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| Developer | Sega Fave |
|---|---|
| Type | Arcade video game network system |
| Launched | 2004 |
| Platform | Arcade video game |
| Status | Active |
| Website | ALL.Net P-ras MULTI official site |
ALL.Net (Amusement Linkage Live Network, and commonly pronounced as simply "all net" (オールネット)) launched in 2004 as an arcade video game network communication system and digital distribution system provided by Sega Fave, a subsidiary of Sega Corporation.
The service allows storing scores and other play data, rankings, and multiplayer between machines.
The service was announced as joint partnership with Namco (later Bandai Namco). As of 2026, Bandai Namco's flagship series, such as Taiko no Tatsujin and Mario Kart Arcade GP, use ALL.Net.
Starting November 10, 2010, user data is generally registered to Aime IC cards. Since January 22, 2019, Sega's cards as well as those of competitors Bandai Namco, Konami, and Taito all use the Amusement IC standard. Data can be registered to and accessed using any Amusement IC card.
Sega released Virtua Fighter 4 on August 1, 2001. It introduced an online network called "VF.NET", allowed players to create and access user profile data with IC cards, and had mobile phone connectivity with the i-mode service. Industry competitors, such as former Tekken series producer Katsuhiro Harada, point to this release being a turning point for the industry.
Later networked Sega arcade games used services tied to each individual game. However, on June 30, 2004, Sega, Sammy, and Namco announced a new multi-game and publisher network known as ALL.Net. Some existing games were updated to use ALL.Net, such as Virtua Fighter 4: Evolution, and it was rolled out alongside new flagship titles such as Virtua Fighter 4: Final Tuned and Namco's Tekken 5 by the end of the year. With this, existing services like VF.NET, and new services such as TEKKEN-NET for Tekken 5, all became a part of ALL.Net.
Eventually, games from other publishers would be released using ALL.Net by 2014, with Unknown Games' Koihime Enbu being one of the first. In June 2015, Sega published Capcom's arcade adaptation of Nintendo's Luigi's Mansion franchise, Luigi's Mansion Arcade, which used ALL.Net but only for bookkeeping as it had no online features for players. Arc System Works' Guilty Gear Strive became available in arcades following the console and PC release using ALL.Net starting July 29, 2021.
Initially, the service was only available in Japan. By 2006, the service was available in the United States with select titles. A location test in Hong Kong began on April 17, 2008. By 2008, the service was available generally in Hong Kong, Taiwan, mainland China, and Singapore. By 2011, the service was available in South Korea. As of 2024, maimai DX International serves as a prominent ALL.Net title in the US.
ALL.Net was further developed as ALL.Net P-ras to allow digital distribution of arcade games, as well as for software updates. ALL.Net P-ras allows profit sharing with the arcade operators, with Sega renting games for free, while the operator pays the cost of the hardware, with all revenues from players being split between Sega and the arcade operator.[citation needed]
Starting with Virtua Fighter 4, Sega games used game-specific IC cards to register profile data to. On November 10, 2010, Sega officially launched the Aime IC card as a unifying replacement for earlier cards starting with the release of 戦国大戦 (Sengoku Taisen).
Starting, November 1, 2011 Aime cards became cross-compatible with Bandai Namco's Banapassport cards.
Sega, Bandai Namco, and Konami teamed up to introduce the Amusement IC standard. Starting October 25, 2018, cards from all three companies could be used with any game made by those companies, including Sega games using ALL.Net.. Taito joined this standard on January 22, 2019.

At 3:00 p.m. Japan Standard Time (UTC+7) on November 1, 2026, all online games and services using ALL.Net were suspended for 'emergency maintenance', due to a cyberattack involving the unauthorized access of its servers.
Date of service resumption is currently unknown.