| Mario Kart | |
|---|---|
Logo used since 2025 | |
| Genre | Kart racing |
| Developers |
|
| Publisher | Nintendo |
| Creators | |
| Platforms | |
| First release | Super Mario Kart August 27, 1992 |
| Latest release | Mario Kart World June 5, 2025 |
| Spin-offs | |
Mario Kart is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters from the Mario series racing along tracks based on Mario universe-locations. Some releases have also included characters from other popular franchises like Pac-Man, Taiko no Tatsujin, The Legend of Zelda, Animal Crossing, and Splatoon.
The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System (SNES), to critical and commercial success. The Mario Kart series totals seventeen games, with eight on home consoles, three on handheld-only consoles, five arcade games co-developed with Namco, and one for mobile phones. Over 200 million copies of the series have been sold worldwide.
Mario Kart 8, released on the Wii U in 2014 and ported to the Nintendo Switch in 2017, is one of the best-selling video games, at over 79 million copies sold for both versions. Mario Kart Live: Home Circuit, a mixed reality game, was released on the Switch in October 2020. The newest installment, Mario Kart World, was released as a launch game on the Nintendo Switch 2 on June 5, 2025.
This section needs more citations. (May 2025) |

In the Mario Kart series, players compete in go-kart races, controlling one of a selection of Mario characters. Up to 24 characters can compete in each race (varying per game).[citation needed] Players can perform driving techniques during the race such as rocket starts, slipstreaming, drifting and mini-turbos.
Gameplay is enhanced by power-up items obtained by driving into item boxes laid out on the course. These power-ups vary across games in the series, but generally include Mushrooms to give players a speed boost, Red/Green Shells to be thrown at opponents, Banana Peels and hazards such as Fake Item Boxes. The game selects an item based on the player's current position in the race. For example, players lagging far behind may receive more powerful items such as Bullet Bills, which give the player invincibility while auto-piloting them forward at great speed, while the leader of a race may only receive small defensive items, such as Shells or Bananas. This gameplay mechanism allows other racers a realistic chance to catch up to the leading racer. In the original game, Super Mario Kart, the player takes control one of the eight Mario series characters, each with differing capabilities. In single player mode, players can race against computer-controlled characters in 4 multi-race cups consisting of 20 tracks (5 in each cup) over three difficulty levels (50cc, 100cc and 150cc). Alternatively, players can race against the clock in a Time Trial mode. In multiplayer mode, two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.
Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.
Each game has a variety of modes. The following five modes recur most often in the series:


This section needs expansion. You can help by making an edit requestadding missing information. (October 2025) |
Releasing in 1992, development of Super Mario Kart was overseen by Mario creator Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. The idea for the game stemmed from the fact that the high- speed racing game F-Zero lacked multiplayer. However, hardware limitations would cause the size of tracks in the game to be much smaller than they were in F-Zero due to the hardware resources taken up by multiplayer racing, making the track design more focused on turns than maintaining speed.
| 1992 | Super Mario Kart |
|---|---|
| 1993 | |
| 1994 | |
| 1995 | |
| 1996 | Mario Kart 64 |
| 1997 | |
| 1998 | |
| 1999 | |
| 2000 | |
| 2001 | Mario Kart: Super Circuit |
| 2002 | |
| 2003 | Mario Kart: Double Dash!! |
| 2004 | |
| 2005 | Mario Kart Arcade GP |
| Mario Kart DS | |
| 2006 | |
| 2007 | Mario Kart Arcade GP 2 |
| 2008 | Mario Kart Wii |
| 2009 | |
| 2010 | |
| 2011 | Mario Kart 7 |
| 2012 | |
| 2013 | Mario Kart Arcade GP DX |
| 2014 | Mario Kart 8 |
| 2015 | |
| 2016 | |
| 2017 | Mario Kart 8 Deluxe |
| Mario Kart Arcade GP 2 | |
| 2018 | |
| 2019 | Mario Kart Tour |
| 2020 | Mario Kart Live: Home Circuit |
| 2021 | |
| 2022 | |
| 2023 | |
| 2024 | |
| 2025 | Mario Kart World |
| Game | Details |
|---|---|
Original release dates: |
Release years by system: 1992 – Super Nintendo Entertainment System 2009 – Wii |
Original release dates: |
Release years by system: 1996 – Nintendo 64 2003 – iQue Player |
Original release dates: |
Release years by system: 2001 – Game Boy Advance 2011 – Nintendo 3DS |
Original release dates: |
Release years by system: 2003 – GameCube |
Original release dates: |
Release years by system: 2005 – Nintendo DS 2015 – Wii U |
Original release dates: |
Release years by system: 2008 – Wii |
Original release dates: |
