(en) Ian Millington, Game physics engine development: how to build a robust commercial-grade physics engine for your game, Morgan Kaufmann, coll.«The Morgan Kaufmann series in Interactive 3D Technology», , 2eéd. (1reéd. 2007), 522p. (ISBN978-0-12-369471-3 et 0-12-369471-X, OCLC609304030, LCCN2006023852, lire en ligne)
(en) Ian Millington, Essential 3D game programming: how to create a playable game from start to finish, Morgan Kaufmann, , 1reéd., 528p. (ISBN978-0-12-375103-4 et 0-12-375103-9, OCLC660519079)