Typical RoboRally race course | |
| Designers | Richard Garfield |
|---|---|
| Players | 2–8 |
| Setup time | 10 minutes |
| Playing time | 120 minutes |
| Chance | Medium |
| Age range | 10+ |
| Skills | Simple programming |
RoboRally, also stylized as Robo Rally, is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by WotC, Avalon Hill, and Renegade Games.

In RoboRally, 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order.
The game box contains:
Each player chooses a robot token and its matching archive token, and also receives three life tokens and a player mat. The players choose a race course by common consent, place numbered flags on it according to the race course chosen, and abut the Docking Panel board against the side of the map indicated by the race course chosen. In randomly determined order, each player places their robot on a starting square on the Docking Bay board with their matching archive marker under the robot.
On each turn:
After everyone has moved (called a "phase")
Play then returns to the beginning of the next turn.
A player can choose to totally repair their robot by announcing, a turn in advance while programming their robot, that their robot will "power down" at the end of the coming turn. The robot plays the programmed turn, then shuts down for the entire next turn to repair itself. The robot returns to 100% status at the end of the turn. Any damage taken during the repair turn reduces the robot's current point total before repairs, and may destroy the robot before it completes its repairs.
If a robot takes more than 9 points of damage, or falls down a pit or drives off the board or is pushed off the board, the robot is destroyed. The player loses a Life token, and a clone of the robot with two damage returns at the start of the next turn on the robot's archive marker. If a player runs out of Life tokens, (four robots destroyed), the player is out of the game.
The first robot to touch the final numbered flag is the winner.
Game designer Richard Garfield designed RoboRally in 1985, but when he first showed it to WotC, they were uninterested. After WotC produced Garfield's collectible card game Magic: The Gathering in 1993, they expressed interest in publishing RoboRally, which was released in 1994 with pewter playing tokens designed by Phil Foglio, who also did the artwork for the game.
Several updates and expansions rapidly followed, including a second edition (1995); Armed and Dangerous (1995); Crash and Burn (1997); Grand Prix (1997); and Radioactive (1998).
In 2005, Avalon Hill re-published the game with minor rule revisions and cosmetic changes that included replacing the pewter robots tokens with plastic robots. Eleven years later, Avalon Hill re-released the game in 2016 with revised boards and substantial rules changes making the game incompatible with the previous editions.
In 2023, Renegade Game Studios obtained the rights to a number of games published under the Avalon Hill brand from Wizards of the Coast, among these was Robo Rally. The board size went back to the 12x12 inch grids but the rules remain close to the 2016 revision. Two expansions, Wet & Wild and Chaos & Carnage, were available close to release. A Transformers tie-in game was announced in summer 2023, changing to six distinct Transformers characters and their personalized upgrades and abilities. One day later a further expansion, Master Builder, was announced, which was meant to give players the opportunity to customize boards with 6x6" tiles as well as tokens of the most common board elements.
In Issue 18 of Shadis, David Williams liked this "manic racing game", and thought that the components were of "high quality" but questioned the use of expensive pewter playing pieces instead of plastic tokens, saying, "Wizards did not cut corners, but it would be nice to have a cheaper option."
In Issue 2 of Arcane, Andy Butcher found that this was a good game for casual playing. He concluded by giving it an average rating of 7 out of 10, saying, "anyone who's looking for great way to while away a couple of hours and have fun is strongly advised to check this out – it's simple to learn, extremely replayable, and most importantly, a great game – although you do need at least four players to get the most out of it."
John ONeill of Black Gate commented that "all the challenge comes in the nature of your idiotic robots, and the numerous ways they can stumble stoically – nay, joyously – towards their own destruction on the factory floor."
RoboRally was chosen for inclusion in the 2007 book Hobby Games: The 100 Best. James Ernest commented: "Why is RoboRally one of the best hobby games ever? Besides being a completely solid game at heart, RoboRally succeeds at one of the hardest tricks in game design: it is genuinely funny. I don't just mean that it has funny jokes in the rules or funny robot characters. It has those things, but putting jokes in a rulebook is relatively easy. The richest humor in this game comes from the play of the game itself."
Between 1994 and 1999 Wizards of the Coast (WotC) released the original game, four expansion sets, and a limited edition board.
