ALL.Net

ALL.Net
DeveloperSega Fave
TypeArcade video game network system
Launched2004
PlatformArcade video game
StatusActive
WebsiteALL.Net P-ras MULTI official site

ALL.Net (Amusement Linkage Live Network, and commonly pronounced as simply "all net" (オールネット)) launched in 2004 as an arcade video game network communication system and digital distribution system provided by Sega Fave, a subsidiary of Sega Corporation.

The service allows storing scores and other play data, rankings, and multiplayer between machines.

The service was announced as joint partnership with Namco (later Bandai Namco). As of 2026, Bandai Namco's flagship series, such as Taiko no Tatsujin and Mario Kart Arcade GP, use ALL.Net.

Starting November 10, 2010, user data is generally registered to Aime IC cards. Since January 22, 2019, Sega's cards as well as those of competitors Bandai Namco, Konami, and Taito all use the Amusement IC [ja] standard. Data can be registered to and accessed using any Amusement IC card.

History

Sega released Virtua Fighter 4 on August 1, 2001. It introduced an online network called "VF.NET", allowed players to create and access user profile data with IC cards, and had mobile phone connectivity with the i-mode service. Industry competitors, such as former Tekken series producer Katsuhiro Harada, point to this release being a turning point for the industry.

Later networked Sega arcade games used services tied to each individual game. However, on June 30, 2004, Sega, Sammy, and Namco announced a new multi-game and publisher network known as ALL.Net. Some existing games were updated to use ALL.Net, such as Virtua Fighter 4: Evolution, and it was rolled out alongside new flagship titles such as Virtua Fighter 4: Final Tuned and Namco's Tekken 5 by the end of the year. With this, existing services like VF.NET, and new services such as TEKKEN-NET for Tekken 5, all became a part of ALL.Net.

Eventually, games from other publishers would be released using ALL.Net by 2014, with Unknown Games' Koihime Enbu being one of the first. In June 2015, Sega published Capcom's arcade adaptation of Nintendo's Luigi's Mansion franchise, Luigi's Mansion Arcade, which used ALL.Net but only for bookkeeping as it had no online features for players. Arc System Works' Guilty Gear Strive became available in arcades following the console and PC release using ALL.Net starting July 29, 2021.

Initially, the service was only available in Japan. By 2006, the service was available in the United States with select titles. A location test in Hong Kong began on April 17, 2008. By 2008, the service was available generally in Hong Kong, Taiwan, mainland China, and Singapore. By 2011, the service was available in South Korea. As of 2024, maimai DX International serves as a prominent ALL.Net title in the US.

ALL.Net was further developed as ALL.Net P-ras to allow digital distribution of arcade games, as well as for software updates. ALL.Net P-ras allows profit sharing with the arcade operators, with Sega renting games for free, while the operator pays the cost of the hardware, with all revenues from players being split between Sega and the arcade operator.[citation needed]

Aime

Starting with Virtua Fighter 4, Sega games used game-specific IC cards to register profile data to. On November 10, 2010, Sega officially launched the Aime IC card as a unifying replacement for earlier cards starting with the release of 戦国大戦 [ja] (Sengoku Taisen).

Starting, November 1, 2011 Aime cards became cross-compatible with Bandai Namco's Banapassport cards.

Sega, Bandai Namco, and Konami teamed up to introduce the Amusement IC [ja] standard. Starting October 25, 2018, cards from all three companies could be used with any game made by those companies, including Sega games using ALL.Net.. Taito joined this standard on January 22, 2019.

ALL.Net games

See List of ALL.Net games

Service incidents

A picture of a DX CiRCLE PLUS cabinet on November 1, 2026. The cabinet currently has no connection to the server due to the cyberattack.

2026 server cyberattack

At 3:00 p.m. Japan Standard Time (UTC+7) on November 1, 2026, all online games and services using ALL.Net were suspended for 'emergency maintenance', due to a cyberattack involving the unauthorized access of its servers.

Date of service resumption is currently unknown.