Release years by system: 2011 – Nintendo 3DS |
Original release dates: |
Release years by system: 2014 – Wii U |
Original release dates:
|
Release years by system: 2017 – Nintendo Switch |
Original release date:
|
Release years by system: 2020 – Nintendo Switch |
Original release date:
|
Release years by system: 2025 – Nintendo Switch 2 |

| Mario Kart | |
|---|---|
| Mario Kart location | |
| First appearance | Mario Kart: Double Dash (2003) |
| Last appearance | Mario Kart Tour (2022) |
| Created by | Nintendo EAD |
| Genre | Kart racing |
| In-universe information | |
| Type | Kart circuit / amusement park |
| Location | Mushroom Kingdom |
Baby Park is a race track that made its first appearance in the 2003 video game Mario Kart: Double Dash, an entry in the Mario Kart series of kart racing games. The race track is a simple oval shape set within an amusement park, with a typical race on the track consisting of seven laps compared to the series average of three. The design was inspired by short-track speed skating and indoor kart racing. The track has since made an appearance in multiple subsequent installments within the series. Baby Park received praise from critics and has been described as one of the best in the series's history due to its simplistic design meshing well with Mario Kart's items, making gameplay chaotic and unpredictable.

Baby Park is a race track located inside of a baby-themed amusement park, with key landmarks of the park being a roller coaster, merry-go-round, and Ferris wheel. The track itself is in the shape of an oval with two sharp hairpin turns on either side, allowing the player to perform drifts. In Mario Kart 8, Baby Park was redesigned to be placed at an angle to make the track accessible for anti-gravity racing, 8's signature game mechanic that allows racers to drive on uneven sections of track and collide with other racers for speed boosts. Additionally, 8's version of Baby Park has the item boxes in constant motion, meaning a player is much more likely to get an item quickly. The track is one of the shortest in the Mario Kart series, taking only ten to twenty seconds to clear a lap normally, and only eight seconds in Mario Kart 8's fastest driving speed. To balance out Baby Park's short size, the track takes seven laps to complete in Double Dash and 8, and five laps in DS and Tour, compared to the usual three laps for most tracks in the series. Another feature unique to Baby Park is that, in Mario Kart 8, the music speeds up each time the player completes a lap instead of only on the final lap.
Due to its short size, the track became notorious for its close-proximity racing and item attacks. Items such as green shells, banana peels and Bowser shells can ricochet off the walls multiple times, making the track become a lot trickier to navigate. Additionally, the length often causes players to lap others who are far behind, meaning no matter the player's position they are susceptible to every players' item attack in their proximity.

In an interview with Nintendo Dream, Double Dash producers Shinya Takahashi and Tadashi Sugiyama as well as chief director Kiyoshi Mizuki discussed how Baby Park was designed after initially creating more complex tracks such as DK Mountain, with the developers believing they should design "a simple course suitable for time trials". They further added it was designed for players to use their items aggressively. Mizuki stated that the track was inspired by those in short-track speed skating after having seen them at the 2002 Winter Olympics (held at the Delta Center in Salt Lake City). Covering the interview, GamesRadar+ extended the comparison by noting Steven Bradbury's 1000m gold medal win that year, describing it as "the most Mario Kart thing you'll ever see in a real-life race". Sugiyama went onto say that Baby Park was also inspired by indoor kart racing which was experiencing short-lived popularity in Japan around the time of development. When creating the track, developers designed a "quick little test track" which they ended up leaving as is due to them finding it fun.
Baby Park made its debut in the 2003 installment Mario Kart: Double Dash; directed by Yasuyuki Oyagi, Futoshi Shirai, Daiji Imai and designed by Tsuyoshi Watanabe. Depicted as being the signature track for characters Baby Mario and Baby Luigi, it is the third track of the Mushroom Cup, the first of multiple Cups each containing four tracks. Baby Park reappeared in the subsequent entry in the Mario Kart series, Mario Kart DS (2005), as one of the game's retro tracks. Baby Park did not make a follow-up appearance until the second wave of downloadable content for Mario Kart 8 in 2015, alongside other new and returning tracks. Its most recent appearance was in 2022 in the "Cat Tour" update for Mario Kart Tour. A remixed version of the track, called "Baby Park R/T", was later added to the game "New Year Tour" later the same year.
