Grand Theft Auto VI

Grand Theft Auto VI
Video game cover art featuring a collage of various characters and scenarios
DeveloperRockstar Games
PublisherRockstar Games
ProducerRob Nelson
ArtistAaron Garbut
Writers
  • Rupert Humphries
  • Michael Wiafe
ComposerJustice
SeriesGrand Theft Auto
EngineRAGE
Platforms
Release19 November 2026
GenreAction-adventure
ModeSingle-player

Grand Theft Auto VI is an upcoming action-adventure game developed and published by Rockstar Games. It is due to be the eighth main entry in the Grand Theft Auto series, following 2013's Grand Theft Auto V, and the sixteenth entry overall. Set within the fictional US state of Leonida, based on Florida, the story follows the criminal duo of Jason Duval and Lucia Caminos. Players will be able to freely roam Leonida's open world, which features the Miami-inspired Vice City.

Early development began after Red Dead Redemption 2's release in 2018, following years of preliminary work, and principal production began in 2020. Rockstar's global development teams more than doubled since Red Dead Redemption 2. Miami and its surrounding areas were extensively researched for the game's world, which parodies 2020s American culture. The protagonists' dynamic is inspired by Bonnie and Clyde, and the non-player characters (NPCs) were written to ensure players experience different areas of Vice City.

Following years of speculation and anticipation, Rockstar confirmed in February 2022 that the game was in development. That September, footage from unfinished versions was leaked in what journalists described as one of the most prominent leaks in the history of the video game industry. Grand Theft Auto VI was formally revealed in December 2023. Following two delays and further leaks, it is scheduled to be released on 19 November 2026 for the PlayStation 5 and Xbox Series X/S.

Gameplay

Gameplay screenshot of the player as Jason Duval shooting at an enemy

Grand Theft Auto VI is a single-player, action-adventure game set within an open world that can be played from a third-person view as Jason Duval or Lucia Caminos. Players can choose to fight non-player characters (NPCs), steal vehicles, rob establishments or get into high-speed chases with police officers. When roaming freely, players have several options for activities such as skydiving, wrestling, basketball, exercising, and scuba diving.

Throughout the game, players will be able to gain or lose weight as both Jason and Lucia, and if the player stays awake as either character for days on end, it will become visible on their faces. The game will have a "Criminal Profile" rating system that tracks each player character's reputation based on their actions, similar to the honour system previously used in Red Dead Redemption 2 (2018). Rockstar has stated this system is not meant to portray Lucia and Jason as "do-gooders", but will track whether each character keeps their crimes professional or commits unnecessary violence with in-game consequences that reflect their reputation.

In free roam, as Jason or Lucia, players can choose to split the two up to go and do their own activities independently or stay, hang out and do activities together. Their relationship will depend on the player's actions and, according to Rockstar, will be optional. Grand Theft Auto VI will feature a fully integrated social media app called Snapmatic, returning from Grand Theft Auto V. The app is meant to parody 2020s social media trends and apps such as TikTok and Instagram. Players will have the option to customize the appearance of Jason and Lucia, such as changing their hair, clothes and accessories.

Setting and characters

Skyline of in-game Vice City, featuring several tall buildings in the background and a small island amidst a large body of water in the foreground
Grand Theft Auto VI is primarily set in Vice City, a fictionalised version of Miami.

Grand Theft Auto VI is set within the fictional US state of Leonida, based on Florida; its map is reported to be three times larger than the playable area of Red Dead Redemption 2. The map includes Vice City, Grassrivers, and the Leonida Keys (inspired by Miami, the Everglades, and the Florida Keys, respectively). Additional locations include Ambrosia, Mount Kalaga National Park, and Port Gellhorn. The game world parodies 2020s American culture, with satirical depictions of social media and influencer culture, law enforcement tactics and technology like police body cameras, and references to Internet memes such as Florida Man.

The story follows a criminal couple: Jason Duval, who worked for local drug runners in the Leonida Keys after serving in the Army; and Lucia Caminos, the series' first non-optional female protagonist, who was imprisoned at Leonida Penitentiary after fighting for her family from Liberty City. Following a failed bank heist, the duo encounters a state-wide conspiracy and are forced to protect each other.

Other characters include: Cal Hampton, Jason's paranoid friend; Boobie Ike, who runs a business empire in Vice City; Dre'Quan Priest, owner of the record label Only Raw Records with Boobie; Bae-Luxe and Roxy, a musical duo signed to Only Raw under the name Real Dimez; Raul Bautista, a seasoned bank robber; and Brian Heder (Stephen Root), a long-time drug runner in the Keys and Jason's landlord.

Development

Rockstar Games began preliminary work on Grand Theft Auto VI in 2014 after its predecessor, Grand Theft Auto V, was released, with early development starting in late 2018 following Red Dead Redemption 2. Principal production began in 2020, code-named Project Americas. Pre-production on Project Americas began in 2015 with Rockstar initially hoping it would be co-developed alongside Red Dead Redemption 2 whose development was being helmed by Rockstar San Diego. However, as ambition grew for Red Dead Redemption 2, Rockstar pooled all of its studios together to solely focus on the title while development on Grand Theft Auto VI was delayed. Rockstar's worldwide development teams more than doubled since Red Dead Redemption 2's release. When Red Dead Redemption 2 released in 2018, Rockstar had 2,441 employees which grew to 4,711 across 12 offices during the development of Grand Theft Auto VI. Rockstar wanted to avoid their standard crunch practices that had become prevalent during production on Red Dead Redemption 2, offering staff paid time off if they had worked extra hours or additional pay.

Resources were reallocated from Red Dead Online and planned remasters in 2022 to prioritise development. Rumours and analysts suggested the budget surpassed US$1–2 billion, which would make it the most expensive game ever developed, though the figure remains unverified. Rockstar denied rumours that it cost over US$1.5 billion, though it would not disclose a specific figure. Rockstar requested employees cease remote work and return to offices from April 2024 "for productivity and security" as the release date neared. The Independent Workers' Union of Great Britain (IWGB) criticised Rockstar for contradicting promises to maintain flexible working conditions; employees were concerned that effects to health and morale could prompt resignations and crunch, especially as managers still maintained flexibility. To maintain secrecy and operational security, Rockstar North's office in Edinburgh had to install privacy film on its windows to avoid drones taking photographs through windows. Other measures taken include employees' personal laptops, tablets and phones being blocked from connecting to Rockstar systems, banning external storage devices like USB drives, and photography at work being forbidden.

Rockstar fired 34 employees in October 2025, due to public discussion and distribution of confidential information. The IWGB accused Rockstar of union busting, stating the employees were attempting to unionise with labour organisers.

Research and design

Miami skyline
Miami and its surrounding areas were extensively researched for the game.

The development team felt pressure after a decade of anticipation, though Rob Nelson, Rockstar North's head of development and co–studio head, noted internal pressure was greater; they sought to expand and improve upon their previous games, analysing them "with a critical eye" to recognise limitations from resources, technology, and time. The game has "a Bonnie and Clyde–type narrative", in contrast to previous series entries wherein romantic relationships were deprioritised, according to Rupert Humphries, Rockstar's senior vice-president of narrative. Nelson wanted characters to enable player self-expression while retaining their own distinct personalities and journeys. Characters were written to ensure the protagonists could experience all levels of Vice City's parties, based on Miami's hip-hop scene, from house parties and local bars to high-end clubs.

Miami and its surrounding areas were extensively researched for the game, and a dedicated research team was based in the city; Nelson said that "Florida and Miami have perhaps one of the most diverse and interesting populations in the world". The team organised field research trips, meeting with "anyone notorious or influential who'll take our calls", including law enforcement, club promoters, former criminals, and gun dealers. The first research trip to Miami took place in 2015.

The developers cross-referenced their stories with journalism and books to "get to the heart of which characters will bring the city ... to life", according to Jamie-Lee Lloyd, senior art director for characters, "while filtering them through the unique lens of GTA". The writers wanted to approach the city's culture with an open mind and avoid cynicism in character depictions, inserting what writer Michael Wiafe called "a sense of discovery" instead of repeated clichés. The team enjoyed Miami's music, particularly Miami bass and artists like Kodak Black and Sexyy Red.

