Mario Kart

Mario Kart
Logo used since 2025
GenreKart racing
Developers
PublisherNintendo
Creators
Platforms
First releaseSuper Mario Kart
August 27, 1992 (1992-08-27)
Latest releaseMario Kart World
June 5, 2025 (2025-06-05)
Spin-offs

Mario Kart is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters from the Mario series racing along tracks based on Mario universe-locations. Some releases have also included characters from other popular franchises like Pac-Man, Taiko no Tatsujin, The Legend of Zelda, Animal Crossing, and Splatoon.

The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System (SNES), to critical and commercial success. The Mario Kart series totals seventeen games, with eight on home consoles, three on handheld-only consoles, five arcade games co-developed with Namco, and one for mobile phones. Over 200 million copies of the series have been sold worldwide.

Mario Kart 8, released on the Wii U in 2014 and ported to the Nintendo Switch in 2017, is one of the best-selling video games, at over 79 million copies sold for both versions. Mario Kart Live: Home Circuit, a mixed reality game, was released on the Switch in October 2020. The newest installment, Mario Kart World, was released as a launch game on the Nintendo Switch 2 on June 5, 2025.

Gameplay

A single-player race being played on the "Mario Circuit" course in the Grand Prix mode in Mario Kart 8 Deluxe (2017)

In the Mario Kart series, players compete in go-kart races, controlling one of a selection of Mario characters. Up to 24 characters can compete in each race (varying per game).[citation needed] Players can perform driving techniques during the race such as rocket starts, slipstreaming, drifting and mini-turbos.

Gameplay is enhanced by power-up items obtained by driving into item boxes laid out on the course. These power-ups vary across games in the series, but generally include Mushrooms to give players a speed boost, Red/Green Shells to be thrown at opponents, Banana Peels and hazards such as Fake Item Boxes. The game selects an item based on the player's current position in the race. For example, players lagging far behind may receive more powerful items such as Bullet Bills, which give the player invincibility while auto-piloting them forward at great speed, while the leader of a race may only receive small defensive items, such as Shells or Bananas. This gameplay mechanism allows other racers a realistic chance to catch up to the leading racer. In the original game, Super Mario Kart, the player takes control one of the eight Mario series characters, each with differing capabilities. In single player mode, players can race against computer-controlled characters in 4 multi-race cups consisting of 20 tracks (5 in each cup) over three difficulty levels (50cc, 100cc and 150cc). Alternatively, players can race against the clock in a Time Trial mode. In multiplayer mode, two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.

Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.

Modes

Each game has a variety of modes. The following five modes recur most often in the series:

History

The first series logo, used until Mario Kart DS
The series logo since Mario Kart DS, used until Mario Kart World

Super Mario Kart

Releasing in 1992, development of Super Mario Kart was overseen by Mario creator Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. The idea for the game stemmed from the fact that the high- speed racing game F-Zero lacked multiplayer. However, hardware limitations would cause the size of tracks in the game to be much smaller than they were in F-Zero due to the hardware resources taken up by multiplayer racing, making the track design more focused on turns than maintaining speed.

Games

Release timeline
Console games in bold
1992Super Mario Kart
1993
1994
1995
1996Mario Kart 64
1997
1998
1999
2000
2001Mario Kart: Super Circuit
2002
2003Mario Kart: Double Dash!!
2004
2005Mario Kart Arcade GP
Mario Kart DS
2006
2007Mario Kart Arcade GP 2
2008Mario Kart Wii
2009
2010
2011Mario Kart 7
2012
2013Mario Kart Arcade GP DX
2014Mario Kart 8
2015
2016
2017Mario Kart 8 Deluxe
Mario Kart Arcade GP 2
2018
2019Mario Kart Tour
2020Mario Kart Live: Home Circuit
2021
2022
2023
2024
2025Mario Kart World

Console

Game Details

Original release dates:
  • JP: August 27, 1992
  • NA: September 1, 1992
  • UK: October 1992
  • EU: January 21, 1993
Release years by system:
1992 – Super Nintendo Entertainment System

2009 – Wii
2013 – Wii U
2016 – New Nintendo 3DS
2019 – Nintendo Switch


Original release dates:
  • JP: December 14, 1996
  • NA: February 10, 1997
  • EU: June 24, 1997
Release years by system:
1996 – Nintendo 64

2003 – iQue Player
2021 – Nintendo Switch


Original release dates:
  • JP: July 21, 2001
  • NA: August 27, 2001
  • EU: September 14, 2001
Release years by system:
2001 – Game Boy Advance

2011 – Nintendo 3DS
2014 – Wii U
2023 – Nintendo Switch


Original release dates:
  • JP: November 7, 2003
  • PAL: November 14, 2003
  • NA: November 17, 2003
Release years by system:
2003 – GameCube

Original release dates:
  • NA: November 14, 2005
  • AU: November 17, 2005
  • PAL: November 25, 2005
  • JP: December 8, 2005
Release years by system:
2005 – Nintendo DS

2015 – Wii U


Original release dates:
  • JP: April 10, 2008
  • EU: April 11, 2008
  • NA: April 27, 2008
Release years by system:
2008 – Wii

Original release dates:
  • JP: December 1, 2011
  • EU: December 2, 2011
  • NA: December 4, 2011
Release years by system:
2011 – Nintendo 3DS

Original release dates:
  • JP: May 29, 2014
  • NA/EU: May 30, 2014
Release years by system:
2014 – Wii U

Original release dates:
  • WW: April 28, 2017
  • CHN: March 16, 2020
Release years by system:
2017 – Nintendo Switch

Original release date:
  • WW: October 16, 2020
Release years by system:
2020 – Nintendo Switch

Original release date:
  • WW: June 5, 2025
Release years by system:
2025 – Nintendo Switch 2

Arcade

Seats for Mario Kart games (left) in a Japanese arcade
Seats for Mario Kart games (left) in a Japanese arcade

Mobile

Canceled games

Locations

Baby Park

Mario Kart
Mario Kart location
Refer to caption
Baby Park as reimagined in Mario Kart 8's DLC (2015)
First appearanceMario Kart: Double Dash (2003)
Last appearanceMario Kart Tour (2022)
Created byNintendo EAD
GenreKart racing
In-universe information
TypeKart circuit / amusement park
LocationMushroom Kingdom

Baby Park is a race track that made its first appearance in the 2003 video game Mario Kart: Double Dash, an entry in the Mario Kart series of kart racing games. The race track is a simple oval shape set within an amusement park, with a typical race on the track consisting of seven laps compared to the series average of three. The design was inspired by short-track speed skating and indoor kart racing. The track has since made an appearance in multiple subsequent installments within the series. Baby Park received praise from critics and has been described as one of the best in the series's history due to its simplistic design meshing well with Mario Kart's items, making gameplay chaotic and unpredictable.

