| Grand Theft Auto VI | |
|---|---|
| Developer | Rockstar Games |
| Publisher | Rockstar Games |
| Producer | Rob Nelson |
| Artist | Aaron Garbut |
| Writers |
|
| Composer | Justice |
| Series | Grand Theft Auto |
| Engine | RAGE |
| Platforms | |
| Release | 19 November 2026 |
| Genre | Action-adventure |
| Mode | Single-player |
Grand Theft Auto VI is an upcoming action-adventure game developed and published by Rockstar Games. It is due to be the eighth main entry in the Grand Theft Auto series, following 2013's Grand Theft Auto V, and the sixteenth entry overall. Set within the fictional US state of Leonida, based on Florida, the story follows the criminal duo of Jason Duval and Lucia Caminos. Players will be able to freely roam Leonida's open world, which features the Miami-inspired Vice City.
Early development began after Red Dead Redemption 2's release in 2018, following years of preliminary work, and principal production began in 2020. Rockstar's global development teams more than doubled since Red Dead Redemption 2. Miami and its surrounding areas were extensively researched for the game's world, which parodies 2020s American culture. The protagonists' dynamic is inspired by Bonnie and Clyde, and the non-player characters (NPCs) were written to ensure players experience different areas of Vice City.
Following years of speculation and anticipation, Rockstar confirmed in February 2022 that the game was in development. That September, footage from unfinished versions was leaked in what journalists described as one of the most prominent leaks in the history of the video game industry. Grand Theft Auto VI was formally revealed in December 2023. Following two delays and further leaks, it is scheduled to be released on 19 November 2026 for the PlayStation 5 and Xbox Series X/S.

Grand Theft Auto VI is a single-player, action-adventure game set within an open world that can be played from a third-person view as Jason Duval or Lucia Caminos. Players can choose to fight non-player characters (NPCs), steal vehicles, rob establishments or get into high-speed chases with police officers. When roaming freely, players have several options for activities such as skydiving, wrestling, basketball, exercising, and scuba diving.
Throughout the game, players will be able to gain or lose weight as both Jason and Lucia, and if the player stays awake as either character for days on end, it will become visible on their faces. The game will have a "Criminal Profile" rating system that tracks each player character's reputation based on their actions, similar to the honour system previously used in Red Dead Redemption 2 (2018). Rockstar has stated this system is not meant to portray Lucia and Jason as "do-gooders", but will track whether each character keeps their crimes professional or commits unnecessary violence with in-game consequences that reflect their reputation.
In free roam, as Jason or Lucia, players can choose to split the two up to go and do their own activities independently or stay, hang out and do activities together. Their relationship will depend on the player's actions and, according to Rockstar, will be optional. Grand Theft Auto VI will feature a fully integrated social media app called Snapmatic, returning from Grand Theft Auto V. The app is meant to parody 2020s social media trends and apps such as TikTok and Instagram. Players will have the option to customize the appearance of Jason and Lucia, such as changing their hair, clothes and accessories.

Grand Theft Auto VI is set within the fictional US state of Leonida, based on Florida; its map is reported to be three times larger than the playable area of Red Dead Redemption 2. The map includes Vice City, Grassrivers, and the Leonida Keys (inspired by Miami, the Everglades, and the Florida Keys, respectively). Additional locations include Ambrosia, Mount Kalaga National Park, and Port Gellhorn. The game world parodies 2020s American culture, with satirical depictions of social media and influencer culture, law enforcement tactics and technology like police body cameras, and references to Internet memes such as Florida Man.
The story follows a criminal couple: Jason Duval, who worked for local drug runners in the Leonida Keys after serving in the Army; and Lucia Caminos, the series' first non-optional female protagonist, who was imprisoned at Leonida Penitentiary after fighting for her family from Liberty City. Following a failed bank heist, the duo encounters a state-wide conspiracy and are forced to protect each other.
Other characters include: Cal Hampton, Jason's paranoid friend; Boobie Ike, who runs a business empire in Vice City; Dre'Quan Priest, owner of the record label Only Raw Records with Boobie; Bae-Luxe and Roxy, a musical duo signed to Only Raw under the name Real Dimez; Raul Bautista, a seasoned bank robber; and Brian Heder (Stephen Root), a long-time drug runner in the Keys and Jason's landlord.
