Viverse

Viverse
HeadquartersDublin, Ireland
Country of origin
Taiwan
FounderCher Wang
IndustryVirtual reality, augmented reality, software, technology, content
ServicesVive World, Market, Vive Avatar, Vive Wallet, Vive Guardian, Viverse For Business, VRChat, Vive Sync
ParentHTC
Websitewww.viverse.com
Launched1 March 2022; 4 years ago (2022-03-01)

Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. At launch, HTC described the platform as a metaverse intended to connect a series of virtual worlds, and to include elements of augmented reality. The Viverse platform consists of various components, including virtual reality headsets, social applications, and content creation tools.

History and development

Some elements that later became part of the Viverse ecosystem were developed as early as 2014. The formal announcement of Viverse only came in 2022 at the 2022 Mobile World Congress in Barcelona. Viverse was co-founded by Cher Wang, the CEO of HTC, who is also the Chairwoman of Viverse.

While some HTC hardware has important implications for Viverse, Viverse is envisioned as an open metaverse, and so is not confined to any HTC hardware.

Components and partners

As of 2023, Viverse consists of a number of virtual environments, services, platforms, interfaces, and applications, including:

Partners

A number of virtual environments created by 3rd party developers are integrated into Viverse:

  • ENGAGE - A social VR platform designed to enable enterprise, education, and creative entities to have a metaverse presence.
  • Beatday - A virtual music platform with social elements.
  • VRChat - A virtual reality social platform.
  • Museum of Other Realities - A collection of virtual art.

Reception

When HTC released a promotional video for the platform in February 2022, Scott Hayden of Road to VR wrote in an opinion piece that it was "a treacly sweet dollar store knock-off of Meta's hype video" that was "more concerned with lining up the right buzzwords than offering an honest-to-goodness vision of the future". He noted that, according to a browser extension, the video had drawn about three dislikes for every like, which he said was unusual for the company's videos, and called HTC's NFT marketplace "more flash than boom".

Reporting on the launch of Viverse Worlds in February 2025, Hayden wrote that services of this kind are difficult to monetize and that comparable platforms aim at niches rather than at broad adoption, adding that "it's not an easy space to compete in" and that "HTC isn't the company it once was".

In December 2025 HTC said the platform had reached one million monthly active users. Ben Lang of Road to VR noted that Viverse runs on flatscreen devices as well as headsets, that it was unclear what share of users arrived through a headset, and that few of the platform's most popular experiences were marked as compatible with VR.

See also

References

  1. ↑ "HTC unveils its Viverse vision of the metaverse". VentureBeat. 2022-02-28. Retrieved 2023-03-20.
  2. ↑ "Company History". ENGAGE | The Professional Metaverse Platform. Retrieved 2023-03-22.
  3. ↑ "HTC launches Viveport, its VR app store". VentureBeat. 2016-09-30. Retrieved 2023-03-22.
  4. ↑ Strategy, Moor Insights and. "HTC Vive Sync: A Real Solution For VR Teleconferencing And Telepresence". Forbes. Retrieved 2023-03-21.
  5. ↑ Frater, Patrick (2021-09-01). "HTC Vive Poised to Unveil Beatday Virtual Concert Metaverse". Variety. Retrieved 2023-03-22.
  6. ↑ "Htc Vive Originals' metaverse Platform Beatday Presents First VR Metaverse Theatre Project". IMDb. Retrieved 2023-03-22.
  7. 1 2 "HTC VIVE debuts its new metaverse offering with 'Viverse'". Auganix.org. 2022-03-03. Retrieved 2023-03-20.
  8. ↑ Dargan, James (2022-03-17). "VIVERSE & The Open Metaverse". The Metaverse Insider. Retrieved 2023-03-20.
  9. ↑ "HTC VIVE and holoride unveil in-car Virtual Reality entertainment for guests at MWC 2022". Auganix.org. 2022-03-03. Retrieved 2023-03-23.
  10. ↑ Xiang, Nina. "HTC Wants To Build An Open Metaverse While Splinternet Accelerates". Forbes. Retrieved 2023-03-16.
  11. 1 2 "How to explore HTC's take on the metaverse today -- for free". ZDNET. Retrieved 2023-04-03.
  12. ↑ "VIVE Wallet: Digital Identity & Assets Management Solution". blog.vive.com. Retrieved 2023-04-03.
  13. ↑ Ochanji, Sam (2022-01-30). "VIVE Bytes: HTC VIVE NFT Marketplace Launching in February". Virtual Reality Times. Retrieved 2023-03-20.
  14. ↑ "VIVERSE: Your room. Your space. Your World". blog.vive.com. Retrieved 2023-04-03.
  15. ↑ "Meetings in the metaverse: Our experience with HTC Vive Sync". ZDNET. Retrieved 2023-03-16.
  16. ↑ "HTC's Viveport Infinity unlimited VR service will cost $99 per year". VentureBeat. 2019-03-14. Retrieved 2023-03-20.
  17. ↑ "HTC Vive's metaverse vision includes safeguards for children". Engadget. Retrieved 2023-03-20.
  18. ↑ Grant, Rob (2023-03-01). "HTC Demos Open Vive XR Elite, VIVERSE for Business and Other Solutions at MWC23". Virtual Reality Times. Retrieved 2023-03-16.
  19. ↑ Greener, Rory (2022-06-23). "ENGAGE Link Launches Early for HTC VIVE, Stanford Uni". XR Today. Retrieved 2023-03-20.
  20. ↑ "HTC's new 'Viverse' includes a music partnership with Beatday - Music Ally". 28 February 2022. Retrieved 2023-03-20.
  21. ↑ Hayden, Scott (February 25, 2022). "HTC's vision of the metaverse is heavy on buzzwords, light on substance". Road to VR. Retrieved October 13, 2026.
  22. ↑ Hayden, Scott (February 26, 2025). "HTC launches browser-based 3D & VR platform 'VIVERSE Worlds', aims to be 'YouTube of 3D content'". Road to VR. Retrieved October 13, 2026.
  23. ↑ Lang, Ben (December 9, 2025). "HTC 'VIVERSE' immersive social platform hits 1 million monthly-active users". Road to VR. Retrieved October 13, 2026.