In Europe (German by Amigo, and Dutch by 999 Games), a different series was released. It incorporated a few rules changes and fewer components to make the game simpler. The damage and life tokens are larger and thicker than those of the original American release. The movement cards are color-coded. Forward (Move) cards have blue arrows, Backward (Back Up) cards have red ones and Turn cards yellow ones.
The Avalon Hill edition also changed the cards. The new Move cards have only an arrow in the corner instead of the number with the arrow, which means you have to look at the full face of the card to distinguish them. It also has larger counters. Character sheets were introduced to track damage, life counters, power-down status, and program cards. Each sheet also contains a copy of the turn sequence for reference. The graphics have been redesigned to make the functionality of board elements clearer. The rules were also simplified to remove the concept of virtual robots.
The 2016 edition significantly changed the damage system and gave every player an individual deck rather than a shared deck. Priority is determined by proximity to an antenna token and archive markers have been replaced with respawn point tokens. The boards in this edition are 10x10 rather than 12x12, and are named 1A, 1B - 6A and 6B. The docking bay is 10x3.
The 2023 edition sees the return of the 12x12 boards. Some of the classic expansion boards are reprinted, while newer ones are introduced as well. The material quality is upgraded from the previous edition with thicker boards and tokens and larger cards.
| Board Name | Reverse Side | Year | Source Product Name | Size | Edition | Publisher |
|---|---|---|---|---|---|---|
| Cannery Row | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Cross | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Exchange | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Island | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Maelstrom | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Pit Maze | – | 1994/1995 | RoboRally | 12x12 | 1st/2nd | Wizards of the Coast |
| Chasm | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Circuit Trap | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Coliseum | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Flood Zone | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Gear Box | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Laser Maze | – | 1995 | Armed & Dangerous | 12x12 | 2nd | Wizards of the Coast |
| Blast Furnace | – | 1997 | Crash & Burn | 12x12 | 2nd | Wizards of the Coast |
| Machine Shop | – | 1997 | Crash & Burn | 12x12 | 2nd | Wizards of the Coast |
| Back Stretch | <random reprint> | 1997 | Grand Prix | 12x12 | 2nd | Wizards of the Coast |
| Canyon | <random reprint> | 1997 | Grand Prix | 12x12 | 2nd | Wizards of the Coast |
| Pit Row | <random reprint> | 1997 | Grand Prix | 12x12 | 2nd | Wizards of the Coast |
| Pinwheel | – | 1998 | Radioactive | 12x12 | 2nd | Wizards of the Coast |
| Reactor Core | – | 1998 | Radioactive | 12x12 | 2nd | Wizards of the Coast |
| Shake ’N’ Bake | – | 1998 | Radioactive | 12x12 | 2nd | Wizards of the Coast |
| King of the Hill | – | 1999 | Origins '99 | 12x12 | 2nd | Wizards of the Coast |
| A (Pit Maze) | – | 1999/2000 | RoboRally | 12x12 | 2nd | European (various) |
| B (Exchange) | – | 1999/2000 | RoboRally | 12x12 | 2nd | European (various) |
| C (Cross) | – | 1999/2000 | RoboRally | 12x12 | 2nd | European (various) |
| D (Cannery Row) | – | 1999/2000 | RoboRally | 12x12 | 2nd | European (various) |
| E (Island) | – | 2000 | Crash & Burn | 12x12 | 2nd | European (various) |
| F (Maelstrom) | – | 2000 | Crash & Burn | 12x12 | 2nd | European (various) |
| G (Machine Shop) | – | 2000 | Crash & Burn | 12x12 | 2nd | European (various) |
| H (Blast Furnace) | – | 2000 | Crash & Burn | 12x12 | 2nd | European (various) |