Rockstar Games began preliminary work on Grand Theft Auto VI in 2014 after its predecessor, Grand Theft Auto V, was released, with early development starting in late 2018 following Red Dead Redemption 2. Principal production began in 2020, code-named Project Americas. Pre-production on Project Americas began in 2015 with Rockstar initially hoping it would be co-developed alongside Red Dead Redemption 2 whose development was being helmed by Rockstar San Diego. However, as ambition grew for Red Dead Redemption 2, Rockstar pooled all of its studios together to solely focus on the title while development on Grand Theft Auto VI was delayed. Rockstar's worldwide development teams more than doubled since Red Dead Redemption 2's release. When Red Dead Redemption 2 released in 2018, Rockstar had 2,441 employees which grew to 4,711 across 12 offices during the development of Grand Theft Auto VI. Rockstar wanted to avoid their standard crunch practices that had become prevalent during production on Red Dead Redemption 2, offering staff paid time off if they had worked extra hours or additional pay.
Resources were reallocated from Red Dead Online and planned remasters in 2022 to prioritise development. Rumours and analysts suggested the budget surpassed US$1–2 billion, which would make it the most expensive game ever developed, though the figure remains unverified. Rockstar denied rumours that it cost over US$1.5 billion, though it would not disclose a specific figure. Rockstar requested employees cease remote work and return to offices from April 2024 "for productivity and security" as the release date neared. The Independent Workers' Union of Great Britain (IWGB) criticised Rockstar for contradicting promises to maintain flexible working conditions; employees were concerned that effects to health and morale could prompt resignations and crunch, especially as managers still maintained flexibility. To maintain secrecy and operational security, Rockstar North's office in Edinburgh had to install privacy film on its windows to avoid drones taking photographs through windows. Other measures taken include employees' personal laptops, tablets and phones being blocked from connecting to Rockstar systems, banning external storage devices like USB drives, and photography at work being forbidden.
Rockstar fired 34 employees in October 2025, due to public discussion and distribution of confidential information. The IWGB accused Rockstar of union busting, stating the employees were attempting to unionise with labour organisers.

The development team felt pressure after a decade of anticipation, though Rob Nelson, Rockstar North's head of development and co–studio head, noted internal pressure was greater; they sought to expand and improve upon their previous games, analysing them "with a critical eye" to recognise limitations from resources, technology, and time. The game has "a Bonnie and Clyde–type narrative", in contrast to previous series entries wherein romantic relationships were deprioritised, according to Rupert Humphries, Rockstar's senior vice-president of narrative. Nelson wanted characters to enable player self-expression while retaining their own distinct personalities and journeys. Characters were written to ensure the protagonists could experience all levels of Vice City's parties, based on Miami's hip-hop scene, from house parties and local bars to high-end clubs.
Miami and its surrounding areas were extensively researched for the game, and a dedicated research team was based in the city; Nelson said that "Florida and Miami have perhaps one of the most diverse and interesting populations in the world". The team organised field research trips, meeting with "anyone notorious or influential who'll take our calls", including law enforcement, club promoters, former criminals, and gun dealers. The first research trip to Miami took place in 2015.
The developers cross-referenced their stories with journalism and books to "get to the heart of which characters will bring the city ... to life", according to Jamie-Lee Lloyd, senior art director for characters, "while filtering them through the unique lens of GTA". The writers wanted to approach the city's culture with an open mind and avoid cynicism in character depictions, inserting what writer Michael Wiafe called "a sense of discovery" instead of repeated clichés. The team enjoyed Miami's music, particularly Miami bass and artists like Kodak Black and Sexyy Red.
A specific team at Rockstar's Los Angeles studio is primarily dedicated to working on NPCs, and the vehicle handling team consists of some racing drivers. The developers created additional pipelines and tools to expand the NPC population, with several teams collaborating to ensure their appearance, movement, and interactions make them feel alive. Rockstar engaged more than 50 street artists to design murals for the game, including for in-game locations like Stockyard, based on Miami's Wynwood neighbourhood. Stu Petri, vice-president of 2D/UI design, wanted to "build a vibrant, believable culture", ensuring the in-game brands served a purpose beyond simple jokes to "reflect the aspirations, aesthetics, and lifestyles" of the population. Rockstar worked with Miami-based stylist Jillian Carr from 2023 to design a "fashion ecosystem", imitating Miami's nuanced and developing fashion trends. She noted that "Vice City is built around vanity", reflected in the tourism, celebrities, and social media.