Characteristics

Refer to caption
A mock-up of Baby Park's map

Baby Park is a race track located inside of a baby-themed amusement park, with key landmarks of the park being a roller coaster, merry-go-round, and Ferris wheel. The track itself is in the shape of an oval with two sharp hairpin turns on either side, allowing the player to perform drifts. In Mario Kart 8, Baby Park was redesigned to be placed at an angle to make the track accessible for anti-gravity racing, 8's signature game mechanic that allows racers to drive on uneven sections of track and collide with other racers for speed boosts. Additionally, 8's version of Baby Park has the item boxes in constant motion, meaning a player is much more likely to get an item quickly. The track is one of the shortest in the Mario Kart series, taking only ten to twenty seconds to clear a lap normally, and only eight seconds in Mario Kart 8's fastest driving speed. To balance out Baby Park's short size, the track takes seven laps to complete in Double Dash and 8, and five laps in DS and Tour, compared to the usual three laps for most tracks in the series. Another feature unique to Baby Park is that, in Mario Kart 8, the music speeds up each time the player completes a lap instead of only on the final lap.

Due to its short size, the track became notorious for its close-proximity racing and item attacks. Items such as green shells, banana peels and Bowser shells can ricochet off the walls multiple times, making the track become a lot trickier to navigate. Additionally, the length often causes players to lap others who are far behind, meaning no matter the player's position they are susceptible to every players' item attack in their proximity.

Development

The short-track speed skating at the Gangneung Ice Arena during the 2024 Youth Winter Olympics
A short-track speed skating track, which Baby Park is similar in shape to

In an interview with Nintendo Dream, Double Dash producers Shinya Takahashi and Tadashi Sugiyama as well as chief director Kiyoshi Mizuki discussed how Baby Park was designed after initially creating more complex tracks such as DK Mountain, with the developers believing they should design "a simple course suitable for time trials". They further added it was designed for players to use their items aggressively. Mizuki stated that the track was inspired by those in short-track speed skating after having seen them at the 2002 Winter Olympics (held at the Delta Center in Salt Lake City). Covering the interview, GamesRadar+ extended the comparison by noting Steven Bradbury's 1000m gold medal win that year, describing it as "the most Mario Kart thing you'll ever see in a real-life race". Sugiyama went onto say that Baby Park was also inspired by indoor kart racing which was experiencing short-lived popularity in Japan around the time of development. When creating the track, developers designed a "quick little test track" which they ended up leaving as is due to them finding it fun.

Appearances

Baby Park made its debut in the 2003 installment Mario Kart: Double Dash; directed by Yasuyuki Oyagi, Futoshi Shirai, Daiji Imai and designed by Tsuyoshi Watanabe. Depicted as being the signature track for characters Baby Mario and Baby Luigi, it is the third track of the Mushroom Cup, the first of multiple Cups each containing four tracks. Baby Park reappeared in the subsequent entry in the Mario Kart series, Mario Kart DS (2005), as one of the game's retro tracks. Baby Park did not make a follow-up appearance until the second wave of downloadable content for Mario Kart 8 in 2015, alongside other new and returning tracks. Its most recent appearance was in 2022 in the "Cat Tour" update for Mario Kart Tour. A remixed version of the track, called "Baby Park R/T", was later added to the game "New Year Tour" later the same year.

Reception

Baby Park has gained generally positive reception, topping lists of Mario Kart tracks and many publications declaring it as one of the best the series has to offer. Screen Rant's Scott Baird commented that what made the track work well was its simplistic and cramped layout, which meant that no position was safe from any other player's barrage of items. He stated that Baby Park "[encapsulates] what makes Mario Kart fun in only a tiny arena". CJ Andriessen from Destructoid commented that Baby Park was like no other track, describing it as a "baby-themed thunder dome". He likened it more to the Battle Mode commonly featured in Mario Kart instalments, adding that he preferred the Double Dash version because of that game's character exclusive items making it a lot more hectic. GamesRadar+'s David Roberts felt Baby Park is the best track for item-based races, adding that it's the source for consistent chaos and madness but does not get old thanks to its short length. When correcting mistakes in their Double Dash review, Edge Online recounted Baby Park as being the series at its "brilliant, chaotic best", feeling this was as mad as the series got. Red Bull listed the track as one of the best circuits in video games, citing that despite its unassuming appearance, it was home to the most chaotic battles in the series.

Vice's Kate Gray wrote about how she commended the track for combining the concepts of chaos and tight, incentivising turns requiring a good understanding of drifting; she stated that the combination made Baby Park the series' "one true track". Gray further equated the track to a battle of survival, describing it as the "perfect microcosm of equality". Later writing for Nintendo Life, she continued to praised the track as being a combination of what she believes makes the series great, describing it as being like "a sprint, a hurdle race, and an obstacle course". Gray further asked that the series include more tracks like Baby Park, believing Mario Kart lacks fast, simple courses. Conversely, Mike Diver of Waypoint disputed Gray's praise when comparing the track to those featured in Mario Kart 8's Star Cup, marking it as being repetitive and lacking memorable moments, though stated it was still great in isolation of the comparison. The Shacknews staff ranked Baby Park as their least favourite track in Mario Kart 8 Deluxe, rhetorically asking why it even returned. They ascribed the negative placement due to believing its layout was boring and small, causing items to lack strategy or reason. Zachary Miller from Nintendo World Report praised Baby Park for its chaotic nature thanks to the combination of items and a simple layout, commenting that it makes the track more about luck rather than skill. Miller also praised 8's version, describing it as being magical. Game Rant's Kirsten Moreton similarly agreed, believing that the track's reliance on items embraced what made the series stand out amongst other titles in the genre. Moreton continued that the track coupled with items made Baby Park unpredictable and unique among the series.

