Open-source product development

Open source product development (OSPD) refers to the development of open-source hardware products in a collaborative process allowing open participation from anyone, or the application of the open-source model in physical products.

Characteristics

OSPD is characterized by the presence of two forms of openness:

Generally, OSPD processes are relevant for complex products, whose definition requires the collaborative integration of input from multiple contributors. This, however, does not exclude the existence of OSPD processes for simple products. OSPD specifies the concept of "open source innovation" as defined by Huizingh with complex tangible products.

Process openness requires that the product development process is performed by a "community". The word "community" is used in contrast to "company" or "team" in order to highlight three fundamental differences with the governance of conventional industrial product development.

OSPD is "collaborative" in that it is performed with a certain simultaneity or parallelism in the work provided by the community members. In other words, OSPD is characterized by "intention for co-development". Collaboration is defined as the coordinated work performed by a group using common material and following a common objective. It therefore delineates with sequential development loops of open source designs where a product is sequentially developed and released by an isolated member then reused, further developed and released again by another community member, and so on.

Further characteristics

  • OSPD is mostly an internet phenomenon: continuity of work, acquisition of new members and collaboration in (eventually geographically distributed) communities are enabled by online data management and communication. The online platform has been described as the "core" of an OSPD project, whereas own research to be published shows that OSPD projects are not focused on one platform but tend to use several parallel tools and communication channels.
  • In contrast to conventional industrial product development, the OSPD process is not characterized by clearly defined inputs, outputs and timelines, but is more of an ongoing continuous improvement process.
  • OSPD projects are not embedded in formal organizations but are characterized by a low-level of restrictions, self-motivation, and self-selection of modular tasks that can be performed by a person.
  • OSPD processes not only aim at generating a functioning and convivial technology but equally at personal development and process learning.
  • The concept of OSPD implies the coexistence of three interwoven objects: a community involved in a project aiming at developing a product. While those three concepts are necessary for the emergence of OSPD, they do not necessarily have a 1:1 or same relation. There may be for example communities involved in different projects or projects aiming at developing different products.

Delineation with other terms

References

  1. ↑ gil (2016-08-08). "Is There a Future for Open Source Product Development? | Software Test Management | Testuff". Retrieved 2021-02-21.
  2. ↑ Huizingh, Eelko K. R. E. 2011. “Open Innovation: State of the Art and Future Perspectives.” Technovation, Open Innovation - ISPIM Selected Papers, 31 (1): 2–9.
  3. ↑ see for example Demazière, Didier, François Horn, and Marc Zune. “Des relations de travail sans règles ?” Sociétés contemporaines, no. 66: 101–125.
  4. ↑ Raasch, Christina, and Cornelius Herstatt. 2011. "Product Development in Open Design Communities: A Process Perspective." International Journal of Innovation and Technology Management 08 (04): 557–575.
  5. ↑ Leimeister, Jan Marco, and Eva Alice Christiane Bittner. 2014. “Collaboration Engineering.” WiSt - Wirtschaftswissenschaftliches Studium 43 (5): 243–249.
  6. ↑ for a description of such iterative processes, see Kyriakou, Harris, Jeffrey V. Nickerson, and Gaurav Sabnis. 2017. "Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing." SSRN Scholarly Paper ID 2924083. Rochester, NY: Social Science Research Network.
  7. ↑ Fjeldsted, A.S., G. Adalsteinsdottir, T. J. Howard, and T. C. McAloone. 2012. "Open Source Development of Tangible Products-from a Business Perspective." In DS 71: Proceedings of NordDesign 2012, the 9th NordDesign conference, Aarlborg University, Denmark. 22-24.08.2012.
  8. ↑ Bonvoisin, Jérémy, Laetitia Thomas, Robert Mies, Céline Gros, Rainer Stark, Karine Samuel, Roland Jochem, Jean-François Boujut. "Current state of practices in open source product development." Accepted for publication at the ICED 2017 Conference (to be published)
  9. ↑ Brulé, Emeline, and Frédéric Valentin. 2016. "Of Open Bodies: Challenges and Perspectives of an Open Design Paradigm." In 50th Anniversary Design Research Society Conference. Proceedings of DRS’16. Brighton, United Kingdom.
  10. ↑ Ronen Kadushin, "Open Design Manifesto."
  11. ↑ Open Design Definition v. 0.5
  12. ↑ Aitamurto, Tanja, Dónal Holland, and Sofia Hussain. 2015. "The Open Paradigm in Design Research. Design Issues 31 (4): 17–29.
  13. ↑ Ostuzzi, Francesca, Peter Conradie, Lieven De Couvreur, Jan Detand, and Jelle Saldien. 2016. “The Role of Re-Appropriation in Open Design: A Case Study on How Openness in Higher Education for Industrial Design Engineering Can Trigger Global Discussions on the Theme of Urban Gardening.” The International Review of Research in Open and Distributed Learning 17 (4).
  14. ↑ Buitenhuis, A. J., & Pearce, J. M. (2012). "Open-source development of solar photovoltaic technology". Energy for Sustainable Development, 16(3), 379–388.
  15. ↑ Howard, T. J., Achiche, S., Özkil, A., & McAloone, T. C. (2012). "Open Design and Crowdsourcing: maturity, methodology and business models." Proceedings of the 12th International Design Conference DESIGN 2012, 181–190.
  16. ↑ Fjeldsted, A. S., Adalsteinsdottir, G., Howard, T. J., & McAloone, T. C. (2012). "Open Source Development of Tangible Products-from a business perspective". Presented at the NordDesign 2012, Aalborg, Denmark.