A specific team at Rockstar's Los Angeles studio is primarily dedicated to working on NPCs, and the vehicle handling team consists of some racing drivers. The developers created additional pipelines and tools to expand the NPC population, with several teams collaborating to ensure their appearance, movement, and interactions make them feel alive. Rockstar engaged more than 50 street artists to design murals for the game, including for in-game locations like Stockyard, based on Miami's Wynwood neighbourhood. Stu Petri, vice-president of 2D/UI design, wanted to "build a vibrant, believable culture", ensuring the in-game brands served a purpose beyond simple jokes to "reflect the aspirations, aesthetics, and lifestyles" of the population. Rockstar worked with Miami-based stylist Jillian Carr from 2023 to design a "fashion ecosystem", imitating Miami's nuanced and developing fashion trends. She noted that "Vice City is built around vanity", reflected in the tourism, celebrities, and social media.

Gameplay

Grand Theft Auto VI puts increased focus on realism and immersion in its gameplay systems compared to previous Grand Theft Auto titles, incorporating gameplay elements originally developed for Red Dead Redemption 2. Rockstar sought increased realism where it can help player immersion while feeling that some forms of realism in gameplay could become inconvenient or tedious for the player. At points during gameplay systems development, Rockstar had to pull back on some realistic role-playing elements such as the player needing to buy groceries and restock the fridge in Jason and Lucia's safehouse. Rockstar said the experiment was not implemented into the game as it would have "complicated the mechanics" as they sought to strike a balance between realism and ease of play.

Narrative

Grand Theft Auto VI is the first mainline Grand Theft Auto story written without the involvement of Dan Houser since Grand Theft Auto (1997), as Houser left Rockstar in 2020. The initial outline for Grand Theft Auto VI's narrative had taken shape by late 2019 when it was decided it would feature the criminal couple of Jason Duval and Lucia Caminos in a Bonnie and Clyde inspired story. Grand Theft Auto VI takes inspiration from Red Dead Redemption 2 in its story being structured around distinct chapters. Rockstar wanted to tell a deeper story than any previous Grand Theft Auto title in which they want players to form a stronger connection with protagonists Jason and Lucia like they did with Arthur Morgan. Like with how players shaped their own Arthur Morgan in Red Dead Redemption 2 through dialogue choices with NPCs, Rockstar wanted to continue their stories being character-lead. Jason and Lucia's safehouses across Leonida in Grand Theft Auto VI operate like Red Dead Redemption 2's interactable camps that provide an opportunity to build stronger character bonds. In developing the relationship between Jason and Lucia and the role it plays in the narrative, writer Elizabeth Gauvey-Kern said the studio "wanted both protagonists to be vulnerable, tough, flawed, right sometimes, wrong sometimes, able to learn from each other".

Like with previous games, Grand Theft Auto VI satirises contemporary American culture, but Rockstar avoided making crude jokes about marginalised groups in the way prior games did. In creating a satirical version of America in the 2020s, Rupert Humphries said the world "has to be more over the top, more insane, more in your face" than the real world it is based on. However, they wanted to be "careful" with what they satirise for fear that it could become dated fast given the length of the game's development period. Characters are designed to "feel somewhat timeless" in not using the most contemporary slang or referencing memes with a short shelf life.

Technology

Grand Theft Auto VI was built in the Rockstar Advanced Game Engine (RAGE), Rockstar's proprietary in-house engine, for ninth generation consoles. It is Rockstar's first game specifically built for ninth generation consoles after porting Grand Theft Auto V to PlayStation 5 and Xbox Series X|S in 2022. Rockstar similarly used the 2014 ports of Grand Theft Auto V to PlayStation 4 and Xbox One as a way to become familiar with the console hardware before entering full production on Red Dead Redemption 2. Development heads Phil Hooker and Aaron Garbut claimed that the technology developed for Grand Theft Auto VI would lay the groundwork for future game development, reducing the development time between future Rockstar titles.

Due to the scale of the game's world, Rockstar North co-studio head Rob Nelson described the projections for the number of NPCs required to populate Leonida and the workload needed to realise it as "horrifying". In order to help undertake such a workload, Rockstar Los Angeles was founded in 2023 as other Rockstar Games studios did not have the required production capabilities. Rockstar Los Angeles were solely dedicated to NPC development with the goal of making NPCs more realistic in their appearance and behaviours. NPCs are the most diverse of any Rockstar title, including physical variations in height and body size who can each have unique characteristics such as different types of freckles, moles, degrees of tanning, and tattoos. Nelson said that "we pushed interaction with NPCs as far as we could for Red Dead Redemption 2" but Grand Theft Auto VI takes it "much further". NPCs react more to player actions such as noticing the player eavesdropping on a conversation or nervously moving away upon seeing a masked Lucia drawing a gun before a store robbery. Rockstar had begun working on NPC reactivity with Red Dead Redemption 2 and was able to get it working on previous generation consoles due to its more sparsely populated world as opposed to a denser, modern setting. Rockstar avoided the use of procedural generation for creating NPCs in Grand Theft Auto VI, opting to handcraft NPCs who have their own personality traits determined by what district they are in, what they have seen, and how the player has behaved towards them. The density of NPCs and simulating their associated AI and animation in the open world heavily taxes the Zen 2 CPU cores in ninth generation consoles. Grand Theft Auto VI has over 600,000 unique NPC animations, up from 300,000 in Red Dead Redemption 2 and 55,000 in Grand Theft Auto V. The increased variety of NPCs such as different heights created additional animation work. The animation set for a 5'6" NPC would not line up if it was to be directly mapped onto a taller 6'2" NPC. Rather than creating duplicate animation sets for NPCs of different heights, Rockstar developed a system of retargeting animations on the fly between NPCs of different proportions as a way to save on memory usage on consoles.

Grand Theft Auto VI's weather system was re-engineered from Red Dead Redemption 2 in order to achieve what Owen Shepherd, Rockstar vice president of art for lighting and rendering, called a "much more localized and persistent" world that "achieve[s] a sense of scale we haven't felt before". Rockstar had previously implemented a volumetric clouds and fog system in Red Dead Redemption 2 while Grand Theft Auto VI brings more realistic cloud formations that dynamically move across the game world to emulate the variety of weather conditions in Florida and its tropical climate. Like Florida, the state of Leonida in Grand Theft Auto VI can receive seasonal hurricanes and tropical storms with dynamic cloud formations allowing for localised rain showers in certain areas of the world. During storms, visibility is reduced and winds become more prominent. After heavy rain spells, persistent puddles can form on the ground, rainwater can pour from rooftops and lamp posts and rainbows can be observed under the correct lighting conditions.

Music

Grand Theft Auto VI features radio stations covering genres such as pop, country, hip-hop, African, Latin, classic rock, metal, and more. Radio stations like V-Rock, Flash FM, and Emotion 98.3 return from Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, along with '80s throwback station Vice City FM from Grand Theft Auto: Episodes from Liberty City. Similarly to both Grand Theft Auto IV and Grand Theft Auto V, Rockstar hired musicians to host shows on some of the in-game radio stations in Grand Theft Auto VI, including Lana Del Rey and Morgan Wallen, who host the country station Back Country Radio, Puerto Rican singers Bad Bunny and RaiNao, who host the Latin station Cocoteo FM, and Robyn and Alex Consani, who host the pop station Flash FM. In a first for the series, players can listen to on-demand podcasts outside of a vehicle through their in-game smartphone.

On 15 October, it was revealed that French electronic duo Justice will compose the game's original score.

Promotion

Rockstar announced that the first trailer was set to premiere in December 2023 for the company's 25th anniversary. A low-quality version was leaked one day early on 4 December; Rockstar published the official version in response, revealing the title, protagonists, setting, release window, and consoles. The trailer broke some YouTube records within the first day, and surpassed the lifetime viewership of Grand Theft Auto V's 2011 reveal trailer within two days, with 101 million views. The trailer drew several fan-created recreations, and its featured song, Tom Petty's "Love Is a Long Road", increased in popularity.

