DJMax Technika

DJMAX Technika
Promotion poster for DJMax Technika (China)
DeveloperPentavision
PublisherPentavision
DesignerponGlow
PlatformArcade
ReleaseArcade:
  • KOR: October 31, 2008
  • TWN: April 10, 2009
  • HKG: April 27, 2009
  • NA: Early June 2009
  • PHL: July 2009
  • THA: July 6, 2009
  • CHN: August 26, 2009
  • SGP: November 2009
  • AU: December 24, 2009
  • JP: December 21, 2010
  • UK: Cancelled
GenreMusic video game
ModesSingle-player, multiplayer

DJMax Technika (Korean: 디제이맥스 테크니카; abbr.: DMT) is an arcade music game published and developed by Pentavision in South Korea. This was the first game announced as part of the DJMax METRO PROJECT. An international version of the game was released in North America by PM Studios. A sequel to the game, DJMax Technika 2, was announced on March 4, 2010. DJMax Technika Tune is an adaptation of the game for the PlayStation Vita. DJMax Technika Q for the iOS and Android platforms was announced in September 2013, and the global version was released on March 25, 2014.[citation needed] On December 9, 2013, it was announced that the online service for DJMax Technika 2 and DJMax Technika 3 would be closed on December 31, 2013.

Cabinet

The arcade cabinet consists of two screens, a bottom 22-inch touch screen where the game is played, and an upper 32-inch screen for spectators to view, both in Hi-Definition. There is a vibrating stage and game-based lights and speakers. There is an ID-Card Reader for people who have a Platinum Crew ID Card.

The system is powered by Intel Celeron E1400, 2GB of RAM, Biostar P31 mainboard, 160GB Western Digital hard drive, Creative Audigy Sound card and ATI Radeon graphics, with Windows XP Embedded as the core operating system. The touch screen is infrared which allows multiple simultaneous input during gameplay.

Gameplay

Gameplay screenshot of Oblivion TP.

The game offers four gameplay types:

The player has 60 seconds to pick a song. If the timer hits zero, the song currently highlighted will be chosen.

The player must touch the notes as the time line crosses them. If they fail to touch them after the time line passes them, it counts as a break, which means the combo is reset to zero and the player loses HP, which is also recovered when notes are hit. When the player's HP decreases to zero, the game ends.

The game has 4 types of note charts:

When compared to the charts of the PSP DJMax games, Popular, Technical, and Special Patterns are the Technika equivalent of Normal Style, Hard Style, and MX Style note charts respectively, and Lite pattern is the Technika equivalent of Easy Style in the early DJMax Online game.

Note Types:

Development and release

DJMax Technika was developed by Pentavision, which commenced Metro Project in 2008, whose goal was to enter the arcade video game market while creating the DJMax Portable series. A location test took place on 15 August 2008 at Seoul Isu Theme Park arcade.

See also

References

  1. ↑ Platinum Crew Service Opened December 31, 2008
  2. ↑ http://www.djmax.com.tw/community_big5/noticeRead.asp?idx=5&page=10[permanent dead link]
  3. ↑ http://www.djmax.com.hk/community/noticeRead.asp?idx=4&page=4[permanent dead link]
  4. ↑ http://www.djmax.in.th/community/noticeRead.asp?idx=1&page=1[permanent dead link]
  5. ↑ http://www.djmaxcn.com/community/noticeRead.asp?idx=1&page=1 [dead link]
  6. ↑ am-netアーケードゲームデーターベース
  7. ↑ Kim, Seungju (20 October 2020). "한국 대표 리듬게임 '디제이맥스' 15년 역사 돌아보기". ThisIsGame. Retrieved 20 October 2026.
  8. ↑ Hyeon, Namil (15 August 2008). "원사운드의 DJMAX 테크니카 플레이영상". ThisIsGame. Retrieved 21 October 2026.