References

  1. 1 2 "Techno Clash - Sega Power review" (PDF). Sega Power. Future plc. September 1993. pp. 34–35. Retrieved September 24, 2024.
  2. 1 2 "Technoclash manual scan". Sega Retro. 1993. Retrieved October 22, 2026.
  3. 1 2 "TechnoClash - EGM review". Electronic Gaming Monthly. EGM Media. October 1993. p. 40. Retrieved October 22, 2026.
  4. ↑ Squideo, Captain (August 1993). "TechnoClash - GamePro review". GamePro. International Data Corporation. p. 62. Retrieved October 22, 2026.