Strategic Conflict

Strategic Conflict
PublishersSchubel & Son
Years active1983 to unknown
Genresplay-by-mail
LanguagesEnglish
Systemscomputer moderated
Players10
Playing timeMonths
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Strategic Conflict is a play-by-mail game by Schubel & Son begun in 1983.

Gameplay

Strategic Conflict was a computer-moderated play-by-mail game set in modern times, involving nations fighting each other for supremacy in their region of the world. It had ten players and a world with twenty regions. Players could choose from up to eight types of combat units. Players owned and built units worth points, with no more than 250 points in each region. A player reaching 2,000 points of units won the game.

Reception

W.G. Armintrout reviewed Strategic Conflict in Space Gamer No. 68. He stated that it "s the most intricate, subtle game yet produced by the play-by-mail industry. Armintrout further commented that "I have not been impressed like this in some time – Strategic Conflict is a play-by-mail game for players who want a real contest. I only hope there are enough of this type of player out there to keep the game going."

A reviewer in a 1983 issue of PBM Universal stated that "The game has no outstanding flaws, and is playable".

See also

References

  1. 1 2 3 4 5 6 Armintrout, W.G. (March–April 1984). "Capsule Reviews: Strategic Conflict". Space Gamer. No. 68. Steve Jackson Games. p. 45.
  2. 1 2 Editors (November–December 1983). "Gamealog: Strategic Conflict". PBM Universal. No. 1. p. 31.