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| SimSafari | |
|---|---|
North American cover art | |
| Developer | Maxis |
| Publisher | Maxis |
| Producer | Kana Ryan |
| Designer | Roxana Wolosenko |
| Programmer | Vasyl Tsvirkunov |
| Artist | Bonnie Borucki |
| Composer | Jerry Martin |
| Series | Sim |
| Platforms | Windows, Mac OS |
| Release | |
| Genre | Construction and management simulation |
| Mode | Single-player |
SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.
The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly. The player can control tourism and staff.
There are several scenarios, including one where the park is overrun by rabbits and another where the camp is burned down.
SimSafari was one of a range of spin-off titles published by Maxis from the SimCity series targeted at younger players. The game was announced by Maxis in 1997 as part of a lineup including SimCity 3000 and Streets of SimCity. SimSafari was released on 19 March 1998 for Microsoft Windows and Macintosh.
| Publication | Score |
|---|---|
| AllGame | 4/5 |
| Computer Games Strategy Plus | 3.5/5 |
| Ultimate PC | 69% |
Critics praised the game's visual presentation.
Reviews were divided on the challenge level of SimSafari. Some found the game difficult; describing the game as "far too hard", Ultimate PC considered the game required real-world ecological knowledge to succeed in a manner inappropriate for a children's title.
The A.V. Club retrospectively ranked SimSafari as one of the bottom Sim titles, finding it derivative of earlier titles as a "more exotic" variation of SimPark, although "perfectly functional".