An editor has determined that sufficient sources exist to establish the subject's notability. (May 2026) |
| Mario franchise enemies | |
|---|---|
The Mario franchise has featured many enemies across its series, often commanded by the series' main antagonist Bowser (upper right) to capture Princess Peach. Several have seen variations in different titles, such as the ghost-like Boo, pictured here with a tanuki tail. | |
First appearance | Mario Bros. (1983) |
Company | Nintendo |
The Mario franchise is a media franchise created by Nintendo. Nintendo is usually the developer and publisher of the franchise's games, but various games are developed by third-party companies such as Intelligent Systems and Nintendo Cube. Games in the Mario franchise primarily revolve around the main protagonist Mario and often involve the trope of Bowser as the main antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary between series; for example, the Luigi's Mansion games focus on Luigi ridding a haunted building of ghost-like creatures known as Boos, and Wario stars in games that center around his greed and desire for money and treasure.
After the release and success of the arcade game Donkey Kong (1981), Nintendo began work on a follow-up game more prominently focusing on the character of Mario, which released as Mario Bros. (1983). The idea of creating a turtle enemy came as a result of developing its core gameplay mechanics. After designers Gunpei Yokoi and Shigeru Miyamoto established that the game would revolve around Mario possessing superhuman jumping abilities that were to be used to jump between different floors or platforms, they approached how enemies would be attacked. While the Koopa Troopa was first introduced, in the follow-up game, Super Mario Bros. (1985), playtesters found that because it was the only enemy gameplay became quite difficult. As a result they introduced an additional enemies such as the Goomba. Developer Takashi Tezuka meanwhile found that due to memory restrictions of the Nintendo Entertainment System hardware he was unable to add a new character that could fly. Instead, to save on memory he decided to build off of the established Koopa Troopa design by adding wings to the top of his shell. While Miyamoto expressed hesitation at first, he was convinced when he saw the final design, and thus, the Koopa Paratroopa was implemented into the game.
This section needs expansion. You can help by adding missing information. (May 2026) |
Joel Couture of Dread Central stated that while Mario was by no means a horror franchise, many of the enemies were easily able to induce fear in players, despite existing in titles normally meant to inspire wonder, with some falling into the range of body horror or seemingly unexpected until they attacked. Citing enemies like the Chain Chomp specifically, he pointed out that in contrast to how many of the enemies tended to move at a slow, relaxed pace, it and its variations attacked more aggressively, often held back only by their chains which implied they would otherwise relentlessly attack the player. He additionally highlighted the Thwomps, citing their similar behavior and how their expressions and approach seemed to imply an active hatred towards the player and requiring fast reflexes to avoid.