Baby Park has gained generally positive reception, topping lists of Mario Kart tracks and many publications declaring it as one of the best the series has to offer. Screen Rant's Scott Baird commented that what made the track work well was its simplistic and cramped layout, which meant that no position was safe from any other player's barrage of items. He stated that Baby Park "[encapsulates] what makes Mario Kart fun in only a tiny arena". CJ Andriessen from Destructoid commented that Baby Park was like no other track, describing it as a "baby-themed thunder dome". He likened it more to the Battle Mode commonly featured in Mario Kart instalments, adding that he preferred the Double Dash version because of that game's character exclusive items making it a lot more hectic. GamesRadar+'s David Roberts felt Baby Park is the best track for item-based races, adding that it's the source for consistent chaos and madness but does not get old thanks to its short length. When correcting mistakes in their Double Dash review, Edge Online recounted Baby Park as being the series at its "brilliant, chaotic best", feeling this was as mad as the series got. Red Bull listed the track as one of the best circuits in video games, citing that despite its unassuming appearance, it was home to the most chaotic battles in the series.
Vice's Kate Gray wrote about how she commended the track for combining the concepts of chaos and tight, incentivising turns requiring a good understanding of drifting; she stated that the combination made Baby Park the series' "one true track". Gray further equated the track to a battle of survival, describing it as the "perfect microcosm of equality". Later writing for Nintendo Life, she continued to praised the track as being a combination of what she believes makes the series great, describing it as being like "a sprint, a hurdle race, and an obstacle course". Gray further asked that the series include more tracks like Baby Park, believing Mario Kart lacks fast, simple courses. Conversely, Mike Diver of Waypoint disputed Gray's praise when comparing the track to those featured in Mario Kart 8's Star Cup, marking it as being repetitive and lacking memorable moments, though stated it was still great in isolation of the comparison. The Shacknews staff ranked Baby Park as their least favourite track in Mario Kart 8 Deluxe, rhetorically asking why it even returned. They ascribed the negative placement due to believing its layout was boring and small, causing items to lack strategy or reason. Zachary Miller from Nintendo World Report praised Baby Park for its chaotic nature thanks to the combination of items and a simple layout, commenting that it makes the track more about luck rather than skill. Miller also praised 8's version, describing it as being magical. Game Rant's Kirsten Moreton similarly agreed, believing that the track's reliance on items embraced what made the series stand out amongst other titles in the genre. Moreton continued that the track coupled with items made Baby Park unpredictable and unique among the series.
| Game | Year | Units sold (in millions) |
GameRankings | Metacritic | OpenCritic |
|---|---|---|---|---|---|
| Super Mario Kart (SNES) | 1992 | 8.76 | 94% | — | — |
| Mario Kart 64 (N64) | 1996 | 9.87 | 87% | 83/100 | — |
| Mario Kart: Super Circuit (GBA) | 2001 | 5.90 | 99% | 93/100 | — |
| Mario Kart: Double Dash (GCN) | 2003 | 6.96 | 87% | 87/100 | — |
| Mario Kart DS (DS) | 2005 | 23.60 | 91% | 91/100 | — |
| Mario Kart Wii (Wii) | 2008 | 37.38 | 82% | 82/100 | — |
| Mario Kart 7 (3DS) | 2011 | 18.99 | 85% | 85/100 | — |
| Mario Kart 8 (Wii U) | 2014 | 8.46 | 88% | 88/100 | 88% |
| Mario Kart 8 Deluxe (NS) | 2017 | 70.59 | 99% | 92/100 | 92% |
| Mario Kart Live: Home Circuit (NS) | 2020 | 1.73 | — | 75/100 | 44% |
| Mario Kart World (NS2) | 2025 | 14.03 | — | 86/100 | 97% |
This section needs expansion with: Incomplete; does not talk about recent games, with the latest one being Double Dash.. You can help by making an edit requestadding missing information. (June 2025) |
The Mario Kart series is critically acclaimed. Nintendo Power named it one of the greatest multiplayer experiences, citing the diversity in game modes and the entertainment value. The first game in the series, Super Mario Kart, received critical acclaim and proved to be a commercial success; it received a Player's Choice release after selling one million copies and went on to sell 8.76 million copies worldwide, becoming the fourth best-selling game ever for the SNES. In Japan, it was the top-selling game in September 1992 and became a multi-million seller in 1992, eventually selling a total of 3.82 million in Japan. In Europe, it was the top-selling game during the first quarter of 1993, above the Sega Mega Drive games Sonic the Hedgehog 2 and Streets of Rage 2 during the same period. In the United Kingdom, Super Mario Kart was the top-selling Super NES game in February 1993, and it went on to be the seventh best-selling game of 1993 with more than 250,000 sales in the country. Darran Jones of NowGamer suggested that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.