| Island | Chop Shop | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Chop Shop | Island | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Spin Zone | Maelstrom | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Maelstrom | Spin Zone | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Chess | Cross | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Cross | Chess | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Exchange | Vault | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Vault | Exchange | 2005 | RoboRally | 12x12 | 3rd | Avalon Hill |
| Docking Bay A | Docking Bay B | 2005 | RoboRally | 12x4 | 3rd | Avalon Hill |
| Docking Bay B | Docking Bay A | 2005 | RoboRally | 12x4 | 3rd | Avalon Hill |
| 1A | 1B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 1B | 1A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 2A | 2B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 2B | 2A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 3A | 3B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 3B | 3A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 4A | 4B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 4B | 4A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 5A | 5B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 5B | 5A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 6A | 6B | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| 6B | 6A | 2016 | Robo Rally | 10x10 | 4th | Avalon Hill |
| A (Docking Bay) | B (Docking Bay) | 2016 | Robo Rally | 10x3 | 4th | Avalon Hill |
| B (Docking Bay) | A (Docking Bay) | 2016 | Robo Rally | 10x3 | 4th | Avalon Hill |
| Cactus | Sidewinder | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Sidewinder | Cactus | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Energize | Misdirection | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Misdirection | Energize | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Steps | In & Out | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| In & Out | Steps | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Tempest | The Keep | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| The Keep | Tempest | 2023 | Robo Rally | 12x12 | 5th | Renegade Game Studios |
| Docking Bay A | Docking Bay B | 2023 | Robo Rally | 12x3 | 5th | Renegade Game Studios |
| Docking Bay B | Docking Bay A | 2023 | Robo Rally | 12x3 | 5th | Renegade Game Studios |
| Transition | Coliseum | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Coliseum | Transition | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Trench Run | Flood Zone | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Flood Zone | Trench Run | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Circuit Trap | Water Park | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Water Park | Circuit Trap | 2023 | Wet & Wild | 12x12 | 5th | Renegade Game Studios |
| Gear Box | Labyrinth | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Labyrinth | Gear Box | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Pushy | Laser Maze | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Laser Maze | Pushy | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Chasm | Stop & Go | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Stop & Go | Chasm | 2023 | Chaos & Carnage | 12x12 | 5th | Renegade Game Studios |
| Black Gold | Fireball Factory | 2024 | Thrills & Spills | 12x12 | 5th | Renegade Game Studios |
| Gauntlet of Fire | Portal Palace | 2024 | Thrills & Spills | 12x12 | 5th | Renegade Game Studios |
| Locked | The "O" Ring | 2024 | Thrills & Spills | 12x12 | 5th | Renegade Game Studios |
| All Roads | Winding | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Assembly | The X | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Blueprint | Whirlpool | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Circles | The Zone | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Coming & Going | The Wave | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Convergence | The Oval | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Doubles | The H | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Mergers | Tabula Rasa | 2024 | Master Builder | 6x6 | 5th | Renegade Game Studios |
| Docking Bay A | Docking Bay B | 2023 | Master Builder | 6x2 | 5th | Renegade Game Studios |