A second trailer was released on 6 May 2025, alongside a website update with 70 screenshots and several character and location descriptions. The trailer, recorded on the PlayStation 5, features the Pointer Sisters' song "Hot Together", Wang Chung's "Everybody Have Fun Tonight", "Child Support" by Zenglen [fr; ht], and Tammy Wynette's "Talkin' to Myself Again". It received a record 475 million views across all platforms within 24 hours, and won Best Game Trailer at the Golden Joystick Awards in 2025.

Rockstar unveiled the cover art and special editions on 18 June 2026: the Ultimate Edition grants additional in-game clothing, hairstyles, locations, missions, tattoos, vehicles, and weapons, while preorders receive the Vintage Vice City Pack, featuring items inspired by Grand Theft Auto: Vice City (2002) and its protagonist, Tommy Vercetti. Whilst this content would be locked behind the Ultimate Edition, Rockstar confirmed to Kinda Funny that there would be no microtransactions in either version of the game at launch. Additionally, Rockstar also confirmed that there is no generative AI in the game. Physical versions, containing download codes in lieu of discs to prevent leaks and reselling, are set to be available in shops on 12 November, allowing pre-loading a week before the game unlocks. Players and journalists criticised content locked behind special editions and the lack of discs because of ownership restrictions and some retailers refused to stock the game. Preorders opened on 25 June; Take-Two called sales "unprecedented and astonishing", with most opting for the Ultimate Edition.

Preorders initiated the game's marketing campaign, for which Rockstar partnered with several social media platforms and companies such as Netflix and PlayStation. Dazed ran a Grand Theft Auto VI cover story for its September issue, published online on 26 August. An "extended look" at the game premiered on Netflix on 27 August, several hours before its YouTube release, followed by previews from content creators; Netflix approached Rockstar with the idea, wanting to pursue popular cultural moments, and journalists noted the partnership signalled that the game is "a major entertainment tentpole". Netflix and Twitch servers experienced technical issues upon the premiere, due to a huge viewership demand and traffic. On 3 September, two limited edition themed DualSense controllers in black and white were announced with a release alongside the game. On 17 September 2026, Rockstar announced Grand Theft Auto VI: The Album, a soundtrack album for the game featuring 34 original songs. The following Thursday, Rockstar announced the Grand Theft Auto VI: The Goodtime State – Vice City Collection, a collection of accessories and merchandise related to the game, such as a map of Leonida and a crossbody bag; they note on the site that the video game is sold separately.

Rockstar released a pre-launch trailer on October 15. The song "Flower in a Hurricane" by Justice featuring Tame Impala, SZA, and King Gizzard & The Lizard Wizard was used in the trailer.

Miami marketing campaign

As Grand Theft Auto VI's Vice City setting is a fictionalised version of Miami, Rockstar wanted to use the real city as a marketing tool for the game. Miami-Dade County approached Rockstar with a pitch for the marketing campaign to take over various parts of Miami. The marketing campaign was approved by the Miami-Dade County Commission in September, though some local Miami elected officials objected to the campaign such as suggesting the game promotes a culture of violence. County Commissioner René García expressed feeling "really uncomfortable" with the city collaborating with a "game that's depicting Miami like a crime haven" or could be glorifying the city's history of crime.

Starting from 1 October, the roof of the Kaseya Center was lit up with signage reading "Welcome to Vice City" that cost $975,000. In mid-October, wrapped cars based on the fictional vehicles of the Grand Theft Auto series with Leonida license plates were spotted on Miami streets, a Vice City blimp was seen in the skies, and Vice City-branded beach chairs and umbrellas were distributed on Miami Beach. Rockstar would later collaborate with NBA team Miami Heat for A Night in Vice City, a one night event where the Heat will play as "Vice City" against the Milwaukee Bucks on 18 November, a day before the game's release. Additionally, marketing for the game will take over the team's uniform, stadium, and court, among others.

Release

Details about Grand Theft Auto VI emerged from insider reports several years before its announcement, and the lack of official acknowledgement received media attention. Rockstar confirmed development was "well underway" on 4 February 2022. The game became highly anticipated, for which it won awards at the Game Awards and Golden Joystick Awards in both 2024 and 2025; scammers used the anticipation to promote malware and fraud through false promises of early access. A meme indicated bemusement that surprising events occurred "before GTA 6". Some publishers rescheduled games to avoid competition; Jason Schreier of Bloomberg News called it "a massive game of 4D chess playing out across the entire video game industry". Industry figures hoped the game would set new pricing trends, and analysts predicted record-breaking revenue.

The game is planned to be released for PlayStation 5 and Xbox Series X and Series S systems, with no Windows release scheduled as of October 2026. A former Rockstar producer said the studio typically develops for consoles first rather than personal computers because "it's always better to start with the constraints and then extend". In August 2026, Rockstar confirmed the game would run at 30 frames per second (FPS) on both consoles at launch, departing from the previous 60 FPS featured in Grand Theft Auto V for consoles.

The first trailer in December 2023 revealed a 2025 release window. Following March 2024 reports that the game was at risk of delay, Rockstar's parent company Take-Two Interactive said it remained on schedule for late 2025. Employees were doubtful due to the amount of remaining work, and in May 2025, the game was delayed to 26 May 2026. In November 2025, Rockstar delayed the game to 19 November 2026 due to additional polishing. Journalists noted the firings did not cause the delay but could impact deadlines; a Rockstar North employee said morale was "at rock bottom". In October 2026, industry sources reported that the game had a PC release date of Q1 2027.

In October 2026, it was estimated that 6.45 million preorders were made, garnering $630 million of revenue. 74% of preorders came from the PlayStation 5. It was reported that the game contributed to a 22% increase in PlayStation 5 console sales.

PC Release

Rockstar Games and parent company Take-Two Interactive have not yet officially announced or dated the PC version

Leaks

2022: "teapotuberhacker"

A user known as "teapotuberhacker" published 90 videos to the website GTAForums on 18 September 2022 showing 50 minutes of work-in-progress game footage. The hacker downloaded the files from Rockstar's internal Slack groups and threatened to publish source code, assets, and internal builds of Grand Theft Auto V and VI. Take-Two submitted takedowns of YouTube videos and forum threads showing the footage. Journalists described the event as one of the biggest leaks in video game history, called "a nightmare for Rockstar" by Schreier and "a PR disaster" by Jefferies Group analyst Andrew Uerkwitz. Several developers offered sympathies and shared work-in-progress footage of their games in solidarity. Rockstar lamented the manner in which the game was first demonstrated. Rockstar said in court that the incident cost the company $5 million and thousands of staff hours to recover and prompted increased cybersecurity measures.

A 17-year-old boy from Oxfordshire—identified as "teapotuberhacker" and a key member of the group Lapsus$—was arrested by the City of London Police on 22 September as part of an investigation supported by the National Cyber Crime Unit and American federal law enforcement. While on bail for hacking EE and Nvidia and under police protection at a Travelodge hotel, he breached Rockstar using a mobile phone, television, and Fire TV Stick, and threatened to release the source code in a Slack message to all Rockstar staff. Appearing before a youth court, he pleaded guilty to breaching bail conditions and not guilty to computer misuse.

In mid-2023, he stood trial at Southwark Crown Court for twelve offences, including six counts of computer misuse, three of blackmail, and two of fraud. He was deemed unfit to stand trial due to his autism; a jury determined he had committed the acts, and a judge placed him under an indefinite hospital order in December for being a high public risk as he was violent in custody and expressed intent to continue committing cybercrimes. He was moved to a prison in July 2026 to await a new trial in November.

2026: "CyberLeek"

The in-game map and several minutes of footage were leaked in August 2026 by an account known as "CyberLeek", who threatened to release more material unless plans were changed regarding special edition–only content and lack of discs. Journalists compared the demands to the Stop Killing Games movement, though some expressed concern that it was a cryptocurrency scam owing to a watermark on released video promoting their "$CYBERLEEK" meme coin. CyberLeek burned coins valued at more than US$1 million in response, claiming to raise money for a "secret project" to fight anti-consumerist publishing practices.