Legacy

Sales and aggregate review scores
As of December 31, 2025.
Game Year Units sold
(in millions)
GameRankings Metacritic OpenCritic
Super Mario Kart (SNES) 1992 8.76 94% — —
Mario Kart 64 (N64) 1996 9.87 87% 83/100 —
Mario Kart: Super Circuit (GBA) 2001 5.90 99% 93/100 —
Mario Kart: Double Dash (GCN) 2003 6.96 87% 87/100 —
Mario Kart DS (DS) 2005 23.60 91% 91/100 —
Mario Kart Wii (Wii) 2008 37.38 82% 82/100 —
Mario Kart 7 (3DS) 2011 18.99 85% 85/100 —
Mario Kart 8 (Wii U) 2014 8.46 88% 88/100 88%
Mario Kart 8 Deluxe (NS) 2017 70.59 99% 92/100 92%
Mario Kart Live: Home Circuit (NS) 2020 1.73 — 75/100 44%
Mario Kart World (NS2) 2025 14.03
— 86/100 97%

Reception

The Mario Kart series is critically acclaimed. Nintendo Power named it one of the greatest multiplayer experiences, citing the diversity in game modes and the entertainment value. The first game in the series, Super Mario Kart, received critical acclaim and proved to be a commercial success; it received a Player's Choice release after selling one million copies and went on to sell 8.76 million copies worldwide, becoming the fourth best-selling game ever for the SNES. In Japan, it was the top-selling game in September 1992 and became a multi-million seller in 1992, eventually selling a total of 3.82 million in Japan. In Europe, it was the top-selling game during the first quarter of 1993, above the Sega Mega Drive games Sonic the Hedgehog 2 and Streets of Rage 2 during the same period. In the United Kingdom, Super Mario Kart was the top-selling Super NES game in February 1993, and it went on to be the seventh best-selling game of 1993 with more than 250,000 sales in the country. Darran Jones of NowGamer suggested that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.

The second game, Mario Kart 64, received "generally favorable" reviews according to the review aggregator website Metacritic. The game was commercially successful, selling 9.87 million copies worldwide—the second-bestselling game on the N64. It was the highest selling game in the United States over the first three months of 1997, and reached over one million sales within two months of its release in the region. By 1999, Mario Kart 64 had sold 6.23 million copies in the United States and 2.06 million units in Japan, the highest and third-highest selling N64 game in those regions respectively.

Although Super Circuit received acclaim, it ranks low on critics' lists of the best Mario Kart games, and Nintendo World Report said it was the Mario Kart game with the fewest innovations. Critics blamed this on the hardware limitations of the GBA; GamesRadar said that the scarcity of the Link Cable made the multiplayer experience less memorable than other Mario Kart games. Kotaku described Super Circuit as "lost", unable to live up to the technically pioneering releases of Super Mario Kart and 64. Nonetheless, critics rank Super Circuit among the best GBA games.

The fourth game, Mario Kart: Double Dash, received "generally favorable" reviews from critics according to review aggregator website Metacritic. Nintendo Power gave the game a perfect score, and said the graphics were of "3-D perfection" and the controls and game mechanics "rival those of any [GameCube] racing game". Although the initial positive reviews, Double Dash has received criticism from the media. Considering the 7-year gap since Mario Kart 64, Davis from GameSpot stated that he was "a little disappointed with the limited scope [of Double Dash"]. Mirabella of IGN was critical towards Double Dash for not progressing beyond its predecessor, calling the game a "mediocre effort". G-Wok of GameRevolution criticized the game's single-player mode for lacking substance and the track design for being "bland".

Guinness World Records listed six records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game", and "Longest Running Kart Racing Franchise". Guinness World Records ranked Super Mario Kart number 1 of the top 50 console games of all time based on initial impact and lasting legacy. Super Mario Kart was inducted into the World Video Game Hall of Fame in 2019.

Sales

Like the Super Mario series, the Mario Kart series is a commercial success with 206 million copies sold in total. It is currently the most successful racing game franchise of all time. Super Mario Kart is the fourth-best-selling Super Nintendo Entertainment System game with 8.76 million copies sold. Mario Kart 64 is the second-best-selling game for the Nintendo 64 (behind Super Mario 64), at 9.87 million copies. Mario Kart: Double Dash is the second-best-selling GameCube game (next to Super Smash Bros. Melee) with 6.96 million copies sold. Mario Kart Wii is the second-best-selling in the series and is the second-best-selling Wii game (next to Wii Sports) at 37.38 million copies. Mario Kart 8 is the best-selling Wii U game at 8.46 million total copies sold. It was the fastest-selling Wii U game with 1.2 million copies shipped in North America and Europe combined on its first few days since launch, until Super Smash Bros. for Wii U. The enhanced port for the Nintendo Switch, Mario Kart 8 Deluxe, is the fastest-selling game in the series with 459,000 units sold in the United States in one day of its launch. It is the highest-selling Nintendo Switch game with a total of 70.59 million copies worldwide, outperforming the Wii U version. Both versions have a combined total of 79.05 million copies sold, making it the best-selling game in the series across regular and handheld consoles, and also the best selling Mario game as a whole. Additionally, it is the highest-selling Nintendo game, excluding the Wii bundle game Wii Sports. In Japan, Mario Kart World is the fastest-selling Mario Kart game and the bestselling Switch 2 game, selling 782,566 physical copies within the first four days. As of December 31, 2025, it had sold 14.03 million copies worldwide.

