The Henry Stickmin Collection is a point-and-click adventure video game. It was made by Marcus Bromander, more known as "PuffballsUnited" online, and published by Innersloth, released on August 7th 2020. The game follows the titular silent protagonist and criminal, Henry Stickmin, making choices to set different paths on his journey, which depends on what the player chooses.
The game is a collection of the 5 original Flash games, Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship and Fleeing the Complex, remastered and redone with new features and also including its own unique soundtrack composed by many different composers, notably Puffballs himself and Ockeroid. All of the original games were from Newgrounds and Stickpage. The collection came with a whole new game entirely, Completing the Mission, announced in 2016 and released alongside the collection itself. The game is thrice as large as the rest of the games, and features entirely new content, as well as serving as the final entry of the Henry Stickmin games.
The game was well received by fans, being praised for its humour, story and animation. The game also served a big boost for Innersloth's other game, Among Us, with the crewmates appearing as collectibles you can find in Completing the Mission.
History
Henry Stickmin made his first debut within a video simply named "The Bridge", where he attempts to cross a bridge across a gap, but gets ridiculed by incoming obstacles. While The Bridge didn't have any gameplay, the next entry, "Crossing the Pit" did. It features Henry trying to get across a pit, but fails to do so. There is no ending to this entry of the games.
The Bridge and Crossing the Pit never made it into the The Henry Stickmin Collection as their own games, but Crossing the Pit is referenced during the Jewel Baron ending in Completing the Mission, where Henry tries to cross a gap when trying to steal the Norwegian Emerald from the Toppat Clan.
Plot
The Henry Stickmin Collection has 6 chapters, referred to as "episodes".
Breaking the Bank
The first game in the collection and considered the prologue of the series. It features Henry trying to break into a bank vault in the middle of the desert. No matter what choice the player makes here, Henry will either fail to break in or get caught by the police.
Escaping the Prison
The second game of the collection and the first episode. After Henry's failed bank robbery, he is now held at West Mesa Penitentiary. Then, two police officers, Rupert Price and Dave Panpa visit Henry's cell to give him a package, which they claim that they had checked the package for "anything useful". Henry opens the package, revealing a cake that hides many tools Henry can use to escape.
There are 3 endings in this episode:
- Sneaky Escapist, where Henry escapes the prison mostly undetected after using a file
- Lawyered Up, where Henry calls his lawyer, Felix White, to prove him innocent
- Badass Bust Out, where after Henry uses a drill, he ends up in a chase of police, before escaping after a standoff.
Stealing the Diamond
The third game of the collection and the second episode. After escaping West Mesa Penitentiary, Henry watches the TV as his city's newly elected mayor reveals the opening of the Tunisian Archaeology Exhibit. However, Henry gets distracted by riches after it reveals the Tunisian Diamond was revealed to be worth a whopping $112 million dollars, so Henry goes out to break into the National Museum of History and Culture to steal it.
Just like Escaping the Prison, Stealing the Diamond also has 3 different endings:
- Unseen Burglar, where Henry steals the diamond without getting spotted by any guards.
- Intruder on a Scooter, where Henry uses brute force to steal the diamond with a scooter
- Just Plain Epic, where Henry causes chaos in the museum and is forced to escape after the Center for Chaos Containment (CCC) get involved, and the diamond inadvertently lands in front of Henry.
Infiltrating the Airship
The fourth game of the collection and the third episode. After Henry steals the Tunisian Diamond from the museum, he is captured by the government. Captain Hubert Galeforce and government pilot Charles Calvin explain to Henry that they need his help to take down a clan of thieves known as the "Toppat Clan", led by Reginald Copperbottom and his Right Hand Man.
There are 4 endings to this episode; unlike the previous games, Henry's allegiances vary depending on the ending:
- Government Supported Private Investigator, where Henry teams up with Charles to maneuver through the airship and steal evidence of crimes they committed, resulting in the arrests of Reginald and the Right Hand Man.
- A fork path consisting of Relentless Bounty Hunter, where Henry critically injures the Right Hand Man and gets Reginald arrested by the government, or Rapidly Promoted Executive, where after the Right Hand Man's defeat, Reginald surrenders the Toppat Clan to Henry, who betrays the government and becomes the new leader of the Toppats.
- Pure Blooded Thief, where Henry goes rogue and steals the Romanian Ruby from the Toppats, resulting in the CCC getting involved again and Henry ending up with no one's side.
Fleeing the Complex
The fifth game in the collection and the fourth episode. After the events of Infiltrating the Airship, Henry is captured and imprisoned in a prison complex called The Wall, wardened by Dmitri Johannes Petrov.
There are 5 endings to this episode, and like the last game Henry's allegiances vary depending on the ending:
- A fork path caused with the help of another prisoner named Ellie Rose, between Ghost Inmate where Henry leaves her behind and escapes the complex unnoticed or Convict Allies, where Henry helps Ellie escape with him in a prison riot.
- Presumed Dead, where Henry escapes The Wall through brute force, and fakes his death by hanging onto the side of a cliff after Dmitri pushes a truck Henry used to escape over a cliff.