Some footage suggested CyberLeek had a playable build of the game, with voting via paid tokens determining which clips leaked next; at least sixteen videos were leaked over nine days by 26 August. Some leaked footage raised concerns about a possible graphical downgrade from the first trailer. Take-Two filed subpoena requests with Discord, Microsoft, and X Corp. in the United States District Court for the Southern District of New York, seeking records to identify CyberLeek. Popular Grand Theft Auto streamer DarkViperAU's Discord server was among the few that were subpoenaed.

Rockstar publicly acknowledged the leaks on 26 August, calling them "heartbreaking for our team", and apologised for the delays in development and marketing. On 27 August, media reported that CyberLeek had withdrawn roughly $268,000 in transaction fees to four different crypto wallets hours ahead of the Netflix reveal, leading to a collapse in the value of the meme coin and speculation that the leaks had ended. In October, Cyberleek released further material, including gameplay videos depicting Jason and Lucia exploring the open world while nude. Nicole Carpenter of Aftermath noted the NPC's lack of reaction to Jason's nudity in one of the videos, and surmised that Cyberleek was likely utilizing a debug mode to create the videos rather than taking advantage of an intended feature.

Other leaks

In January 2025, a Reddit user posted a photograph and two videos of a PlayStation 5 development kit running the game, taken at Rockstar San Diego in mid-2021. After the post was deleted, Polygon's Ian Walker wrote that it revealed no new information and called it the "worst leak of all time". The leaks were referenced in the opening of the second trailer in May, wherein Jason is "just fixing some leaks". In November, some development footage appeared in a former Rockstar animator's showreel.

Accolades

Awards and nominations for Grand Theft Auto VI
Year Award Category Result Ref.
2024 Golden Joystick Awards Most Wanted Game Won
The Game Awards 2024 Most Anticipated Game Won
2025 Golden Joystick Awards Best Game Trailer Won
Most Wanted Game Won
The Game Awards 2025 Most Anticipated Game Won

Notes

  1. ↑ Vice City was previously featured in Grand Theft Auto (1997) and was the main setting of Grand Theft Auto: Vice City (2002) and Grand Theft Auto: Vice City Stories (2006).
  2. ↑ Several sources described Lucia as the series's first female protagonist; Grand Theft Auto (1997), the Game Boy Color version of Grand Theft Auto 2 (2000), and Grand Theft Auto Online (2013) featured optional female playable characters, the first two being avatars without unique dialogue from the male options and the third being mute.
  3. ↑ Planned remasters of Grand Theft Auto IV (2008) and Red Dead Redemption (2010) were paused due to the backlash received by Grand Theft Auto: The Trilogy – The Definitive Edition (2021).
  4. ↑ Thirty-one from Rockstar North and three from Rockstar Toronto
  5. ↑ Within five hours, the announcement surpassed two previous posts about the game to become Twitter's most-liked gaming-related post. This was later surpassed by Rockstar's post announcing the trailer's 5 December release date, with 1.8 million likes in 24 hours. Other developers imitated the announcement formatting to promote their own trailers.
  6. ↑ The first trailer broke the record for most first-day views on a non-music YouTube video within 12 hours, with 46 million. It had the third-most first-day views overall, with 93 million, and became the most-liked game trailer, with 8.9 million within 24 hours. It was the second-most-viewed game trailer by January 2024, with 168 million views, and the second-most-viewed trailer ever by November 2025, with 268 million.
  7. ↑ "Love Is a Long Road" saw a near-37,000% increase in Spotify streams, had almost 250,000 searches on Shazam, and ranked second on the worldwide iTunes chart after the trailer's release.
  8. ↑ "Hot Together" saw a 182,000% increase in Spotify streams after the trailer's release.
  9. ↑ This record surpassed Deadpool & Wolverine's 365 million views in 24 hours to become the biggest video launch. It was surpassed in March 2026 by Spider-Man: Brand New Day's first trailer, which received over 500 million views within 12 hours and 718.6 million within 24 hours.
  10. ↑ Take-Two did not share specific preorder figures. Newzoo estimated a record-breaking US$260 million in seven days and predicted the game would sell 37–51 million copies ($3.3–4.5 billion) in its first week.
  11. ↑ The digital intelligence firm Sensor Tower estimated that 89% of preorders were for the Ultimate Edition, far higher than the standard premium share of 50% for preorders and 10–20% overall.
  12. ↑ In 2018, The Know reported that the game would be set primarily in Vice City and partly in South America, and in 2021, Tom Henderson claimed its map could evolve akin to Fortnite. In 2020, Jason Schreier reported the game was "a moderately sized release" that would expand over time, and later said that it would feature two Bonnie and Clyde–inspired protagonists, including a Latina, and "a significant online mode" akin to Grand Theft Auto Online.
  13. ↑ To incentivise enlistment, a US Army unit in Georgia offered soldiers a pass to play the game upon release.
  14. ↑ Some industry figures hoped the game would cost more than the standard US$70 to prompt a wider trend, but analysts noted it could limit sales; it was ultimately priced at $79.99.
  15. ↑ Circana predicted the game would "rebound" the market with record consumer spending; Niko Partners estimated first-day sell-through exceeding US$1.2 billion and DFC Intelligence projected first-year earnings of $3.2 billion (40 million copies)—doubling Grand Theft Auto V's highest-grossing launch—including $1 billion in preorders.
  16. ↑ Based on posting behaviour and IP address data, GTAForums staff believed "teapotuberhacker" was an account run collaboratively by two people: "Teapot", the original leaker; and "Lily", who offered to sell Grand Theft Auto V's source code in exchange for Ethereum but was not believed to be in possession of any hacked materials.
  17. ↑ Uber, breached by the same hacker the prior week, coordinated with the Federal Bureau of Investigation and the United States Department of Justice regarding the incidents.
  18. ↑ Stop Killing Games released a statement condemning the leak as "unacceptable", illegal, and counterproductive, urging its supporters not to send money to CyberLeek.
  19. ↑ Attributed to multiple sources:

References

  1. ↑ Purslow, Matt; Cardy, Simon (27 August 2026). "We Saw GTA 6 at Rockstar HQ — Here Are 69 Gameplay Details You Haven't Seen". IGN. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  2. ↑ Zwiezen, Zack (27 August 2026). "Grand Theft Auto 6 Looks Incredible In Big Gameplay Reveal [Update: Now Available On YouTube]". Kotaku. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  3. ↑
  4. ↑ Weber, Rachel (27 August 2026). "We Saw More of GTA 6, and Rockstar's New Open World Feels Less Like a Game and More Like a Place". IGN. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  5. ↑ MacDonald, Keza; Stuart, Keith (27 August 2026). "Grand Theft Auto VI's long-overdue gameplay reveal – as it happened". the Guardian. ISSN 0261-3077. Retrieved 28 August 2026.
  6. ↑ Park, Morgan (27 August 2026). "The GTA 6 reveal has me wowed by Vice City and underwhelmed by Rockstar's same old missions". PC Gamer. Retrieved 28 August 2026.
  7. ↑ Wilde, Tyler (27 August 2026). "Grand Theft Auto 6 reveal live coverage: breaking down the Netflix 'extended look' event". PC Gamer. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  8. ↑ Purchese, Robert (27 August 2026). "GTA 6 officially has character weight and exercise systems, and even "multi-day benders" reportedly have a visible effect". Eurogamer. Retrieved 28 August 2026.
  9. ↑ Hernandez, Patricia (27 August 2026). "GTA 6's New Reputation System Changes Everything About Playing the Game". Polygon.com. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  10. ↑ Franzese, Tomas (27 August 2026). "GTA 6 Has A Red Dead 2 Honor-Style System Tracking How Violent You Are". GameSpot. Retrieved 28 August 2026.
  11. ↑ Wilde, Tyler; Colp, Tyler; Park, Morgan (26 August 2026). "New GTA 6 character swapping details revealed: Jason and Lucia can 'play as a couple, or go off and cause chaos independently'". PC Gamer. Retrieved 28 August 2026.
  12. ↑ Richardson, Tom (27 August 2026). "GTA 6 extended look: What we know after Netflix preview". BBC. Archived from the original on 28 August 2026. Retrieved 28 August 2026.
  13. ↑ Weber, Rachel (27 August 2026). "GTA 6's Love Story Matters Less Than Rockstar's Trailers Make It Seem". IGN. Archived from the original on 27 August 2026. Retrieved 28 August 2026.
  14. ↑ Ferreira, Kyle (27 August 2026). "All the Confirmed GTA 6 Features Prior to the Extended Look on Netflix". Prima Games. Retrieved 28 August 2026.
  15. ↑ "GTA VI extended gameplay footage revealed after Netflix crashed due to high demand". The Independent. 27 August 2026. Archived from the original on 28 August 2026. Retrieved 28 August 2026.
  16. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Waite, Thom (26 August 2026). "GTAVI: An exclusive deep dive into the video game of the decade". Dazed. Archived from the original on 26 August 2026. Retrieved 27 August 2026.
  17. ↑ Park, Gene (27 August 2026). "Column | 'Grand Theft Auto VI' finally looks like the future". The Washington Post. ISSN 0190-8286. Retrieved 28 August 2026.
  18. 1 2
  19. ↑ Byrd, Christopher (27 August 2026). "Grand Theft Auto VI Has a New Trailer and Grand Ambitions". The New York Times. ISSN 0362-4331. Archived from the original on 28 August 2026. Retrieved 28 August 2026.
  20. ↑ MacDonald, Keza (19 September 2022). "Grand Theft Auto VI will have female playable character, leak confirms". The Guardian. Archived from the original on 20 September 2022. Retrieved 20 September 2022.
  21. ↑ Fillari, Alessandro (14 January 2021). "As GTA 6 Rumors Swirl, Let's Look Back At Grand Theft Auto's Protagonists". GameSpot. Red Ventures. Archived from the original on 14 January 2021. Retrieved 21 September 2022.
  22. ↑
  23. ↑
  24. ↑
  25. 1 2 3 Middler, Jordan (6 May 2025). "GTA 6's cast of characters revealed, including a conspiracy theorist and strip club gangster". Video Games Chronicle. 1981 Media. Archived from the original on 6 May 2025. Retrieved 7 May 2025.
  26. 1 2 Kennedy, Victoria (6 May 2025). "GTA 6's second trailer is here". Eurogamer. Gamer Network. Archived from the original on 6 May 2025. Retrieved 7 May 2025.
  27. ↑ Yin-Poole, Wesley (14 September 2026). "'You're Gonna See Me in It' — King of the Hill Voice Actor Confirms Role in GTA 6, First Major Cast Member to Do So". IGN. Archived from the original on 14 September 2026. Retrieved 14 September 2026.
  28. 1 2 Schreier, Jason (9 December 2024). "Grand Theft Auto VI Will Rule the Video Game Industry in 2025". Bloomberg News. Archived from the original on 9 December 2024. Retrieved 10 December 2024.
  29. 1 2 3 4 Schreier, Jason (27 July 2022). "Rockstar Games Cleaned Up Its Frat-Boy Culture—and Grand Theft Auto, Too". Bloomberg News. Archived from the original on 5 December 2022. Retrieved 19 September 2022.
  30. ↑ Yin-Poole, Wesley (15 May 2025). "GTA 6 Development Began 'In Earnest' in 2020 Following the 'Massive Success' of Red Dead Redemption 2, Take-Two Says". IGN. Ziff Davis. Archived from the original on 15 May 2025. Retrieved 16 May 2025.
  31. 1 2 3 4 5 6 Schreier, Jason (14 October 2026). "The Making of Grand Theft Auto VI". Bloomberg. Retrieved 14 October 2026.
  32. 1 2 Schreier, Jason (15 April 2020). "18 Months After Red Dead Redemption 2, Rockstar Has Made Big Cultural Changes". Kotaku. G/O Media. Archived from the original on 16 April 2020. Retrieved 19 September 2022.
  33. 1 2 Zwiezen, Zack (5 July 2022). "Red Dead Redemption, GTA IV Remasters Shelved After GTA Trilogy Debacle". Kotaku. G/O Media. Archived from the original on 5 July 2022. Retrieved 20 September 2022.
  34. ↑ Robinson, Andy (10 July 2022). "Rockstar says it 'understands GTA6 needs to exceed expectations'". Video Games Chronicle. 1981 Media. Archived from the original on 10 July 2022. Retrieved 19 September 2022.
  35. ↑
  36. ↑
  37. ↑ Yin-Poole, Wesley (14 October 2026). "Rockstar Pushes Back on Rumor GTA 6 Cost More Than $1.5 Billion to Make, but It's Still Probably the Most Expensive Video Game of All Time". IGN. Retrieved 16 October 2026.
  38. ↑
  39. ↑
  40. ↑ Kerr, Chris (1 July 2026). "Rockstar accused of ignoring pay inequity, mandating crunch, and weaponizing bonuses". Game Developer. Archived from the original on 1 July 2026. Retrieved 3 July 2026.
  41. 1 2 Yin-Poole, Wesley (11 September 2026). "GTA 6 Developer Rockstar Says It Was Forced to Put Privacy Films on Its Buildings After Drones Were Used to Snap Photos Through Office Windows". IGN. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  42. ↑ Bailey, Dustin (11 November 2025). "Union leader says fired GTA 6 devs weren't leaking Rockstar secrets, they were talking about working conditions on a private Discord: 'They should be legally protected to do that'". GamesRadar+. Future plc. Archived from the original on 12 November 2025. Retrieved 12 November 2025.
  43. ↑ McMahon, Liv; Vallance, Chris (7 November 2025). "Grand Theft Auto studio accused of 'union busting' after sacking workers". BBC News. Archived from the original on 12 November 2025. Retrieved 12 November 2025.
  44. 1 2
  45. ↑ Lewis, Catherine (5 October 2026). "GTA 6 boss says Rockstar has to "forego realism" for the sake of the players: "Realism can help greatly with immersion, but too much can feel tedious"". GamesRadar+. Retrieved 19 October 2026.
  46. ↑ Young, George (30 August 2026). "GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"". GamesRadar+. Retrieved 19 October 2026.
  47. ↑