Grand Theft Auto VI puts increased focus on realism and immersion in its gameplay systems compared to previous Grand Theft Auto titles, incorporating gameplay elements originally developed for Red Dead Redemption 2. Rockstar sought increased realism where it can help player immersion while feeling that some forms of realism in gameplay could become inconvenient or tedious for the player. At points during gameplay systems development, Rockstar had to pull back on some realistic role-playing elements such as the player needing to buy groceries and restock the fridge in Jason and Lucia's safehouse. Rockstar said the experiment was not implemented into the game as it would have "complicated the mechanics" as they sought to strike a balance between realism and ease of play.
Grand Theft Auto VI is the first mainline Grand Theft Auto story written without the involvement of Dan Houser since Grand Theft Auto (1997), as Houser left Rockstar in 2020. The initial outline for Grand Theft Auto VI's narrative had taken shape by late 2019 when it was decided it would feature the criminal couple of Jason Duval and Lucia Caminos in a Bonnie and Clyde inspired story. Grand Theft Auto VI takes inspiration from Red Dead Redemption 2 in its story being structured around distinct chapters. Rockstar wanted to tell a deeper story than any previous Grand Theft Auto title in which they want players to form a stronger connection with protagonists Jason and Lucia like they did with Arthur Morgan. Like with how players shaped their own Arthur Morgan in Red Dead Redemption 2 through dialogue choices with NPCs, Rockstar wanted to continue their stories being character-lead. Jason and Lucia's safehouses across Leonida in Grand Theft Auto VI operate like Red Dead Redemption 2's interactable camps that provide an opportunity to build stronger character bonds. In developing the relationship between Jason and Lucia and the role it plays in the narrative, writer Elizabeth Gauvey-Kern said the studio "wanted both protagonists to be vulnerable, tough, flawed, right sometimes, wrong sometimes, able to learn from each other".
Like with previous games, Grand Theft Auto VI satirises contemporary American culture, but Rockstar avoided making crude jokes about marginalised groups in the way prior games did. In creating a satirical version of America in the 2020s, Rupert Humphries said the world "has to be more over the top, more insane, more in your face" than the real world it is based on. However, they wanted to be "careful" with what they satirise for fear that it could become dated fast given the length of the game's development period. Characters are designed to "feel somewhat timeless" in not using the most contemporary slang or referencing memes with a short shelf life.
Grand Theft Auto VI was built in the Rockstar Advanced Game Engine (RAGE), Rockstar's proprietary in-house engine, for ninth generation consoles. It is Rockstar's first game specifically built for ninth generation consoles after porting Grand Theft Auto V to PlayStation 5 and Xbox Series X|S in 2022. Rockstar similarly used the 2014 ports of Grand Theft Auto V to PlayStation 4 and Xbox One as a way to become familiar with the console hardware before entering full production on Red Dead Redemption 2. Development heads Phil Hooker and Aaron Garbut claimed that the technology developed for Grand Theft Auto VI would lay the groundwork for future game development, reducing the development time between future Rockstar titles.
Due to the scale of the game's world, Rockstar North co-studio head Rob Nelson described the projections for the number of NPCs required to populate Leonida and the workload needed to realise it as "horrifying". In order to help undertake such a workload, Rockstar Los Angeles was founded in 2023 as other Rockstar Games studios did not have the required production capabilities. Rockstar Los Angeles were solely dedicated to NPC development with the goal of making NPCs more realistic in their appearance and behaviours. NPCs are the most diverse of any Rockstar title, including physical variations in height and body size who can each have unique characteristics such as different types of freckles, moles, degrees of tanning, and tattoos. Nelson said that "we pushed interaction with NPCs as far as we could for Red Dead Redemption 2" but Grand Theft Auto VI takes it "much further". NPCs react more to player actions such as noticing the player eavesdropping on a conversation or nervously moving away upon seeing a masked Lucia drawing a gun before a store robbery. Rockstar had begun working on NPC reactivity with Red Dead Redemption 2 and was able to get it working on previous generation consoles due to its more sparsely populated world as opposed to a denser, modern setting. Rockstar avoided the use of procedural generation for creating NPCs in Grand Theft Auto VI, opting to handcraft NPCs who have their own personality traits determined by what district they are in, what they have seen, and how the player has behaved towards them. The density of NPCs and simulating their associated AI and animation in the open world heavily taxes the Zen 2 CPU cores in ninth generation consoles. Grand Theft Auto VI has over 600,000 unique NPC animations, up from 300,000 in Red Dead Redemption 2 and 55,000 in Grand Theft Auto V. The increased variety of NPCs such as different heights created additional animation work. The animation set for a 5'6" NPC would not line up if it was to be directly mapped onto a taller 6'2" NPC. Rather than creating duplicate animation sets for NPCs of different heights, Rockstar developed a system of retargeting animations on the fly between NPCs of different proportions as a way to save on memory usage on consoles.