Mario Kart: Super Circuit is the fourth-best-selling GBA game at 5.9 million copies. The second portable game, Mario Kart DS, is the third-best-selling Nintendo DS game and the best-selling portable game in the series with a total of 23.6 million copies. Mario Kart 7 is the best-selling Nintendo 3DS game as of March 2023 at 18.98 million copies.

Merchandise

The Mario Kart series has had a range of merchandise. This includes a slot car racer series based on Mario Kart DS: one set of which comes with Mario and Donkey Kong figures, with Wario and Luigi available separately. A line of radio-controlled karts are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts which are radio-controlled by a GameCube-shape controller. Many racer figurines have been made. Sound Drops were inspired by Mario Kart Wii with eight sounds including the Spiny Shell and the race start countdown. A landline telephone features Mario holding a lightning bolt while seated in his kart. K'Nex released Mario Kart Wii, Mario Kart 7, and Mario Kart 8 sets. Line released an animated sticker set with 24 stickers based on Mario Kart 8 and Mario Kart 8 Deluxe. Nintendo's customer rewards program, Club Nintendo, released a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and three gold trophies modeled after those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by mail. In 2014, McDonald's released Mario Kart 8 toys with Happy Meals. In 2018, Monopoly Gamer features a Mario Kart themed board game with courses from Mario Kart 8 serving as properties, ten playable characters as tokens (Mario, Luigi, Peach, Toad, Donkey Kong, Shy Guy, Metal Mario, Rosalina, Bowser, and Yoshi) and a special die with power-ups. In 2019, Hot Wheels released Mario Kart sets of cars and tracks. In commemoration of Mario Day celebrations for March 10, 2021, Hot Wheels also released a Mario Kart track set based on Rainbow Road on June 24, 2021. In 2020, for the Super Mario Bros. 35th Anniversary, Cold Stone Creamery released Mario themed desserts including a Rainbow Road themed ice cream cake, from September 30 to December 15.

Rental go-kart dispute

Go-karters dressed as Nintendo characters in Harajuku, Tokyo

In September 2016, Nintendo filed an objection against the Japanese company MariCar, which rents go-karts modified for use on public roads in Tokyo along with costumes resembling Nintendo characters. MariCar's English website warned customers not to throw "banana peels" or "red turtle shells". The service is popular with tourists.

Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.

In February 2017, Nintendo sued MariCar over copyright infringement for renting unauthorized costumes of Nintendo characters and using their images to promote its business. In September 2018, MariCar was ordered to stop using the characters and pay Nintendo ¥10 million in damages.

Theme park attraction

Universal Destinations & Experiences' immersive Super Nintendo World areas in Universal Studios Japan, Universal Studios Hollywood, and Universal Epic Universe feature the Mario Kart: Bowser's Challenge ride as their primary "anchor" attraction. Utilizing innovative augmented reality technology and dark ride set design, guests travel through several environments from Mario Kart 8, including Rainbow Road. The Japan version of the attraction includes a Mario Kart themed shop called "Mario Motors", and a nearby "Pit Stop Popcorn" food stand.

Formula E attack mode

Starting with its 2018–19 season, electric open wheel racing series Formula E added a so-called "attack mode", which allows a driver to gain a temporary speed boost if they take an alternate lane (highlighted on television via augmented reality computer graphics). The concept has been described by members of the press and by series CEO Alejandro Agag as inspired by Mario Kart.

Competitive play and online communities

Although Mario Kart 8 Deluxe is primarily marketed as a party game, online matching, time trials, and tournaments have become the mainstays of the competitive scene, which has grown significantly. In order to contribute to an evolving metagame, competitive players regularly examine the best kart combinations, character characteristics, and track-specific shortcut methods.

Nintendo introduced the Nintendo Switch Online service in 2018, giving players access to regional tournament events and online competitions held via Nintendo's digital infrastructure.[better source needed] Both ranked and unranked races are possible through the game's global matching system, which aids in the development of skill and league-based communities.[citation needed]

The competitive ecosystem has also been increased by independent tournament organizers and online communities through time trial challenges, invite tournaments, and seasonal leagues. By facilitating live streams and community interaction, on streaming services like Twitch and YouTube have helped the competitive scene become more visible and sustainable.

Although professional esports games like League of Legends and Counter-Strike are not typically grouped with Mario Kart 8 Deluxe, academics have observed that competitive scenes can develop naturally through player organization and digital connectivity rather than exclusively through developer-driven franchising models. Additional downloadable content expansions, such as the Booster Course Pass, which revived community involvement years after its initial release, have contributed to the game's endurance in competitive settings

Notes

  1. ↑ Japanese: マリオカート, Hepburn: Mario Kāto
  2. 1 2 Added via a post-launch update on April 23, 2015
  3. ↑ Japanese: ベビィパーク, Hepburn: Bebī Pāku
  4. ↑ Other iterations of the track are capped at five instead.
  5. ↑ Bowser shells only appear in Double Dash and Tour.