| Concentric | Links | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Links | Concentric | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Double Helix | Falling | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Falling | Double Helix | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Meeple | Straight-A-Ways | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Straight-A-Ways | Meeple | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Vacancy | Sampler | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Sampler | Vacancy | 2024 | Robo Rally: 30th Anniversary Edition | 12x12 | 5th | Renegade Game Studios |
| Docking Bay A | Docking Bay B | 2024 | Robo Rally: 30th Anniversary Edition | 12x3 | 5th | Renegade Game Studios |
| Docking Bay B | Docking Bay A | 2024 | Robo Rally: 30th Anniversary Edition | 12x3 | 5th | Renegade Game Studios |
| Reactor Core | Discovery | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Discovery | Reactor Core | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Pinwheel | Reactor Leak | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Reactor Leak | Pinwheel | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Shake N' Bake | Spill | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Spill | Shake N' Bake | 2025 | Contamination | 12x12 | 5th | Renegade Game Studios |
| Bounce House | Back Stretch | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| Back Stretch | Bounce House | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| Check In | Canyon | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| Canyon | Check In | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| Open Circuit | Pit Row | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| Pit Row | Open Circuit | 2025 | Turn & Burn | 12x12 | 5th | Renegade Game Studios |
| UPGRADE | SOURCE | TYPE | POINTS | EDITION |
|---|---|---|---|---|
| Ablative Coat | Base | Run-Time | 1st/2nd | |
| Abort Switch | Base | Run-Time | 1st/2nd | |
| Big Gun | A&D | Optional Weapon | 1st/2nd | |
| Big Jet | A&D | Phase-Programmed | 1st/2nd | |
| The Big One | A&D | Phase-Programmed | 1st/2nd | |
| Bio Option | A&D | Run-Time | 1st/2nd | |
| Brakes | Base | Run-Time | 1st/2nd | |
| Bridge Layer | A&D | Phase-Programmed | 1st/2nd | |
| Buzz Bomb | A&D | Turn-Programmed | 1st/2nd | |
| Circuit Breaker | Base | Run-Time | 1st/2nd | |
| Conditional | Base | Run-Time | 1st/2nd | |
| Converter | A&D | Run-Time (Mandatory) | 1st/2nd | |
| Crab Legs | A&D | Phase-Programmed | 1st/2nd | |
| Double-Barrel Laser | Base | Main Laser Mod | 1st/2nd | |
| Drone Launcher | A&D | Optional Weapon | 1st/2nd | |
| Dual Processor | A&D | Phase-Programmed | 1st/2nd | |
| Extra Memory | Base | Run-Time | 1st/2nd | |
| Fire Control | Base | Main Laser Mod | 1st/2nd | |
| Flywheel | Base | Turn-Programmed | 1st/2nd | |
| Fourth Gear | Base | Run-Time | 1st/2nd | |
| Frog Legs | A&D | Run-Time | 1st/2nd | |
| Goo Dropper | A&D | Phase-Programmed | 1st/2nd | |
| Gyroscopic Stabilizer | Base | Turn-Programmed | 1st/2nd | |
| High Power Laser | Base | Main Laser Mod | 1st/2nd | |
| Homing Device | A&D | Optional Weapon / Turn-Programmed | 1st/2nd | |
| Interceptor | A&D | Optional Weapon / Run-Time | 1st/2nd | |
| Mechanical Arm | Base | Run-Time | 1st/2nd | |
| Mine Layer | A&D | Phase-Programmed | 1st/2nd | |
| Mini-Howitzer | Base | Optional Weapon | 1st/2nd | |
| Missile Launcher | A&D | Optional Weapon | 1st/2nd | |
| Option Damping Field | A&D | Turn-Programmed | 1st/2nd | |
| Overload Override | A&D | Phase-Programmed | 1st/2nd | |
| Portable Teleporter | A&D | Phase-Programmed | 1st/2nd | |
| Power Down Shield | Base | Run-Time | 1st/2nd | |
| Pressor Beam | Base | Optional Weapon | 1st/2nd | |
| Proximity Mine | A&D | Phase-Programmed | 1st/2nd | |
| Radio Control | Base | Optional Weapon | 1st/2nd | |
| Ramming Gear | Base | Run-Time | 1st/2nd | |
| Rear Laser | Base | Additional Weapon | 1st/2nd | |
| Recompile | Base | Run-Time | 1st/2nd | |
| Reengineering Unit | A&D | Run-Time | 1st/2nd | |
| Reflector | A&D | Turn-Programmed | 1st/2nd | |
| Retro-Rockets | A&D | Phase-Programmed | 1st/2nd | |
| Reverse Gears | Base | Run-Time | 1st/2nd | |
| Robo-Copter | A&D | Turn-Programmed | 1st/2nd | |