Grand Theft Auto VI's weather system was re-engineered from Red Dead Redemption 2 in order to achieve what Owen Shepherd, Rockstar vice president of art for lighting and rendering, called a "much more localized and persistent" world that "achieve[s] a sense of scale we haven't felt before". Rockstar had previously implemented a volumetric clouds and fog system in Red Dead Redemption 2 while Grand Theft Auto VI brings more realistic cloud formations that dynamically move across the game world to emulate the variety of weather conditions in Florida and its tropical climate. Like Florida, the state of Leonida in Grand Theft Auto VI can receive seasonal hurricanes and tropical storms with dynamic cloud formations allowing for localised rain showers in certain areas of the world. During storms, visibility is reduced and winds become more prominent. After heavy rain spells, persistent puddles can form on the ground, rainwater can pour from rooftops and lamp posts and rainbows can be observed under the correct lighting conditions.
Grand Theft Auto VI features radio stations covering genres such as pop, country, hip-hop, African, Latin, classic rock, metal, and more. Radio stations like V-Rock, Flash FM, and Emotion 98.3 return from Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, along with '80s throwback station Vice City FM from Grand Theft Auto: Episodes from Liberty City. Similarly to both Grand Theft Auto IV and Grand Theft Auto V, Rockstar hired musicians to host shows on some of the in-game radio stations in Grand Theft Auto VI, including Lana Del Rey and Morgan Wallen, who host the country station Back Country Radio, Puerto Rican singers Bad Bunny and RaiNao, who host the Latin station Cocoteo FM, and Robyn and Alex Consani, who host the pop station Flash FM. In a first for the series, players can listen to on-demand podcasts outside of a vehicle through their in-game smartphone.
On 15 October, it was revealed that French electronic duo Justice will compose the game's original score.
Rockstar announced that the first trailer was set to premiere in December 2023 for the company's 25th anniversary. A low-quality version was leaked one day early on 4 December; Rockstar published the official version in response, revealing the title, protagonists, setting, release window, and consoles. The trailer broke some YouTube records within the first day, and surpassed the lifetime viewership of Grand Theft Auto V's 2011 reveal trailer within two days, with 101 million views. The trailer drew several fan-created recreations, and its featured song, Tom Petty's "Love Is a Long Road", increased in popularity.
A second trailer was released on 6 May 2025, alongside a website update with 70 screenshots and several character and location descriptions. The trailer, recorded on the PlayStation 5, features the Pointer Sisters' song "Hot Together", Wang Chung's "Everybody Have Fun Tonight", "Child Support" by Zenglen, and Tammy Wynette's "Talkin' to Myself Again". It received a record 475 million views across all platforms within 24 hours, and won Best Game Trailer at the Golden Joystick Awards in 2025.
Rockstar unveiled the cover art and special editions on 18 June 2026: the Ultimate Edition grants additional in-game clothing, hairstyles, locations, missions, tattoos, vehicles, and weapons, while preorders receive the Vintage Vice City Pack, featuring items inspired by Grand Theft Auto: Vice City (2002) and its protagonist, Tommy Vercetti. Whilst this content would be locked behind the Ultimate Edition, Rockstar confirmed to Kinda Funny that there would be no microtransactions in either version of the game at launch. Additionally, Rockstar also confirmed that there is no generative AI in the game. Physical versions, containing download codes in lieu of discs to prevent leaks and reselling, are set to be available in shops on 12 November, allowing pre-loading a week before the game unlocks. Players and journalists criticised content locked behind special editions and the lack of discs because of ownership restrictions and some retailers refused to stock the game. Preorders opened on 25 June; Take-Two called sales "unprecedented and astonishing", with most opting for the Ultimate Edition.
