Unit of work

A unit of work is a behavioral pattern in software development. Martin Fowler has defined it as everything one does during a business transaction which can affect the database. When the unit of work is finished, it will provide everything that needs to be done to change the database as a result of the work.

A unit of work encapsulates one or more code repositories[de] and a list of actions to be performed which are necessary for the successful implementation of self-contained and consistent data change. A unit of work is also responsible for handling concurrency issues, and can be used for transactions and stability patterns.[de]

See also

References

  1. ↑ Martin Fowler. Patterns of Enterprise Application Architecture. ISBN 0-321-12742-0.
  2. 1 2 Martin Fowler (2002), Patterns of Enterprise Application Architecture, Amsterdam: Addison-Wesley-Longman, ISBN 0-321-12742-0
  3. 1 2 Martin Fowler. "Unit of Work". Retrieved 2018-03-08.
  4. 1 2 "Unit of Work". Portland Pattern Repository. Retrieved 2018-03-08.
  5. ↑ Michael T. Nygard (2007), Release It! Design and Deploy Production-Ready Software, O’Reilly, ISBN 978-0-9787392-1-8