References

  1. ↑ Crecente, Brian (February 26, 2009). "Super Mario Kart: Most Influential Video Game in History". Kotaku. Archived from the original on February 28, 2009. Retrieved January 27, 2012.
  2. ↑ Saavedra, John (February 10, 2017). "How Mario Kart 64 Became the N64's Best Racing Game". Den of Geek. Retrieved May 8, 2025.
  3. ↑ "5 Ways Mario Kart 64 Is Timeless (& 5 It Hasn't Aged Well)". Game Rant. October 1, 2020. Archived from the original on March 20, 2022. Retrieved March 20, 2022.
  4. ↑ Sato, Yoshi (February 6, 2008). "Mario Kart Wii Detailed". 1up.com. Archived from the original on October 29, 2013. Retrieved May 21, 2013.
  5. ↑ "Mario Kart 8 for Wii U lets players upload gameplay directly to YouTube, $330 premium bundle confirmed". GameSpot. Retrieved November 21, 2025.
  6. ↑ Otero, Jose (April 20, 2017). "Mario Kart 8 Deluxe Review". IGN. Retrieved May 3, 2025.
  7. ↑ "Mario Kart 8 Deluxe Hands-on Preview - Hands-on Preview". Nintendo World Report. Retrieved May 3, 2025.
  8. ↑ Gilliam, Ryan (March 17, 2022). "Mario Kart 8 Deluxe Booster Course Pass DLC starts this week". Polygon. Retrieved May 3, 2025.
  9. ↑ "Mario Kart 8 Deluxe update adds 5 more extra character slots beyond Birdo". Shacknews. March 9, 2023. Retrieved May 3, 2025.
  10. ↑ Hilliard, Kyle (October 1, 2019). "Mario Kart Tour Review". IGN. Retrieved May 3, 2025.
  11. ↑ Leston, Ryan (September 2, 2022). "Mario Kart Tour Is Removing Gacha, Its Most Controversial Feature". IGN. Retrieved November 21, 2025.
  12. ↑ Bošnjak, Dominik (January 16, 2025). "Nintendo Switch 2 Mario Kart Game Seems To Feature a Big Improvement". Game Rant. Archived from the original on January 17, 2025. Retrieved January 17, 2025.
  13. ↑ Cardy, Simon (January 17, 2025). "What is Mario Kart 9's New Twist?". IGN. Archived from the original on February 11, 2025. Retrieved February 17, 2025.
  14. ↑ "Mario Kart World doesn't have a 200cc mode, but producer not ruling out future update". nintendoeverything.com. Retrieved June 5, 2025.
  15. ↑ Cruz, Christopher (June 3, 2025). "The Making of 'Mario Kart World': 'We Have to Think About the Chaos'". Rolling Stone. Retrieved June 5, 2025.
  16. ↑ "Mario Kart 8 Deluxe". Nintendo Official Website. Retrieved June 5, 2025.
  17. ↑ "Time Trials - Mario Kart 8 Guide". IGN. June 25, 2014. Retrieved June 5, 2025.
  18. ↑ "Mario Kart DS". Eurogamer.net. November 11, 2005. Retrieved June 5, 2025.
  19. ↑ "Battle - Mario Kart 8 Guide". IGN. October 11, 2013. Retrieved June 5, 2025.
  20. ↑ "Mario Kart 8 Review". GameSpot. Retrieved June 5, 2025.
  21. 1 2 "Mario Kart World™ for Nintendo Switch™ 2". nintendo.com. Retrieved June 5, 2025.
  22. ↑ "Iwata Asks - Mario Kart Wii - Page 1". iwataasks.nintendo.com. Retrieved January 15, 2026.
  23. ↑ O'Neill, Jamie (March 28, 2014). "Review: Super Mario Kart (Wii U eShop / Super NES)". Nintendo Life. Archived from the original on October 12, 2014. Retrieved July 3, 2014.
  24. ↑ "Charts: All Formats Top Ten (Data supplied by Virgin Game Centre)". Digitiser. January 10, 1993. Archived from the original on October 11, 2022. Retrieved March 10, 2021.
  25. ↑ "Virtual Console バーチャルコンソール" (in Japanese). Nintendo. Archived from the original on June 9, 2009. Retrieved July 14, 2008.
  26. ↑ "Japan's Wii U VC releases next week include Super Mario Kart". June 12, 2013. Archived from the original on January 3, 2014. Retrieved January 3, 2014.
  27. ↑ "Review: Super Mario Kart (New 3DS / SNES)". Nintendo Life. March 23, 2016. Archived from the original on August 16, 2024. Retrieved April 15, 2023.
  28. ↑ Sarkar, Samit (September 4, 2019). "SNES games coming to Nintendo Switch Online". Polygon. Archived from the original on April 20, 2025. Retrieved April 20, 2025.
  29. ↑ "马力欧卡丁车圣诞节零时上市!" [Mario Kart is Available at Zero Hour on Christmas!] (in Chinese). iQue. December 25, 2003. Archived from the original on December 5, 2004. Retrieved March 15, 2023.
  30. ↑ Notis, Ari (October 15, 2021). "You'll Have To Pay More Than Double For Switch Online If You Want N64 Games". Kotaku. Retrieved October 16, 2021.
  31. 1 2 "Mario Kart Super Circuit (2001)". Nintendo Life. July 13, 2022. Archived from the original on January 12, 2023. Retrieved January 12, 2023.
  32. 1 2 "Mario Kart: Double Dash!! (2003)". Nintendo Life. Retrieved September 8, 2025.
  33. ↑ "Mario Kart DS". Nintendo World Report. Archived from the original on October 30, 2013. Retrieved December 30, 2020.
  34. 1 2 "Mario Kart DS (2005)". Nintendo Life. August 7, 2019. Archived from the original on January 3, 2021. Retrieved December 30, 2020.
  35. 1 2 "Mario Kart Wii (2008)". Nintendo Life. Retrieved September 8, 2025.
  36. 1 2 "Mario Kart 7 (2011)". Nintendo Life. Retrieved September 8, 2025.
  37. 1 2 "Mario Kart 8 (2014)". Nintendo Life. Retrieved September 8, 2025.
  38. 1 2 "Mario Kart 8 Deluxe (2017)". Nintendo Life. Retrieved September 8, 2025.
  39. ↑ "《马力欧卡丁车8 豪华版》3月16日正式发售 - 腾讯Nintendo Switch官网". nintendoswitch.com.cn. Retrieved May 3, 2024.
  40. 1 2 Shea, Brian (September 3, 2020). "Mario Kart Live: Home Circuit Lets You Play Mario Kart In Real Life". Game Informer. Retrieved September 8, 2025.
  41. 1 2 Miller, Matt (June 10, 2025). "Mario Kart World Review". Game Informer. Retrieved June 11, 2025.