Preorders initiated the game's marketing campaign, for which Rockstar partnered with several social media platforms and companies such as Netflix and PlayStation. Dazed ran a Grand Theft Auto VI cover story for its September issue, published online on 26 August. An "extended look" at the game premiered on Netflix on 27 August, several hours before its YouTube release, followed by previews from content creators; Netflix approached Rockstar with the idea, wanting to pursue popular cultural moments, and journalists noted the partnership signalled that the game is "a major entertainment tentpole". Netflix and Twitch servers experienced technical issues upon the premiere, due to a huge viewership demand and traffic. On 3 September, two limited edition themed DualSense controllers in black and white were announced with a release alongside the game. On 17 September 2026, Rockstar announced Grand Theft Auto VI: The Album, a soundtrack album for the game featuring 34 original songs. The following Thursday, Rockstar announced the Grand Theft Auto VI: The Goodtime State – Vice City Collection, a collection of accessories and merchandise related to the game, such as a map of Leonida and a crossbody bag; they note on the site that the video game is sold separately.
Rockstar released a pre-launch trailer on October 15. The song "Flower in a Hurricane" by Justice featuring Tame Impala, SZA, and King Gizzard & The Lizard Wizard was used in the trailer.
As Grand Theft Auto VI's Vice City setting is a fictionalised version of Miami, Rockstar wanted to use the real city as a marketing tool for the game. Miami-Dade County approached Rockstar with a pitch for the marketing campaign to take over various parts of Miami. The marketing campaign was approved by the Miami-Dade County Commission in September, though some local Miami elected officials objected to the campaign such as suggesting the game promotes a culture of violence. County Commissioner René García expressed feeling "really uncomfortable" with the city collaborating with a "game that's depicting Miami like a crime haven" or could be glorifying the city's history of crime.
Starting from 1 October, the roof of the Kaseya Center was lit up with signage reading "Welcome to Vice City" that cost $975,000. In mid-October, wrapped cars based on the fictional vehicles of the Grand Theft Auto series with Leonida license plates were spotted on Miami streets, a Vice City blimp was seen in the skies, and Vice City-branded beach chairs and umbrellas were distributed on Miami Beach. Rockstar would later collaborate with NBA team Miami Heat for A Night in Vice City, a one night event where the Heat will play as "Vice City" against the Milwaukee Bucks on 18 November, a day before the game's release. Additionally, marketing for the game will take over the team's uniform, stadium, and court, among others.
Details about Grand Theft Auto VI emerged from insider reports several years before its announcement, and the lack of official acknowledgement received media attention. Rockstar confirmed development was "well underway" on 4 February 2022. The game became highly anticipated, for which it won awards at the Game Awards and Golden Joystick Awards in both 2024 and 2025; scammers used the anticipation to promote malware and fraud through false promises of early access. A meme indicated bemusement that surprising events occurred "before GTA 6". Some publishers rescheduled games to avoid competition; Jason Schreier of Bloomberg News called it "a massive game of 4D chess playing out across the entire video game industry". Industry figures hoped the game would set new pricing trends, and analysts predicted record-breaking revenue.
The game is planned to be released for PlayStation 5 and Xbox Series X and Series S systems, with no Windows release scheduled as of October 2026. A former Rockstar producer said the studio typically develops for consoles first rather than personal computers because "it's always better to start with the constraints and then extend". In August 2026, Rockstar confirmed the game would run at 30 frames per second (FPS) on both consoles at launch, departing from the previous 60 FPS featured in Grand Theft Auto V for consoles.
The first trailer in December 2023 revealed a 2025 release window. Following March 2024 reports that the game was at risk of delay, Rockstar's parent company Take-Two Interactive said it remained on schedule for late 2025. Employees were doubtful due to the amount of remaining work, and in May 2025, the game was delayed to 26 May 2026. In November 2025, Rockstar delayed the game to 19 November 2026 due to additional polishing. Journalists noted the firings did not cause the delay but could impact deadlines; a Rockstar North employee said morale was "at rock bottom". In October 2026, industry sources reported that the game had a PC release date of Q1 2027.
In October 2026, it was estimated that 6.45 million preorders were made, garnering $630 million of revenue. 74% of preorders came from the PlayStation 5. It was reported that the game contributed to a 22% increase in PlayStation 5 console sales.