- Another fork path after Henry escapes his cell and grabs a phone to call someone he trusts. This can be between International Rescue Operative, where Henry calls Charles to rescue him, or The Betrayed, where Henry calls Reginald to help him escape, only for Reginald to drop Henry to his death in order to reclaim his status as leader.
Completing the Mission
The sixth and final game in the collection and the fifth episode. This time, The Toppat Clan is making one final move: launching a space station into orbit, where if they succeed, they'll be impossible to be taken down by The Government.
Unlike all other games, the player picks a route from the endings of both Infiltrating the Airship and Fleeing the Complex to make a story with its own conclusion, with 16 endings:
- Toppat King: Can be created from Rapidly Promoted Executive and Convict Allies. Henry brings Ellie to the Toppat Space Station, where Henry leads the Toppat Clan against a Government raid as the rocket launches, crowning Ellie as his Right Hand Lady, and Reginald and the Right Hand man as top operatives.
- Cleaned em' Out: Can be created from Government Supported Private investigator and Ghost Inmate. Henry is assigned to breach the Toppat Train to steal all the valuables from the Toppat Clan. Takes place 1 day before the launch of the rocket.
- Stickmin Space Resort: Can be formed from Pure Blooded Thief and Presumed Dead. Henry overhears a call from a Toppat Clan member talking about the rocket launch, which he steals for himself and turn it into a space resort that remains flourishing after a year. Takes place 4 hours before launch.
- Little Nest Egg: Can be formed from Relentless Bounty Hunter and Presumed Dead. After overhearing there's a money cart on the train at the tavern, Henry goes out to steal the money for himself.
- Special BROvert Ops: Can be formed from Government Supported Private Investigator and International Rescue Operative. After Henry gets rescued from The Wall, Henry and Charles are assigned a mission to take down the rest of the Toppat Clan, now led by Sven Svenson, before they can take off. Takes place 2 hours before launch.
- Master Bounty Hunter: Can be formed from Relentless Bounty Hunter and International Rescue Operative. Henry is assigned to arrest the Right Hand Man, who became leader of the Toppat Clan after Reginald's initial capture by Henry and became a cyborg after his injuries.
- Jewel Baron: Can be formed from Pure Blooded Thief and Ghost Inmate. Henry sets out to the in-orbit Toppat Space Station to steal the Norwegian Emerald, adding to his jewel collection and indirectly destroying the station in the process. This ending takes place 2 weeks after the launch.
- Valiant Hero: Can be formed from Government Supported Private Investigator and Presumed Dead. Henry and Charles go to space to take down the in-orbit Toppat Space Station. The duo destroy the Space Station, but Charles is dragged out of the duo's escape pod by Toppat members and is killed in the explosion.
- Free Man: Can be formed from Relentless Bounty Hunter and Ghost Inmate. The cybernetic Right Hand Man imprisons Henry on the Toppat Space Station as revenge for Reginald's arrest. Henry escapes, de-powering the Space Station and stranding the Toppat Clan.
- Revenged: Can be formed from Rapidly Promoted Executive and The Betrayed. After Reginald killed Henry, he was revived by a cybernetics expert sailing the ocean. Henry then destroys the Toppat Airship to get his revenge, brutally killing the entire Toppat Clan before Henry dies from his injuries.
- Toppat Civil Warfare: Can be formed from Rapidly Promoted Executive and Ghost Inmate. Three days after escaping The Wall, Henry returns to the Toppat Airship, where Ellie follows and dethrones him. Henry, his supporters, and Dave Panpa escape and accidentally kill Reginald and the Right Hand Man, starting a civil war with the rest of the Toppats, now led by Ellie.
- Pardoned Pals/Toppat Recruits: These endings can be both obtained in a fork, formed from Pure Blooded Thief and Convict Allies. After their escape from The Wall, Ellie drives to the launch site, only be caught off guard when Dmitri follows them. Once on the rocket, they can either join Charles taking down the rocket and getting pardoned, or join the Toppat Clan as recruits.
- Capital Gains: Can be formed from Relentless Bounty Hunter and Convict Allies. Henry and Ellie, using the tank Henry used to escape the airship, pursue the Toppat Clan train for their money cart, killing the cybernetic Right Hand Man together. Takes place one day before launch.
- Toppat 4 Life: Can be formed from Rapidly Promoted Executive and Presumed Dead. After overhearing government soldiers discuss a raid on the Toppat launch bass, Henry counter-raids a government base alone to prevent the government from going after the Toppat Clan. Takes place 3 hours before launch.
- Triple Threat: Can be formed from Government Supported Private Investigator and Convict Allies. Henry and Ellie are picked up from the Wall by Charles, and the trio takes down the Toppat Clan, now led by Sven Svenson. Takes place 2 hours before launch.
There is also a secret ending in the Toppat 4 Life route called Multiverse Correction, which can only be unlocked after getting every fail from every episode of the collection. In it, the CCC sends the mysterious package in Escaping The Prison to one year in the past in the West Mesa Penitentiary, kicking off all of the episodes. This secret ending also serves as a thank you from the creator for "enjoying the Henry Stickmin games for all these years".