  42. ↑ "How Refreshing! How Fruit!". March 30, 2025. Archived from the original on November 30, 2024. Retrieved March 30, 2025.
  43. ↑ "Maygay Machines". March 30, 2025. Archived from the original on October 21, 2002. Retrieved March 30, 2025.
  44. ↑ "MARIO KART ARCADE GP VR – VR ZONE SHINJUKU". Archived from the original on June 25, 2017. Retrieved June 22, 2017.
  45. ↑ "Mario Kart Arcade GP VR announced for Bandai Namco's virtual reality arcade, played with HTC Vive – Nintendo Everything". June 13, 2017. Archived from the original on June 15, 2017. Retrieved June 22, 2017.
  46. ↑ "VB Mario Kart". Big N. Archived from the original on November 5, 2013. Retrieved November 3, 2013.
  47. 1 2 3 John Agnello, Anthony; Roberts, David (April 19, 2017). "The best Mario Kart games from worst to best". GamesRadar. Archived from the original on April 18, 2021. Retrieved January 11, 2023.
  48. ↑ Whitehead, Thomas (August 16, 2015). "This Mario Kart XXL Game Boy Advance Prototype Looks... Interesting". Nintendo Life. Retrieved May 3, 2025.
  49. ↑ Doolan, Liam (October 15, 2022). "Unreleased Mario Kart XXL Tech Demo For Game Boy Advance Surfaces Online". Nintendo Life. Retrieved May 3, 2025.
  50. ↑ Extension, Time (October 15, 2022). "A Demo Of The Failed Mario Kart XXL Pitch Is Now Available Online". Time Extension. Retrieved May 3, 2025.
  51. ↑ Skrebels, Joe (April 23, 2018). "Unreleased Mario Racing Game Revealed". IGN. Archived from the original on June 10, 2022. Retrieved April 7, 2023.
  52. ↑ "Yoot Saito worked on Mario Motors, a canceled DS game about building engines". Destructoid. April 21, 2018. Archived from the original on February 13, 2023. Retrieved April 7, 2023.
  53. ↑ Irwin, Jon (April 21, 2017). "The 15 Best Mario Kart Tracks". Paste Magazine. Archived from the original on March 15, 2024. Retrieved July 25, 2024.
  54. 1 2 3 Levene, Jeff (March 30, 2023). "Best Mario Kart Tracks". The Escapist. Archived from the original on May 22, 2024. Retrieved July 25, 2024.
  55. 1 2 3 4 Roberts, David (May 9, 2017). "The five best tracks in Mario Kart 8 Deluxe". GamesRadar+. Archived from the original on March 15, 2024. Retrieved July 27, 2024.
  56. ↑ "「マリオカート8」,有料追加コンテンツ第2弾の新コース/新マシンの情報が一挙公開。各コースの紹介動画もあり". 4Gamer (in Japanese). April 15, 2015. Archived from the original on June 17, 2015. Retrieved July 25, 2024.
  57. 1 2 Nonoka, Nishina (December 22, 2022). "第五回マリカにじさんじ杯本戦から見る、『マリオカート 8DX』の問題児コース「ベビィパーク」". Real Sound (in Japanese). Archived from the original on July 28, 2024. Retrieved July 25, 2024.
  58. 1 2 3 4 Andriessen, CJ (April 23, 2017). "Baby Park in Double Dash is easily the best Mario Kart track". Destructoid. Archived from the original on March 15, 2024. Retrieved July 25, 2024.
  59. ↑ Robinson, Nick (April 15, 2015). "Watch a blazingly fast eight-second lap in Mario Kart 8's 200cc mode". Polygon. Archived from the original on March 15, 2024. Retrieved July 25, 2024.
  60. ↑ Bramley, Nate (April 22, 2022). "Top 10 Mario Kart tracks of all time!". Happy Mag. Archived from the original on May 27, 2024. Retrieved September 26, 2024.
  61. 1 2 Moreton, Kirsten (July 3, 2023). "10 Best Mario Kart Tracks Of All Time". Game Rant. Archived from the original on March 24, 2024. Retrieved July 27, 2024.
  62. ↑ Gray, Kate (April 18, 2015). "Battlefront and Baby Park fight for our attention – and our favourite GTA 5 movies so far". TechRadar. Archived from the original on April 14, 2024. Retrieved July 27, 2024.
  63. ↑ Craddock, Ryan (September 2, 2019). "Mario Kart Double Dash's Special Items Are Making A Comeback With Mario Kart Tour". Nintendo Life. Archived from the original on July 26, 2024. Retrieved July 25, 2024.
  64. 1 2 3 4 Baird, Scott (May 9, 2017). "Mario Kart's 15 Best Tracks (That Are Way More Fun Than You Remember)". Screen Rant. Archived from the original on April 1, 2022. Retrieved July 25, 2024.
  65. ↑ Mejia, Ozzie (April 20, 2015). "Mario Kart 8 previews six new tracks ahead of April 23 DLC release". Shacknews. Archived from the original on March 15, 2024. Retrieved July 27, 2024.
  66. 1 2 "Mario Kart: Double Dash – 2003 Developer Interview". Shmuplations. March 26, 2025. Archived from the original on April 3, 2025. Retrieved April 10, 2025.
  67. ↑ Bailey, Dustin (April 9, 2025). "Mario Kart's infamous Baby Park was inspired by the 2002 Olympic ice skating track, and Nintendo knew it was going to be "a love-it-or-hate-it kind of course" even during development". GamesRadar+. Archived from the original on April 9, 2025. Retrieved April 10, 2025.
  68. ↑ Nintendo (November 7, 2003). Mario Kart: Double Dash (GameCube). Nintendo. Directors: Yasuyuki Oyagi, Futoshi Shirai, Daiji Imai Designer: Tsuyoshi Watanabe
  69. ↑ Hodgson, David S. J. (February 2004). "Electronic Gaming Monthly, Issue 175". Electronic Gaming Monthly. Anaheim, California: Ziff Davis Media. p. 136. Retrieved April 12, 2025.
  70. ↑ "キノコカップ". Nintendo (in Japanese). Archived from the original on April 3, 2023. Retrieved July 25, 2024.
  71. ↑ Hillier, Brenna (April 15, 2015). "Mario Kart 8 DLC trailer confirms Baby Park track". VG247. Archived from the original on May 21, 2024. Retrieved July 25, 2024.