Rockstar Games and parent company Take-Two Interactive have not yet officially announced or dated the PC version
A user known as "teapotuberhacker" published 90 videos to the website GTAForums on 18 September 2022 showing 50 minutes of work-in-progress game footage. The hacker downloaded the files from Rockstar's internal Slack groups and threatened to publish source code, assets, and internal builds of Grand Theft Auto V and VI. Take-Two submitted takedowns of YouTube videos and forum threads showing the footage. Journalists described the event as one of the biggest leaks in video game history, called "a nightmare for Rockstar" by Schreier and "a PR disaster" by Jefferies Group analyst Andrew Uerkwitz. Several developers offered sympathies and shared work-in-progress footage of their games in solidarity. Rockstar lamented the manner in which the game was first demonstrated. Rockstar said in court that the incident cost the company $5 million and thousands of staff hours to recover and prompted increased cybersecurity measures.
A 17-year-old boy from Oxfordshire—identified as "teapotuberhacker" and a key member of the group Lapsus$—was arrested by the City of London Police on 22 September as part of an investigation supported by the National Cyber Crime Unit and American federal law enforcement. While on bail for hacking EE and Nvidia and under police protection at a Travelodge hotel, he breached Rockstar using a mobile phone, television, and Fire TV Stick, and threatened to release the source code in a Slack message to all Rockstar staff. Appearing before a youth court, he pleaded guilty to breaching bail conditions and not guilty to computer misuse.
In mid-2023, he stood trial at Southwark Crown Court for twelve offences, including six counts of computer misuse, three of blackmail, and two of fraud. He was deemed unfit to stand trial due to his autism; a jury determined he had committed the acts, and a judge placed him under an indefinite hospital order in December for being a high public risk as he was violent in custody and expressed intent to continue committing cybercrimes. He was moved to a prison in July 2026 to await a new trial in November.
The in-game map and several minutes of footage were leaked in August 2026 by an account known as "CyberLeek", who threatened to release more material unless plans were changed regarding special edition–only content and lack of discs. Journalists compared the demands to the Stop Killing Games movement, though some expressed concern that it was a cryptocurrency scam owing to a watermark on released video promoting their "$CYBERLEEK" meme coin. CyberLeek burned coins valued at more than US$1 million in response, claiming to raise money for a "secret project" to fight anti-consumerist publishing practices.
Some footage suggested CyberLeek had a playable build of the game, with voting via paid tokens determining which clips leaked next; at least sixteen videos were leaked over nine days by 26 August[update]. Some leaked footage raised concerns about a possible graphical downgrade from the first trailer. Take-Two filed subpoena requests with Discord, Microsoft, and X Corp. in the United States District Court for the Southern District of New York, seeking records to identify CyberLeek. Popular Grand Theft Auto streamer DarkViperAU's Discord server was among the few that were subpoenaed.
Rockstar publicly acknowledged the leaks on 26 August, calling them "heartbreaking for our team", and apologised for the delays in development and marketing. On 27 August, media reported that CyberLeek had withdrawn roughly $268,000 in transaction fees to four different crypto wallets hours ahead of the Netflix reveal, leading to a collapse in the value of the meme coin and speculation that the leaks had ended. In October, Cyberleek released further material, including gameplay videos depicting Jason and Lucia exploring the open world while nude. Nicole Carpenter of Aftermath noted the NPC's lack of reaction to Jason's nudity in one of the videos, and surmised that Cyberleek was likely utilizing a debug mode to create the videos rather than taking advantage of an intended feature.
In January 2025, a Reddit user posted a photograph and two videos of a PlayStation 5 development kit running the game, taken at Rockstar San Diego in mid-2021. After the post was deleted, Polygon's Ian Walker wrote that it revealed no new information and called it the "worst leak of all time". The leaks were referenced in the opening of the second trailer in May, wherein Jason is "just fixing some leaks". In November, some development footage appeared in a former Rockstar animator's showreel.
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2024 | Golden Joystick Awards | Most Wanted Game | Won | |
| The Game Awards 2024 | Most Anticipated Game | Won | ||
| 2025 | Golden Joystick Awards | Best Game Trailer | Won | |
| Most Wanted Game | Won | |||
| The Game Awards 2025 | Most Anticipated Game | Won |