See also

References

  1. 1 2 3 船津稔 (June 30, 2004). "Sega, Sammy, and Namco announce fiber optic amusement network partnership" セガ、サミー、ナムコ、光ファイバーによるアミューズメントネットワーク構築で合意. Game Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  2. 1 2 "全国2000カ所のアミューズメント施設で新しいビジネスモデルを実現するネットワークを構築". February 9, 2008. Archived from the original on February 9, 2008. Retrieved April 17, 2023.
  3. 1 2 "SEGA FAVE CORPORATION announces that certain of its servers were accessed without authorization by a third party" 【重要】当社サーバーへの不正アクセスに関するお詫びとお知らせ (in Japanese). Sega Fave. November 2, 2026. Archived from the original on November 9, 2026. Retrieved November 5, 2026.
  4. ↑ "Important Notice: Notice of Suspension of all Services Related to ALL.Net and Aime" 【重要なお知らせ】ALL.NetおよびAimeに関係する各種サービス停止のお知らせ. Bandai Namco Experience (in Japanese). Bandai Namco. November 2, 2026. Retrieved November 10, 2026.
  5. ↑ 船津稔 (September 9, 2010). "Sega and Bandai Namco games announce with just one IC card, both their amusement games can be used" セガとバンダイナムコゲームス、アーケードゲーム用ICカードの相互利用で合意 セガは新しいネットワークサービス「Aime」をスタート. Game Watch (in Japanese). Impress Holdings. Retrieved November 9, 2026.
  6. 1 2 Gueed, ed. (February 9, 2018). "IC cards for arcade games unify as Konami, Sega, and Bamco come to agreement. Rollout planned for summer 2018" アーケードゲーム用ICカードの仕様統一でコナミ,セガ,バンナムの3社が合意。2018年夏頃までに提供へ (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  7. 1 2 長岡頼 (October 25, 2018). "Konami, Sega, and Bandai Namco's new combined Amusement IC Card service launches" コナミ、セガ、バンダイナムコが3社共通「アミューズメントICカード」対応のサービス運用を開始. Game Watch (in Japanese). Impress Holdings. Retrieved November 9, 2026.
  8. 1 2 Ito, ed. (January 22, 2019). "Taito announces its NESiCA service will be supported by Amusement IC Cards. Street Fighter V: Type Arcade will be the first to support the service" タイトー,「アミューズメントICカード」に対応したNESiCAの発売を決定。対応ゲーム第1弾は「ストリートファイターV タイプアーケード」 (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  9. ↑ 北村孝和 (July 23, 2001). "Sega officially launches Virtua Fighter 4 on August 1!" セガ、「バーチャファイター4」8月1日より正式稼動開始!. GAME Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  10. ↑ 箭本進一 (July 7, 2021). ""Harada ga Kiru!": A philosophy inherited from Virtua Fighter" 「バーチャファイター」に受け継がれる哲学――不定期連載「原田が斬る!」,第8回はセガ・青木盛治氏にVFシリーズの未来を聞いた (in Japanese). 4Gamer.net. Retrieved November 10, 2026.
  11. ↑ 石田賀津男 (November 12, 2004). "Namco launches Tekken 5 on November 16" ナムコ、AC「鉄拳5」11月16日より稼動開始 ゲームと連動する携帯サイト「TEKKEN-NET」も開設. GAME Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  12. ↑ 蒼之スギウラ (March 5, 2014). "On the Koihime Enbu official site, Ma Chao, Yue Jin, Zhou Tai and other characters are revealed with screenshots and voice actors" 「恋姫†演武」の公式サイトで「馬超」「楽進」「周泰」など登場キャラクター13人分のスクリーンショットやボイスが公開に (in Japanese). 4Gamer.net. Retrieved November 10, 2026.
  13. ↑ "FY2016 Q1 reported 51.9% greater sales and 59.8% greater profits compared to FY2015 Q1" 2016年3月期第1四半期の連結業績は、前年同期に比べ売上高51.9%増、営業利益59.8%増と増収増益 (PDF) (in Japanese). Capcom. July 30, 2015. p. 3. Retrieved November 10, 2026.
  14. ↑ "ALL.Net Accounting Status". Luigi's Mansion Arcade Owner's Service Manual. Sega Amusements International. 2015. p. 58.
  15. ↑ 杉浦諒, ed. (July 29, 2021). "GUILTY GEAR -STRIVE- arcade version launches today on all APM3 machines nationwide" アーケード版「GUILTY GEAR -STRIVE-」が本日より,APM3設置店舗で稼働開始 (in Japanese). 4Gamer.net. Retrieved November 10, 2026.
  16. ↑ Brandon Sheffield (June 27, 2006). "The Rebirth Of The U.S. Arcade? Sega Entertainment's Plans For GameWorks". Game Developer. Informa. Retrieved November 10, 2026.
  17. ↑ "Sega and Bandai Namco conduct ALL.Net location test in Hong Kong with two titles" セガとバンダイナムコ、ネットワーク技術基盤「ALL.Net」2タイトル同時作動に関する共同テストを香港にて開始. GAME Watch (in Japanese). Impress Holdings. April 17, 2008. Retrieved November 10, 2026.
  18. ↑ 中野信二 (October 29, 2008). "Sega announces real-time networking between Japan and four Asian regions with Sangokushi Taisen 2" セガ、AC「三国志大戦2 ~若き獅子の鼓動~」。アジア4地域でのリアルタイムネットワーク対戦を開始. GAME Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  19. ↑ Jong-hwa Ryu (October 12, 2011). "The widely boycotted Tekken Tag Tournament 2 launches in arcades nationwide" (in Korean). GameMeca. Retrieved November 10, 2026.
  20. ↑ "Maimai DX: A Rhythm Game Making Waves in the US". Primetime Amusements. August 23, 2024. Retrieved November 10, 2026.
  21. ↑ 御月亜稀, ed. (November 10, 2010). "Sengoku Taisen launches today" 「戦国大戦」の稼動が本日開始。高威力の鉄砲や攻城兵器「大筒」,一発逆転の「虎口攻め」など三国志とは異なる要素を引っさげ,いざ出陣 (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  22. ↑ "Starting 11/1/2011, game cards become cross compatible!" 2011年11月1日、ゲームカード相互利用サービス開始!. Hatsune Miku: Project Diva Arcade (in Japanese). Sega. October 26, 2011. Retrieved November 9, 2026.
  23. ↑ "ALL.Netサービス情報 (@allnet_info) on X". X (formerly Twitter). November 1, 2026. Retrieved November 5, 2026.