  72. ↑ Powers, Rory (April 15, 2015). "Baby Park and Neo Bowser Coming to Mario Kart 8 – IGN News". IGN. Archived from the original on March 8, 2024. Retrieved July 25, 2024.
  73. ↑ Reynolds, Ollie (May 27, 2022). "Mario Kart Tour Is About To Get One Of The Franchise's Best Tracks". Nintendo Life. Archived from the original on June 3, 2024. Retrieved July 25, 2024.
  74. ↑ "「マリオカート ツアー」,ニューイヤーツアーが2023年1月11日まで開催中。ひと味違うRXコースでのレースを楽しめる" ["Mario Kart Tour" New Year Tour is being held until January 11, 2023. Enjoy racing on the unique RX course.]. 4Gamer.net (in Japanese). December 28, 2022. Archived from the original on September 29, 2025. Retrieved September 29, 2025.
  75. ↑ Maddock, Bryson (November 3, 2023). "5 BEST Mario Kart Maps, Ranked Worst to Best". Insider Gaming. Archived from the original on March 15, 2024. Retrieved July 25, 2024.
  76. ↑ Edge Staff (July 27, 2024). "Ten controversial Edge reviews". Edge Online. Archived from the original on November 20, 2012. Retrieved July 27, 2024.
  77. ↑ Partridge, Jon (April 17, 2017). "レーシングゲーム史に残るベストサーキットは?" [What's the best circuit in racing game history?]. Red Bull (in Japanese). Archived from the original on October 22, 2020. Retrieved September 29, 2025.
  78. ↑ Gray, Kate (May 17, 2017). "Baby Park Is Obviously the Best 'Mario Kart 8' Track". Waypoint. Archived from the original on March 8, 2024. Retrieved July 27, 2024.
  79. ↑ Gray, Kate (August 4, 2022). "Soapbox: All I Want From Mario Kart 8's DLC Is More Tracks Like Baby Park". Nintendo Life. Archived from the original on July 28, 2024. Retrieved July 27, 2024.
  80. ↑ Diver, Mike (June 2, 2017). "Star Cup Is the Very Best Cup in 'Mario Kart 8'". Vice. Archived from the original on March 15, 2024. Retrieved July 27, 2024.
  81. ↑ "All 96 Mario Kart 8 Deluxe Tracks Ranked". Shacknews. December 19, 2024. Archived from the original on January 18, 2025. Retrieved April 10, 2025.
  82. ↑ Miller, Zachary (May 17, 2015). "Mario Kart 8 DLC Pack 2 Review Mini". Nintendo World Report. Archived from the original on September 5, 2023. Retrieved July 27, 2024.
  83. 1 2 3 4 5 6 7 8 O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on February 28, 2017. Retrieved May 2, 2018.
  84. 1 2 "IR Information: Sales Data – Top Selling Software Sales Units – Nintendo DS Software". Nintendo. Archived from the original on April 27, 2016. Retrieved May 2, 2018.
  85. 1 2 "IR Information: Financial Data Wii". Nintendo. Nintendo, Co. Ltd. Archived from the original on December 19, 2017. Retrieved January 7, 2021.
  86. 1 2 "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on February 12, 2023. Retrieved February 15, 2025.
  87. 1 2 "IR Information: Financial Data – Top Selling Title Sales Units – Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved November 4, 2021.
  88. 1 2 "IR Information : Sales Data – Top Selling Title Sales Units". nintendo.co.jp. Nintendo. December 31, 2023. Archived from the original on January 30, 2020. Retrieved June 4, 2025.
  89. ↑ 2023CESAゲーム白書 (2023 CESA Games White Papers). Computer Entertainment Supplier's Association. 2023. ISBN 978-4-902346-47-3.
  90. ↑ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
  91. ↑ "Super Mario Kart". Nintendo Power. Vol. 41. Nintendo. October 1992. pp. 83–91.
  92. ↑ "Super Mario Kart Players Choice Box Image". GameFAQs. Archived from the original on July 5, 2014. Retrieved July 3, 2014.
  93. 1 2 Futter, Mike (June 2, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Archived from the original on June 4, 2014. Retrieved June 2, 2014.
  94. ↑ "Charts Would Be a Fine Thing!". Super Play. No. 1 (November 1992). October 1, 1992. p. 17.
  95. ↑ "Weekly Top 30 (9月18日)". Famicom Tsūshin (in Japanese). No. 198. October 2, 1992. pp. 14–5.
  96. ↑ "Weekly Top 30 (9月25日)". Famicom Tsūshin (in Japanese). No. 199. October 9, 1992. pp. 14–5.
  97. ↑ "Super Savings!". N-Force. No. 10 (April 1993). Europress. March 1993. p. 12.
  98. ↑ "Japan Platinum Chart Games". The Magic Box. Archived from the original on August 7, 2016. Retrieved February 24, 2021.
  99. ↑ "Count Down Hot 100: Worldwide!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 89.
  100. ↑ "Charts (Data supplied by Virgin Games Centre)". Digitiser. March 4, 1993. Archived from the original on May 16, 2021. Retrieved March 15, 2021.
  101. ↑ "Top-Selling Video Game Titles In UK — 1993 (All Formats)". Screen Digest. Screen Digest Limited: 110. 1994. Archived from the original on October 11, 2022. Retrieved October 24, 2021. nb sales level at number 5 = 400,000 units, at number 9 = 250,000 units, at number 10 = 200,000 units
    Source: Gallup-ELSPA/Electronic Arts/CTW
  102. ↑ Jones, Darran (November 28, 2011). "Super Mario Kart: The Complete History of Nintendo's Kart Racer". NowGamer. Imagine Publishing Ltd. Archived from the original on June 25, 2013. Retrieved September 15, 2013.
  103. ↑ Horwitz, Jer (May 15, 1997). "Saturn's Distant Orbit". GameSpot. Archived from the original on March 12, 2000. Retrieved May 3, 2022.
  104. ↑ "Japan vs. US Sales". IGN. April 9, 1997. Archived from the original on October 22, 2013. Retrieved September 29, 2024.
  105. ↑ Malone, Casey (May 29, 2014). "The 8 Best Mario Kart Games". Paste. Archived from the original on January 29, 2023. Retrieved January 28, 2023.