The second game, Mario Kart 64, received "generally favorable" reviews according to the review aggregator website Metacritic. The game was commercially successful, selling 9.87 million copies worldwide—the second-bestselling game on the N64. It was the highest selling game in the United States over the first three months of 1997, and reached over one million sales within two months of its release in the region. By 1999, Mario Kart 64 had sold 6.23 million copies in the United States and 2.06 million units in Japan, the highest and third-highest selling N64 game in those regions respectively.
Although Super Circuit received acclaim, it ranks low on critics' lists of the best Mario Kart games, and Nintendo World Report said it was the Mario Kart game with the fewest innovations. Critics blamed this on the hardware limitations of the GBA; GamesRadar said that the scarcity of the Link Cable made the multiplayer experience less memorable than other Mario Kart games. Kotaku described Super Circuit as "lost", unable to live up to the technically pioneering releases of Super Mario Kart and 64. Nonetheless, critics rank Super Circuit among the best GBA games.
The fourth game, Mario Kart: Double Dash, received "generally favorable" reviews from critics according to review aggregator website Metacritic. Nintendo Power gave the game a perfect score, and said the graphics were of "3-D perfection" and the controls and game mechanics "rival those of any [GameCube] racing game". Although the initial positive reviews, Double Dash has received criticism from the media. Considering the 7-year gap since Mario Kart 64, Davis from GameSpot stated that he was "a little disappointed with the limited scope [of Double Dash"]. Mirabella of IGN was critical towards Double Dash for not progressing beyond its predecessor, calling the game a "mediocre effort". G-Wok of GameRevolution criticized the game's single-player mode for lacking substance and the track design for being "bland".
Guinness World Records listed six records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game", and "Longest Running Kart Racing Franchise". Guinness World Records ranked Super Mario Kart number 1 of the top 50 console games of all time based on initial impact and lasting legacy. Super Mario Kart was inducted into the World Video Game Hall of Fame in 2019.
Like the Super Mario series, the Mario Kart series is a commercial success with 206 million copies sold in total. It is currently the most successful racing game franchise of all time. Super Mario Kart is the fourth-best-selling Super Nintendo Entertainment System game with 8.76 million copies sold. Mario Kart 64 is the second-best-selling game for the Nintendo 64 (behind Super Mario 64), at 9.87 million copies. Mario Kart: Double Dash is the second-best-selling GameCube game (next to Super Smash Bros. Melee) with 6.96 million copies sold. Mario Kart Wii is the second-best-selling in the series and is the second-best-selling Wii game (next to Wii Sports) at 37.38 million copies. Mario Kart 8 is the best-selling Wii U game at 8.46 million total copies sold. It was the fastest-selling Wii U game with 1.2 million copies shipped in North America and Europe combined on its first few days since launch, until Super Smash Bros. for Wii U. The enhanced port for the Nintendo Switch, Mario Kart 8 Deluxe, is the fastest-selling game in the series with 459,000 units sold in the United States in one day of its launch. It is the highest-selling Nintendo Switch game with a total of 70.59 million copies worldwide, outperforming the Wii U version. Both versions have a combined total of 79.05 million copies sold, making it the best-selling game in the series across regular and handheld consoles, and also the best selling Mario game as a whole. Additionally, it is the highest-selling Nintendo game, excluding the Wii bundle game Wii Sports. In Japan, Mario Kart World is the fastest-selling Mario Kart game and the bestselling Switch 2 game, selling 782,566 physical copies within the first four days. As of December 31, 2025, it had sold 14.03 million copies worldwide.
Mario Kart: Super Circuit is the fourth-best-selling GBA game at 5.9 million copies. The second portable game, Mario Kart DS, is the third-best-selling Nintendo DS game and the best-selling portable game in the series with a total of 23.6 million copies. Mario Kart 7 is the best-selling Nintendo 3DS game as of March 2023 at 18.98 million copies.