  48. ↑ Stanton, Rich (29 September 2025). "Rockstar co-founder Dan Houser says he didn't write any of GTA 6: 'The world's probably had enough GTA from me'". PC Gamer. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  49. ↑ Maas, Jennifer (2 October 2026). "Dan Houser on Leaving 'GTA 6' Studio Rockstar Games, Starting an Absurd New Company and Why He Doesn't Play Open-World Games Anymore". Variety. Archived from the original on 13 October 2026. Retrieved 12 October 2026.
  50. ↑ Rowe, Willa (24 June 2026). "GTA 6 is taking a page out of Red Dead Redemption 2's book when it comes to story". Polygon. Archived from the original on 11 October 2026. Retrieved 12 October 2026.
  51. 1 2 3 Cardy, Simon (28 August 2026). "GTA 6 Has 'Big and Small Choices' in Its Story, As Rockstar Takes Red Dead Redemption 2's Player Agency to the Next Level". IGN. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  52. 1 2 Macgregor, Jody (4 October 2026). "GTA 6 won't be letting up on the satire: 'If you are going to put all this effort into creating a version of today's world, it has to be more over the top, more insane, more in your face'". PC Gamer. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  53. ↑ Middler, Jordan (27 July 2022). "GTA 6 'will take place in Miami and feature a female protagonist', it's claimed". Video Games Chronicle. 1981 Media. Archived from the original on 27 July 2022. Retrieved 19 September 2022.
  54. ↑ Cardy, Simon (27 August 2026). "'We Have To Be Careful' — Rockstar on GTA 6's Approach to Satire". IGN. Archived from the original on 4 September 2026. Retrieved 14 October 2026.
  55. ↑
  56. ↑ Parijat, Shubhankar (24 October 2018). "Red Dead Redemption 2's Tech Has Evolved Over GTA 5 "Beyond Recognition", Says Rockstar". GamingBolt. Archived from the original on 7 November 2021. Retrieved 14 October 2026.
  57. ↑ Croft, Liam (14 October 2026). "GTA 6 Tech Will Help Create the Next Rockstar Game, Won't Be Another 8-Year Wait". Push Square. Retrieved 14 October 2026.
  58. ↑ Randall, Harvey (14 October 2026). "GTA 6 was delayed partially because the amount of NPCs was 'horrifying' and required a dedicated studio full of writers to handle". PC Gamer. Retrieved 29 October 2026.
  59. ↑ Challies, Josh (14 October 2026). "Rockstar Opened LA Studio to Handle GTA 6's 'Horrifying' Scale". Insider Gaming. Retrieved 29 October 2026.
  60. ↑ McEvoy, Sophie (28 August 2026). "Rockstar formed a new LA-based team to develop more realistic NPCs for Grand Theft Auto 6". GamesIndustry.biz. Archived from the original on 13 October 2026. Retrieved 14 October 2026.
  61. ↑ Connor, Jak (20 September 2026). "Rockstar says GTA 6 has the most diverse NPC population of any of its games". TweakTown. Archived from the original on 25 September 2026. Retrieved 14 October 2026.
  62. ↑ Hernandez, Patricia (29 September 2026). "Rockstar officially reveals 3 big new GTA 6 gameplay details". Polygon. Archived from the original on 3 October 2026. Retrieved 14 October 2026.
  63. 1 2 3 Wood, Austin (27 August 2026). "Rockstar lead says GTA 6 takes NPC interactions "much further" than Red Dead Redemption 2, and its system is "returning and evolved"". GamesRadar+. Archived from the original on 30 August 2026. Retrieved 14 October 2026.
  64. ↑ Randall, Harvey (29 October 2026). "GTA 6's NPCs have about 600,000 animations, as well as personality traits that take 'demographic and professional' variables into account". PC Gamer. Retrieved 29 October 2026.
  65. ↑ Judd, William; Leadbetter, Richard; Mackenzie, Oliver (28 August 2026). "GTA 6: An Extended Look Analysis – "Perhaps the Most Impressive Showcase We've Ever Seen in Real-Time Rendering"". Digital Foundry. Archived from the original on 1 October 2026. Retrieved 14 October 2026.
  66. ↑ Colp, Tyler (27 August 2026). "GTA 6's hand-crafted NPCs have over 600,000 animations compared to only 55,000 animations in GTA 5". GamesRadar+. Archived from the original on 29 August 2026. Retrieved 14 October 2026.
  67. ↑ Cardy, Simon (27 August 2026). "'It's a Big Map, a Very Big Map' – GTA 6 Is Rockstar's Most Complex World Yet". IGN. Archived from the original on 10 September 2026. Retrieved 14 October 2026.
  68. ↑ Serin, Kaan (30 September 2026). "GTA 6 completely "re-engineered" Rockstar's weather systems to "achieve a sense of scale we haven't felt before," adding hurricanes, rainbows and heavy rain". Eurogamer. Archived from the original on 8 October 2026. Retrieved 15 October 2026.
  69. ↑ McGlynn, Anthony (30 September 2026). "GTA 6's weather is completely re-engineered from Red Dead Redemption 2, and it has hurricanes, rainbows, proper cloud formations and more". GamesRadar+. Archived from the original on 1 October 2026. Retrieved 15 October 2026.
  70. ↑ Thomas, Jacqueline (29 September 2026). "Rockstar Confirms GTA 6 Simulates Tropical Storms and Hurricanes". IGN. Archived from the original on 8 October 2026. Retrieved 15 October 2026.
  71. ↑ Stewart, Marcus (29 September 2026). "Exclusive: Grand Theft Auto VI Features Tropical Storms And Hurricanes". Game Informer. Archived from the original on 9 October 2026. Retrieved 15 October 2026.
  72. ↑ Zwiezen, Zack (8 October 2026). "Here's Every Song And Radio Station Confirmed (So Far) In GTA 6". Kotaku. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  73. ↑ Blistein, Jon (8 October 2026). "Bad Bunny, Lana Del Rey to Light Up the Leonida Airwaves as 'GTA VI' Radio Hosts". Rolling Stone. Archived from the original on 13 October 2026. Retrieved 12 October 2026.
  74. ↑ Fu, Eddie (8 October 2026). "Grand Theft Auto VI Radio Stations to Feature Bad Bunny, Robyn, and Lana Del Rey Alongside Her Husband". Consequence. Archived from the original on 10 October 2026. Retrieved 12 October 2026.
  75. ↑ Bonthuys, Darryn (8 October 2026). "GTA 6 Reveals 6 Radio Stations, Plus Podcasts You Can Listen To On Foot". GameSpot. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  76. 1 2 Scullion, Chris (15 October 2026). "Rockstar has revealed the official launch trailer for Grand Theft Auto 6". Video Games Chronicle. Archived from the original on 17 October 2026. Retrieved 16 October 2026.
  77. ↑ Koepp, Brent (15 October 2026). "GTA 6 Launch Trailer Released by Rockstar Games – Reveals Jason and Lucia's Story". Vice. Archived from the original on 16 October 2026. Retrieved 15 October 2026.
  78. ↑
  79. ↑
  80. ↑ Middler, Jordan (3 December 2023). "GTA 6's trailer tweet is now the most-liked gaming post ever". Video Games Chronicle. 1981 Media. Archived from the original on 3 December 2023. Retrieved 3 December 2023.
  81. ↑
  82. 1 2
  83. ↑
  84. ↑
  85. ↑
  86. ↑ Dinsdale, Ryan (17 January 2024). "GTA 6 Surpasses Minecraft to Become Second Most-Watched Video Game Trailer, Surprising Number 1 Still Out of Reach". IGN. Ziff Davis. Archived from the original on 17 January 2024. Retrieved 18 January 2024.
  87. ↑
  88. ↑ Middler, Jordan (6 December 2023). "GTA 6 trailer clears 101 million, surpassing lifetime GTA 5 trailer views". Video Games Chronicle. 1981 Media. Archived from the original on 6 December 2023. Retrieved 6 December 2023.
  89. ↑
  90. 1 2 Marsh, Calum (8 December 2023). "For Florida Vibes, Grand Theft Auto VI Turned to Tom Petty". The New York Times. Archived from the original on 8 December 2023. Retrieved 9 December 2023.
  91. ↑ Yin-Poole, Wesley (6 May 2025). "GTA 6: 70 Brand New Screenshots Reveal the Characters and Places of Leonida". IGN. Ziff Davis. Archived from the original on 6 May 2025. Retrieved 7 May 2025.
  92. ↑
  93. 1 2 3 Weprin, Alex (7 May 2025). "Grand Theft Auto VI Trailer Smashes Past 475 Million Views in First Day (Exclusive)". The Hollywood Reporter. Archived from the original on 7 May 2025. Retrieved 8 May 2025.