  106. 1 2 McFerran, Damien (April 21, 2020). "Let's Rank The Mario Kart Games, Worst To Best". Kotaku. p. 3. Archived from the original on December 26, 2022. Retrieved January 28, 2023.
  107. ↑ Hernandez, Pedro (December 4, 2011). "Mario Kart: Super Circuit - Feature". Nintendo World Report. Archived from the original on January 16, 2023. Retrieved January 28, 2023.
  108. ↑ Harris, Craig (March 17, 2007). "Top 25 Game Boy Advance Games of All Time". IGN. Archived from the original on March 20, 2007. Retrieved January 28, 2023.
  109. ↑ Bonthuys, Darryn (February 14, 2022). "Best GBA Games: Top 25 Game Boy Advance Titles". GameSpot. Archived from the original on December 25, 2022. Retrieved January 28, 2023.
  110. ↑ Jones, Darran (June 25, 2022). "The 25 best GBA games of all time". GamesRadar. Archived from the original on September 1, 2021. Retrieved January 28, 2023.
  111. ↑ "Mario Kart: Double Dash!! Review". GameSpot. Retrieved May 3, 2025.
  112. ↑ III, Fran Mirabella (November 11, 2003). "Mario Kart: Double Dash!!". IGN. Retrieved May 3, 2025.
  113. ↑ "Mario Kart: Double Dash - Gamecube Review - GameRevolution". November 19, 2003. Archived from the original on November 19, 2003. Retrieved May 3, 2025.
  114. ↑ Ivan, Tom (February 28, 2009). "Guinness ranks top 50 games of all time". Computer and Video Games. Archived from the original on August 24, 2011. Retrieved March 14, 2009.
  115. ↑ Good, Owen (May 3, 2019). "Wait a minute, the Video Game Hall of Fame inducted ... Solitaire? Yes, and also Mortal Kombat and Super Mario Kart". Polygon. Archived from the original on May 4, 2019. Retrieved May 4, 2019.
  116. ↑ "Mario Kart 8 ships 1.2 million, fastest selling Wii U title to date". Nintendo Today. June 2, 2014. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
  117. ↑ Minotti, Mike (November 25, 2014). "Super Smash Bros. for Wii U is the system's fastest-selling game". VentureBeat. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
  118. ↑ Cowley, Ric (May 2, 2017). "Mario Kart 8 Deluxe becomes fastest-selling game of the franchise with 459,000 units sold in the US". Pocket Gamer.biz. Steel Media Ltd. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
  119. ↑ Harding, Daryl (February 6, 2024). "Mario Kart 8 Deluxe Becomes Best-Selling Mario Game of All Time". Crunchyroll. Archived from the original on May 25, 2024. Retrieved April 19, 2025.
  120. ↑ Bonthuys, Darryn (May 9, 2024). "Mario Kart 8 Deluxe Is Nintendo's Best-Selling Game Of All Time, With One Caveat". GameSpot. Archived from the original on May 10, 2024. Retrieved April 19, 2025.
  121. ↑ Romano, Sal (June 12, 2025). "Famitsu Sales: 6/2/25 – 6/8/25". Gematsu. Retrieved June 12, 2025.
  122. ↑ Doolan, Liam (March 17, 2021). "Hot Wheels Is Releasing A Mario Kart Rainbow Road Raceway Track". Nintendo Life. Archived from the original on December 2, 2022. Retrieved June 21, 2021.
  123. ↑ Jordan Gerblick (October 1, 2020). "Mario gets an official Rainbow Road cake for his 35th birthday". GamesRadar+. Archived from the original on October 9, 2020. Retrieved October 2, 2020.
  124. 1 2 3 4 Otake, Tomoko (March 9, 2017). "Patent authority rules against Nintendo, lets go-kart firm keep MariCar trademark". The Japan Times. ISSN 0447-5763. Archived from the original on September 28, 2018. Retrieved September 28, 2018.
  125. 1 2 "Nintendo wins lawsuit against Tokyo's 'Mario Kart' tour company". Polygon. Archived from the original on September 27, 2018. Retrieved September 28, 2018.
  126. ↑ Frank, Allegra (June 8, 2017). "Super Nintendo World looks like a dream come true in first teaser". Polygon. Archived from the original on June 8, 2017. Retrieved January 15, 2020.
  127. ↑ Allen, Katrina (March 10, 2021). "Unique Aspects in Each Super Nintendo World Around the Globe". Inside the Magic. Archived from the original on January 21, 2023. Retrieved January 21, 2023.
  128. ↑ Kalinauckas, Alex (April 28, 2018). "Formula E evaluating "Mario Bros"-style race format". motorsport.com. Archived from the original on February 14, 2022. Retrieved January 10, 2022.
  129. ↑ McKenna, Laurence (January 11, 2019). "Formula E's Attack Mode is like real-life Mario Kart – and it's a racing revolution". Daily Mirror. Archived from the original on February 14, 2022. Retrieved January 10, 2022.
  130. ↑ Carpenter, Nicole (March 15, 2022). "Mario Kart 8 Deluxe players are still finding new competitive strategies". Polygon. Retrieved February 13, 2026. [dead link]
  131. ↑ "Mario Kart 8 Deluxe guide: Best kart combinations and builds". IGN. Retrieved February 13, 2026. [dead link]
  132. ↑ "Nintendo Switch Online". Nintendo. Retrieved February 13, 2026.
  133. ↑ Partis, Danielle (June 10, 2021). "Community competition keeps Mario Kart 8 Deluxe active years after launch". GamesIndustry.biz. Retrieved February 13, 2026. [dead link]
  134. ↑ Taylor, T. L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton University Press.
  135. ↑ Hamari, Juho; Sjöblom, Max (2017). "What is eSports and why do people watch it?". Internet Research. 27 (2): 211–232. doi:10.1108/IntR-04-2016-0085.
  136. ↑ Reynolds, Ollie (February 9, 2022). "Mario Kart 8 Deluxe Booster Course Pass detailed". Eurogamer. Retrieved February 13, 2026. [dead link]