The Mario Kart series has had a range of merchandise. This includes a slot car racer series based on Mario Kart DS: one set of which comes with Mario and Donkey Kong figures, with Wario and Luigi available separately. A line of radio-controlled karts are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts which are radio-controlled by a GameCube-shape controller. Many racer figurines have been made. Sound Drops were inspired by Mario Kart Wii with eight sounds including the Spiny Shell and the race start countdown. A landline telephone features Mario holding a lightning bolt while seated in his kart. K'Nex released Mario Kart Wii, Mario Kart 7, and Mario Kart 8 sets. Line released an animated sticker set with 24 stickers based on Mario Kart 8 and Mario Kart 8 Deluxe. Nintendo's customer rewards program, Club Nintendo, released a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and three gold trophies modeled after those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by mail. In 2014, McDonald's released Mario Kart 8 toys with Happy Meals. In 2018, Monopoly Gamer features a Mario Kart themed board game with courses from Mario Kart 8 serving as properties, ten playable characters as tokens (Mario, Luigi, Peach, Toad, Donkey Kong, Shy Guy, Metal Mario, Rosalina, Bowser, and Yoshi) and a special die with power-ups. In 2019, Hot Wheels released Mario Kart sets of cars and tracks. In commemoration of Mario Day celebrations for March 10, 2021, Hot Wheels also released a Mario Kart track set based on Rainbow Road on June 24, 2021. In 2020, for the Super Mario Bros. 35th Anniversary, Cold Stone Creamery released Mario themed desserts including a Rainbow Road themed ice cream cake, from September 30 to December 15.

In September 2016, Nintendo filed an objection against the Japanese company MariCar, which rents go-karts modified for use on public roads in Tokyo along with costumes resembling Nintendo characters. MariCar's English website warned customers not to throw "banana peels" or "red turtle shells". The service is popular with tourists.
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.
In February 2017, Nintendo sued MariCar over copyright infringement for renting unauthorized costumes of Nintendo characters and using their images to promote its business. In September 2018, MariCar was ordered to stop using the characters and pay Nintendo ¥10 million in damages.
Universal Destinations & Experiences' immersive Super Nintendo World areas in Universal Studios Japan, Universal Studios Hollywood, and Universal Epic Universe feature the Mario Kart: Bowser's Challenge ride as their primary "anchor" attraction. Utilizing innovative augmented reality technology and dark ride set design, guests travel through several environments from Mario Kart 8, including Rainbow Road. The Japan version of the attraction includes a Mario Kart themed shop called "Mario Motors", and a nearby "Pit Stop Popcorn" food stand.
Starting with its 2018–19 season, electric open wheel racing series Formula E added a so-called "attack mode", which allows a driver to gain a temporary speed boost if they take an alternate lane (highlighted on television via augmented reality computer graphics). The concept has been described by members of the press and by series CEO Alejandro Agag as inspired by Mario Kart.
Although Mario Kart 8 Deluxe is primarily marketed as a party game, online matching, time trials, and tournaments have become the mainstays of the competitive scene, which has grown significantly. In order to contribute to an evolving metagame, competitive players regularly examine the best kart combinations, character characteristics, and track-specific shortcut methods.
Nintendo introduced the Nintendo Switch Online service in 2018, giving players access to regional tournament events and online competitions held via Nintendo's digital infrastructure.[better source needed] Both ranked and unranked races are possible through the game's global matching system, which aids in the development of skill and league-based communities.[citation needed]
The competitive ecosystem has also been increased by independent tournament organizers and online communities through time trial challenges, invite tournaments, and seasonal leagues. By facilitating live streams and community interaction, on streaming services like Twitch and YouTube have helped the competitive scene become more visible and sustainable.
Although professional esports games like League of Legends and Counter-Strike are not typically grouped with Mario Kart 8 Deluxe, academics have observed that competitive scenes can develop naturally through player organization and digital connectivity rather than exclusively through developer-driven franchising models. Additional downloadable content expansions, such as the Booster Course Pass, which revived community involvement years after its initial release, have contributed to the game's endurance in competitive settings
Directors: Yasuyuki Oyagi, Futoshi Shirai, Daiji Imai Designer: Tsuyoshi Watanabe
nb sales level at number 5 = 400,000 units, at number 9 = 250,000 units, at number 10 = 200,000 units
Source: Gallup-ELSPA/Electronic Arts/CTW