  94. ↑
  95. ↑ Garside, Megan (19 March 2026). "Spider-Man: Brand New Day dethrones GTA 6 by having the first trailer in history to surpass 500 million views in one day". GamesRadar+. Future plc. Archived from the original on 19 March 2026. Retrieved 19 March 2026.
  96. ↑ D'Allesandro, Anthony (19 March 2026). "Spider-Man: Brand New Day Most Watched Trailer Debut Ever With Near 719M Global Views, Beats Deadpool & Wolverine". Deadline Hollywood. Archived from the original on 20 March 2026. Retrieved 20 March 2026.
  97. 1 2
  98. ↑ Scullion, Chris (18 June 2026). "Grand Theft Auto 6 cover art revealed as Rockstar locks in November release date". Video Games Chronicle. 1981 Media. Archived from the original on 18 June 2026. Retrieved 18 June 2026.
  99. ↑
  100. ↑ Cripe, Michael (29 August 2026). "GTA 6 Will Have No Microtransactions or Generative AI at Launch, Rockstar Says". IGN. Archived from the original on 1 September 2026. Retrieved 3 September 2026.
  101. ↑
  102. ↑
  103. ↑
  104. ↑ Onder, Cade (24 June 2026). "Some Retailers Are Refusing to Sell GTA 6 Due to the Lack of a Disc". IGN. Ziff Davis. Archived from the original on 24 June 2026. Retrieved 25 June 2026.
  105. ↑ Maas, Jennifer (7 August 2026). "GTA 6 Pre-Orders Reach 'Unprecedented and Astonishing' Level in June Quarter, Take-Two Interactive CEO Says". Variety. Penske Media Corporation. Archived from the original on 7 August 2026. Retrieved 8 August 2026.
  106. ↑ Schreier, Jason (7 August 2026). "Why Take-Two Won't Share 'Unprecedented' Grand Theft Auto VI Pre-Order Numbers". Archived from the original on 8 August 2026. Retrieved 23 August 2026.
  107. ↑
  108. ↑ Randall, Harvey (11 August 2026). "GTA 6 might not technically be $100, but it's had its cake and ate it too as pre-orders are 'skewing more to the premium edition'". PC Gamer. Future plc. Archived from the original on 12 August 2026. Retrieved 14 August 2026.
  109. ↑ Packwood, Lewis (13 August 2026). "Sensor Tower: 89% of GTA6 preorders are for the $100 ultimate edition". GamesIndustry.biz. Archived from the original on 13 August 2026. Retrieved 14 August 2026.
  110. ↑
  111. ↑
  112. 1 2
  113. ↑ Scullion, Chris (6 August 2026). "An 'extended look' at GTA 6 is coming to Netflix later this month". Video Games Chronicle. 1981 Media. Archived from the original on 6 August 2026. Retrieved 6 August 2026.
  114. ↑ Koepp, Brent (26 August 2026). "GTA 6 Previews Confirmed to Release After Netflix Extended Look". Vice. Archived from the original on 27 August 2026. Retrieved 27 August 2026.
  115. ↑ Perry, Kevin (27 August 2026). "GTA VI extended gameplay footage revealed after Netflix crashed due to high demand". The Independent. Archived from the original on 28 August 2026. Retrieved 29 August 2026.
  116. ↑ Serin, Kaan (27 August 2026). "GTA 6's Netflix trailer premiere was so popular it temporarily crashed the streaming service". Eurogamer. Gamer Network. Archived from the original on 3 September 2026. Retrieved 29 August 2026.
  117. ↑ Tomatis, Isabelle (3 September 2026). "First look at the Grand Theft Auto VI Limited-Edition DualSense Wireless Controllers". PlayStation.Blog. Archived from the original on 2 October 2026. Retrieved 16 October 2026.
  118. ↑ Phillips, Tom (17 September 2026). "GTA 6 Soundtrack Gets Physical CD and Vinyl Release, Rockstar Confirms". IGN. Archived from the original on 17 September 2026. Retrieved 17 September 2026.
  119. ↑ Onder, Cade (24 September 2026). "GTA 6 Is Getting a $400 Collector's Set Filled With Tons of Merch, but No Game". IGN. Archived from the original on 24 September 2026. Retrieved 24 September 2026.
  120. ↑ Koepp, Brent (24 September 2026). "GTA 6 Collector's Edition Revealed – Price, Items and Pre-Order Details". Vice. Archived from the original on 24 September 2026. Retrieved 24 September 2026.
  121. ↑ Shutler, Ali (24 September 2026). "'Grand Theft Auto 6' is getting a £350 collector's edition". NME. Archived from the original on 24 September 2026. Retrieved 24 September 2026.
  122. ↑
  123. ↑ Ryan, Valerie (16 September 2026). "Miami commissioners approve GTA 6 marketing proposal ahead of game's release". NBC Miami. Archived from the original on 20 September 2026. Retrieved 15 October 2026.
  124. ↑ Onder, Cade (27 August 2026). "Rockstar's Multi-Million Dollar Miami Takeover Continues to Expand Ahead of GTA 6 Launch, Despite Protests from Some Officials". IGN. Retrieved 15 October 2026.
  125. ↑ McKeand, Kirk (1 October 2026). "GTA 6 Lights Up the Kaseya Center in Miami". IGN. Archived from the original on 1 October 2026. Retrieved 2 October 2026.
  126. ↑ Onder, Cade (22 September 2025). "Grand Theft Auto 6's Miami Takeover Begins as Rockstar Spends Nearly $1 Million on 'Welcome to Vice City' Signage". IGN. Archived from the original on 29 September 2026. Retrieved 15 October 2026.
  127. ↑ Makuch, Eddie (16 October 2026). "GTA 6 Is Taking Over Miami Amid Pushback From Officials: "We're Depicting Miami Like A Murder Capital"". GameSpot. Retrieved 16 October 2026.
  128. ↑ Zwiezen, Zack (2 October 2026). "GTA 6 Marketing Ramps Up As Miami Heat Announce Vice City Night That Sounds Very Expensive". Kotaku. Archived from the original on 2 October 2026. Retrieved 2 October 2026.
  129. ↑ "Miami Heat and Rockstar Games® Bring a Night in Vice City to Kaseya Center". Miami Heat. 2 October 2026. Retrieved 2 October 2026.
  130. ↑ Martin, Matt (6 March 2018). "GTA 6 set in Vice City and South America, features first female lead character, releases in 2022 – rumour". VG247. Archived from the original on 2 September 2021. Retrieved 19 September 2022.
  131. ↑
  132. ↑
  133. ↑ Skrebels, Joe (4 February 2022). "GTA 6 Confirmed: Rockstar Finally Says It's in Development". IGN. Ziff Davis. Archived from the original on 4 February 2022. Retrieved 5 February 2022.
  134. ↑
  135. ↑ Watson, Eleanor; Jacobs, Jennifer; LaPorta, James (19 August 2026). "Army unit offers 4-day pass to play Grand Theft Auto VI as reenlistment incentive". CBS News. Archived from the original on 19 August 2026. Retrieved 20 August 2026.
  136. ↑
  137. ↑
  138. ↑
  139. ↑
  140. ↑ Schreier, Jason (9 May 2025). "Grand Theft Auto VI Delay Impacts Every Game Company". Bloomberg News. Archived from the original on 10 May 2025. Retrieved 14 May 2025.
  141. ↑
  142. ↑
  143. ↑ Soni, Adita (24 June 2026). "Take-Two prices Grand Theft Auto VI at $79.99". Reuters. Archived from the original on 24 June 2026. Retrieved 24 June 2026.
  144. ↑
  145. ↑ Phillips, Tom (24 June 2026). "Has $80 GTA 6 Opened the Door to More Expensive Games? Analysts Respond". IGN. Ziff Davis. Archived from the original on 25 June 2026. Retrieved 25 June 2026.
  146. ↑
  147. ↑ Onder, Cade (17 July 2026). "GTA 6's Lack of a PC Port Isn't Out of Greed, According to a Former Rockstar Producer". IGN. Archived from the original on 1 September 2026. Retrieved 1 September 2026.
  148. ↑ Nasir, Hassam (29 August 2026). "Grand Theft Auto 6 will run at only 30 FPS on consoles at launch, no performance mode promised — even the souped-up PS5 Pro might not get 60 FPS support". Tom's Hardware. Archived from the original on 1 September 2026. Retrieved 1 September 2026.
  149. ↑ Thomas, Jacqueline (27 August 2026). "The Grand Theft Auto 6 Gameplay Just Makes Me Want a PC Version Even More". IGN. Archived from the original on 1 September 2026. Retrieved 1 September 2026.
  150. ↑
  151. ↑
  152. ↑ Middler, Jordan (2 May 2025). "Rockstar employees 'didn't believe 2025 Grand Theft Auto 6 release date'". Video Games Chronicle. 1981 Media. Archived from the original on 2 May 2025. Retrieved 8 May 2025.
