FMOD

FMOD
Original authorFirelight Technologies
Release6 March 1995; 31 years ago (1995-03-06)
PlatformMicrosoft Windows, macOS, iOS, Linux, Android, OpenHarmony, Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5
TypeGame middleware
Game development tool
Digital audio workstation
LicenseVarious proprietary licenses
Websitewww.fmod.com

FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.

Features

The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.

FMOD consists of the following technologies:

Legacy products include:

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing

FMOD is available under multiple license schemes:

Support

Platforms

FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Google Native Client and OpenHarmony-based platforms.

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.

File formats

FMOD can play back the following audio formats: AIFF, ASF, ASX, BANK (FMOD's sample and metadata format) DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.

Game engines

FMOD has been used in the following video game engines:

Engine Developer Integrated/Extension Ref.
CryEngine Crytek Integrated
GoodEngine Heavy Iron Studios Integrated
Prism3D SCS Software Integrated
TOSHI Blue Tongue Entertainment Integrated
Telltale Tool Telltale Games Integrated
Unity Unity Technologies Extension
Unreal Engine 2.5 Epic Games Extension
Unreal Engine 3
Unreal Engine 4
Unreal Engine 5
Vector Engine Vector Unit Integrated
GameMaker YoYo Games Extension

Games using FMOD

FMOD has been used in many high-profile commercial games since release; this is a partial list.

See also

References

  1. ↑ Somberg, Guy (3 October 2016). Game Audio Programming: Principles and Practices. CRC Press. p. 103. ISBN 9781315351650. Retrieved 21 May 2020.
  2. ↑ "4. Platform Details | Open Harmony". FMOD. Retrieved 10 June 2024.
  3. ↑ "FMOD Licenses". Firelight Technologies. Retrieved 2017-11-27.
  4. ↑ "Creative Labs: Connect". Connect.creativelabs.com. Archived from the original on 2010-05-04. Retrieved 2010-05-17.
  5. ↑ "FMOD Core API Reference, FMOD_SOUND_TYPE". FMOD Core API Reference. Retrieved 18 April 2021.
  6. ↑ "Crytek GmbH: Specifications". Crytek.com. 2010-04-13. Archived from the original on 2009-12-17. Retrieved 2010-05-17.
  7. ↑ "FMOD: First Tease". blog.scssoft.com. SCS Software. February 18, 2020. Retrieved May 5, 2020.
  8. ↑ "Unreal Technology". Unreal Technology. Archived from the original on 2010-05-29. Retrieved 2010-05-17.
  9. ↑ "Unreal Technology". Unreal Technology. Retrieved 2015-04-15.
  10. ↑ "Game List - FmodWiki". Fmod.org. 2009-12-21. Retrieved 2010-05-17.{{cite web}}: CS1 maint: deprecated archival service (link)
  11. ↑ "FMOD - Games". Retrieved 2018-05-01.
  12. ↑ "American Truck Simulator Update 1.37 Open Beta is here!".
  13. ↑ "Arcaea - Rhythm Game". 30 January 2019.
  14. ↑ "The ETS2 1.37 Open Beta is here!".
  15. ↑ https://www.youtube.com/watch?v=i_lUYyGVtZY| Planetary Annihilation: LiveStream February 1st, 2013
  16. ↑ "Shattered Horizon Interview". 4 September 2009.
  17. ↑ "Breaking the NES for Shovel Knight". 25 June 2014.