| Scrambler | Base | Optional Weapon | 1st/2nd | |
| Scrambler Bomb | A&D | Phase-Programmed | 1st/2nd | |
| Self-Destruct | A&D | Phase-Programmed | 1st/2nd | |
| Shield | Base | Turn-Programmed | 1st/2nd | |
| Superior Archive Copy | Base | Run-Time | 1st/2nd | |
| Tractor Beam | Base | Optional Weapon | 1st/2nd | |
| Turret | Base | Turn-Programmed | 1st/2nd | |
| Abort Switch | Base/30th | Temporary | 5th | |
| All Aboard | Base/30th | Temporary | 5th | |
| Boink | Base/30th | Temporary | 5th | |
| Brakes | Base/30th | Permanent | 5th | |
| Calibration Protocol | Base/30th | Temporary | 5th | |
| Chaos Theory | Base/30th | Permanent | 5th | |
| Crab Legs | Base/30th | Permanent | 5th | |
| Deflector Shield | Base/30th | Permanent | 5th | |
| Displacing Blast | Base/30th | Temporary | 5th | |
| Double Barrel Laser | Base/30th | Permanent | 5th | |
| Drifting (Left) | Base/30th | Permanent | 5th | |
| Energy Conversion | Base/30th | Permanent | 5th | |
| Firewall | Base/30th | Permanent | 5th | |
| Flash Drive | Base/30th | Permanent | 5th | |
| Hover Unit | Base/30th | Permanent | 5th | |
| Laser Kata | Base/30th | Permanent | 5th | |
| Lucky Booster | Base/30th | Temporary | 5th | |
| Magnetic | Base/30th | Temporary | 5th | |
| Memory Cards | Base/30th | Permanent | 5th | |
| Memory Swap | Base/30th | Temporary | 5th | |
| Mini Howitzer | Base/30th | Permanent | 5th | |
| Modular Chassis | Base/30th | Permanent | 5th | |
| Overclocked | Base/30th | Temporary | 5t | |
| Piercing Drill | Base/30th | Temporary | 5th | |
| Power Slide (Right) | Base/30th | Permanent | 5th | |
| Pressor Beam | Base/30th | Permanent | 5th | |
| Pressure Release | Base/30th | Temporary | 5th | |
| Rail Gun | Base/30th | Permanent | 5th | |
| Ramming Gear | Base/30th | Permanent | 5th | |
| Rear Laser | Base/30th | Permanent | 5th | |
| Recharge | Base/30th | Temporary | 5th | |
| Re-Initialize | Base/30th | Temporary | 5th | |
| Rewire | Base/30th | Permanent | 5th | |
| Scrambler | Base/30th | Permanent | 5th | |
| Self-Diagnostics | Base/30th | Permanent | 5th | |
| Spam Filter | Base/30th | Permanent | 5th | |
| Spiky | Base/30th | Temporary | 5th | |
| Switch | Base/30th | Permanent | 5th | |
| Tractor Beam | Base/30th | Temporary | 5th | |
| Zoop | Base/30th | Temporary | 5th | |
| Calculated Odds | Wet & Wild | Permanent | 5 | 5th |
| Diffuser | Wet & Wild | Permanent | 3 | 5th |
| Edge Guard | Wet & Wild | Permanent | 3 | 5th |
| Turbo | Wet & Wild | Permanent | 4 | 5th |
| Controlled Chaos | Chaos & Carnage | Permanent | 3 | 5th |
| Indirect Fire | Chaos & Carnage | Permanent | 3 | 5th |
| Leaching | Chaos & Carnage | Permanent | 3 | 5th |
| Mirror | Chaos & Carnage | Permanent | 3 | 5th |
| Stun | Chaos & Carnage | Temporary | 1 | 5th |
| Memory Transfer | Thrills & Spills | Permanent | 3 | 5th |
| Phasing | Thrills & Spills | Temporary | 2 | 5th |
| Repulsion Field | Thrills & Spills | Permanent | 4 | 5th |
| SPAM-powered Rocket | Thrills & Spills | Temporary | 2 | 5th |
| Splash Damage | Thrills & Spills | Permanent | X | 5th |
| Anchor | Master Builder | Permanent | 2 | 5th |
| Moon Walk | Master Builder | Temporary | 1 | 5th |
| Overclocked | Master Builder | Temporary | 1 | 5th |
| The Oppositron | Master Builder | Temporary | 2 | 5th |
| Top Heavy | Master Builder | Permanent | 4 | 5th |
| Bad Scanner | Turn & Burn | Temporary | 2 | 5th |
| Field Stabilizer | Turn & Burn | Permanent | 2 | 5th |
| Fireworks | Turn & Burn | Permanent | 4 | 5th |
| Pit Trap Dance | Turn & Burn | Temporary | 1 | 5th |
| Slow Processor | Turn & Burn | Permanent | 3 | 5th |
| Glitch | Contamination | Temporary | 2 | 5th |
| Radiation Shielding | Contamination | Permanent | 2 | 5th |
| Tech Forecasting | Contamination | Permanent | 1 | 5th |
| Wall Breaker | Contamination | Temporary | 1 | 5th |
| Wire Poisoning | Contamination | Permanent | 2 | 5th |
A large number of additional game boards and elements are available via Internet communities, created by fans of the game.
In August 2008, GameTableOnline.com (defunct and redirected to a porn site, as of October 2020) licensed the rights for an online version of RoboRally from Wizards of the Coast.