  153. ↑ Phillips, Tom (2 May 2025). "GTA 6 delayed to 2026". Eurogamer. Gamer Network. Archived from the original on 2 May 2025. Retrieved 2 May 2025.
  154. ↑ Valentine, Rebekah (6 November 2025). "GTA 6 Is Delayed Again Until November 2026". IGN. Ziff Davis. Archived from the original on 6 November 2025. Retrieved 7 November 2025.
  155. ↑
  156. ↑
  157. ↑ Haslam, Oliver (13 October 2026). "GTA 6 could come to PC as early as Q1 2027, report claims — January-March launch window a huge improvement over 18-month GTA V wait". Tom's Hardware. Retrieved 23 October 2026.
  158. ↑ Peters, Jay (13 October 2026). "GTA VI is reportedly launching on PC in Q1 of 2027". The Verge. Retrieved 23 October 2026.
  159. ↑ Makuch, Eddie (20 October 2026). "GTA 6 Is 148% Ahead Of This Other Popular AAA Game So Far". GameSpot. Retrieved 23 October 2026.
  160. ↑ "GTA 6 Digital Pre-Orders Climb to 6.45 Million, PlayStation Holds 74% Share". TechPowerUp. Archived from the original on 20 October 2026. Retrieved 23 October 2026.
  161. ↑ Savov, Vlad; Mochizuki, Takashi (22 October 2026). "'Grand Theft Auto VI' Fuels 22% Jump in Sony PlayStation 5 Sales". Bloomberg. Retrieved 29 October 2026.
  162. ↑ Lee, Alexander (13 October 2026). "Grand Theft Auto VI's PC release is slated for Q1 2027". GamesBeat. Retrieved 29 October 2026.
  163. ↑
  164. 1 2 MacDonald, Keza; Stuart, Keith; Hern, Alex (19 September 2022). "Grand Theft Auto 6 leak: who hacked Rockstar and what was stolen?". The Guardian. Archived from the original on 19 September 2022. Retrieved 20 September 2022.
  165. ↑ Skrebels, Joe (18 September 2022). "GTA 6: Gameplay Videos Reportedly Leak". IGN. Ziff Davis. Archived from the original on 18 September 2022. Retrieved 19 September 2022.
  166. ↑ Warren, Tom (18 September 2022). "GTA 6 gameplay leaks online in 90 videos". The Verge. Archived from the original on 18 September 2022. Retrieved 18 September 2022.
  167. ↑
  168. ↑
  169. ↑
  170. ↑ Makuch, Eddie (19 September 2022). "Take-Two's Share Price Sinks After GTA 6 Leak". GameSpot. Red Ventures. Archived from the original on 19 September 2022. Retrieved 20 September 2022.
  171. ↑ Witkowski, Wallace (19 September 2022). "Take-Two's Grand Theft Auto VI hack: Severity depends on whether source code was taken, analysts say". MarketWatch. Archived from the original on 19 September 2022. Retrieved 20 September 2022.
  172. ↑ Tailby, Stephen (19 September 2022). "Gigantic GTA 6 Leak Confirmed Real as Devs Show Support for Rockstar". Push Square. Archived from the original on 19 September 2022. Retrieved 20 September 2022.
  173. ↑
  174. ↑ Robinson, Andy (19 September 2022). "Rockstar comments on GTA 6 leak and claims project won't be delayed". Video Games Chronicle. 1981 Media. Archived from the original on 19 September 2022. Retrieved 19 September 2022.
  175. 1 2 Tidy, Joe (21 December 2023). "Lapsus$: GTA 6 hacker handed indefinite hospital order". BBC News. Archived from the original on 21 December 2023. Retrieved 21 December 2023.
  176. ↑
  177. 1 2 3 4 Tidy, Joe (23 August 2023). "Lapsus$: Court finds teenagers carried out hacking spree". BBC News. Archived from the original on 23 August 2023. Retrieved 24 August 2023.
  178. ↑
  179. ↑
  180. 1 2 3 Badshah, Nadeem (21 December 2023). "British teenager behind GTA 6 hack receives indefinite hospital order". The Guardian. Archived from the original on 21 December 2023. Retrieved 22 December 2023.
  181. ↑
  182. ↑
  183. ↑ Blake, Vikki (15 July 2023). "GTA 6 hacker has been deemed unfit to stand trial". Eurogamer. Gamer Network. Archived from the original on 15 July 2023. Retrieved 15 July 2023.
  184. ↑ Roth, Emma (23 August 2023). "Teen Lapsus$ member was behind the leaked GTA 6 footage, London jury finds". The Verge. Archived from the original on 23 August 2023. Retrieved 24 August 2023.
  185. ↑ Glaze, Virginia (16 July 2026). "GTA 6 Hacker Moved to Prison for Retrial Two Years After Indefinite Sentence to Secure Hospital". IGN. Ziff Davis. Archived from the original on 18 July 2026. Retrieved 25 August 2026.
  186. ↑
  187. ↑ Makar, Connor (19 August 2026). "Stop Killing Games urges people not to support GTA 6 leakers, who declared 'gamers' rights' their motive for action". Eurogamer. Gamer Network. Archived from the original on 19 August 2026. Retrieved 19 August 2026.
  188. ↑
  189. ↑ Foster, George (23 August 2026). "GTA 6 Hit With Another Leak As Hacker Burns $1 Million In Crypto To Prove Their Point". TheGamer. Valnet. Archived from the original on 23 August 2026. Retrieved 26 August 2026.
  190. ↑
  191. ↑
  192. 1 2 Yin-Poole, Wesley (24 August 2026) [22 August 2026]. "GTA 6 Leaker Releases Even More Gameplay Videos as People Spend Hundreds of Dollars to Vote on Next Leak, Fueling Crypto Scheme". IGN. Ziff Davis. Archived from the original on 24 August 2026. Retrieved 24 August 2026.
  193. ↑
  194. ↑ Zwiezen, Zack (26 August 2026). "One Shot From The New GTA 6 Leak Already Has Some Fans Yelling About A Downgrade". Kotaku. G/O Media. Archived from the original on 27 August 2026. Retrieved 27 August 2026.
  195. ↑ Gach, Ethan (21 August 2026). "Take-Two Asks Court To Subpoena Trove Of Records From Microsoft And Discord As It Hunts For GTA 6 Leaker". Kotaku. G/O Media. Archived from the original on 21 August 2026. Retrieved 23 August 2026.
  196. ↑ Gach, Ethan (21 August 2026). "Take-Two Subpoenas Microsoft And Discord Over GTA 6 Leaks". Kotaku. Archived from the original on 21 August 2026. Retrieved 31 August 2026.
  197. ↑
  198. ↑
  199. ↑ Hernandez, Patricia (9 October 2026). "'GTA 6' Fandom Is Officially Shook After The Nude Jason Leak". Polygon.com. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  200. ↑ Hernandez, Patricia (12 October 2026). "'GTA 6' Leaker's Naked Lucia Gamble Just Backfired Massively". Polygon.com. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  201. 1 2 "GTA VI Leaker Risks Freedom To Share Jason's Hanging Dong". Aftermath. 8 October 2026. Archived from the original on 13 October 2026. Retrieved 12 October 2026.
  202. ↑ Yin-Poole, Wesley (12 October 2026). "Latest Leaked GTA 6 Video Shows Lucia Fully Naked, but Some Are Casting Doubt on the Footage as Cyberleek Doubles Down on Crypto Scheme". IGN. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  203. ↑ Gach, Ethan (11 October 2026). "GTA 6 Leaker Posts Grainy Footage Of Lucia Skydiving Naked To Sell Crypto". Kotaku. Archived from the original on 12 October 2026. Retrieved 12 October 2026.
  204. ↑
  205. ↑ Walker, Ian (2 January 2025). "Someone apparently risked taking picture of GTA 6 inside Rockstar offices for worst leak of all time". Polygon. Vox Media. Archived from the original on 2 January 2025. Retrieved 4 January 2025.
  206. ↑
  207. ↑
  208. ↑ Jones, Ali (21 November 2024). "Here are all the Golden Joystick Awards 2024 winners". GamesRadar+. Archived from the original on 21 November 2024. Retrieved 22 November 2024.
  209. ↑ Moore, Bo (12 December 2024). "The Game Award 2024 Winners: The Full List". IGN. Ziff Davis. Archived from the original on 13 December 2024. Retrieved 13 December 2024.
  210. ↑ Loveridge, Sam (20 November 2025). "All the Golden Joystick Awards 2025 winners revealed". GamesRadar+. Archived from the original on 8 January 2026. Retrieved 20 November 2025.
  211. ↑ Weber, Rachel (11 December 2025). "The Game Awards 2025 Winners: The Full List". IGN. Ziff Davis. Archived from the original on 12 December 2025. Retrieved 12 December 2025.