| Restaurant Rush | |
|---|---|
| Developer | Menara Games |
| Publisher | Gamenauts |
| Programmers | Christian Senjaya Heru Kurniawan Ade Anom Arimbowo |
| Composer | Tony Sugianto |
| Series | Burger Rush series |
| Engine | GDevelop Unity Construct 3 |
| Platforms | |
| Release | Microsoft Windows: August 16, 2008 iOS: May 22, 2013 |
| Genres | Puzzle video game Matching |
| Mode | Single-player |
Restaurant Rush is a casual matching puzzle and time-management video game developed by Gamenauts and Menara Games and published by Big Fish Games. Originally released on August 16, 2008, the game is a sequel to Burger Rush and follows the protagonist, Heidi, as she evolves from a burger flipper into a professional chef.
The game combines match‑3 puzzle mechanics with time-management strategy across 80 levels. Additional gameplay elements include sourcing fresh ingredients from the in-game Farmer's Market and using interactive features like a jukebox to enhance the player's restaurant environment.
Restaurant Rush follows the protagonist, Heidi, who has graduated from Burger Rush and now aspires to become a professional chef. Players manage a cooking school, preparing over 50 international recipes—including Filet Mignon, Dim Sum, and Pizza Marinara—while serving customers and maintaining their satisfaction.
Restaurant Rush received generally positive reviews from critics. Gamezebo gave the Windows version an 80% rating (4 out of 5 stars), praising the game for retaining the successful elements of its predecessor, Burger Rush, while introducing new gameplay features and additional recipes. The review noted that the game offered fans a familiar yet refreshed time-management and match-3 experience.