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An animatronic is a puppet controlled via electronics to move fluently. Seen often in the entertainment business, animatronics are the modern adaptation of the automaton and have been used to portray characters in films, video games, and theme park attractions.
Animatronics are a multidisciplinary field integrating puppetry, anatomy and mechatronics. Figures can be implemented with both computer and human control, including teleoperation. Motion actuators are often used to imitate muscle movements and create realistic motions. Figures are usually encased in body shells and flexible skins made of hard or soft plastic materials and finished with colors, hair, feathers and other components to make them more lifelike. Animatronics stem from a long tradition of mechanical automata powered by hydraulics, pneumatics and clockwork.


Before electronics, animatronics were simply puppets made to work with clockwork. These are known today as automata. For most of human history, it has not been possible to create a moving figure resembling a person that was not directly puppeted by another person.
In the renaissance era, the first clockwork automated humanoid figures were created. These were complex with many movements, however the figures were extremely large as they contained large cam shaft mechanisms in the base. With the introduction of electricity the mechanisms to create a humanoid figure got smaller and smaller, however very few of the created figures looked human.
Animatronics have not always been known by that name. Before the term became common, they were usually referred to as robots, as at the time, robots and animatronics performed virtually the same function. Since then, robots have become known as more practical programmable machines that do not necessarily resemble living creatures. Robots (or other artificial beings) designed to convincingly resemble humans are known as androids. The term animatronics is a portmanteau of animate and electronics. The term Audio-Animatronics was coined by Walt Disney in 1961 when he started developing professional animatronics for entertainment and film.
The first audio animatronic to convincingly imitate a human without direct human puppeteering was Walt Disney's Abraham Lincoln attraction at the Illinois State Pavilion of the 1964 New York World's Fair. This marked a change in the industry, as computers were a pivotal part in creating the figure.
In the modern era, animatronics have become cheaper to produce, so much so that many companies make small animatronic toys. For example, FurReal Friends's lineup of animatronic animal plushies.
There are quite a few ways to build an animatronic, however most follow this basic structure:
An animatronic's character is typically designed to be as realistic as possible and is built similarly to their real-world appearance. The framework of the figure functions as the "skeleton", while joints, motors, and actuators act as the "muscles". The electrical components are connected by wires resembling the nervous system of a real animal or person. Steel, aluminum, plastic, and wood are all commonly used in building animatronics, each with a specific purpose. Foundational strength, weight, and cost should be considered when determining the most appropriate material to use. Several other materials are used in the construction of an animatronic figure's exterior. Depending on the circumstances, the optimal material is one that produces the most lifelike form. For example, eyes and teeth are commonly made entirely out of acrylic.
One method of constructing animatronics can be found in the Chuck E. Cheese's Studio C animatronic by Garner Holt Productions, made of latex rubber, metal, and plastic, supported by an internal skeleton. An all-metal bunyip animatronic in Australia uses water to actuate the creature's mouth.
Pneumatic actuators can be used for small animatronics but are not powerful enough for large designs and must be supplemented with hydraulics. To create more realistic movement in large figures, an analog system is generally used to give the figures a full range of fluid motion rather than simple two-position movements.
Mimicking the subtle movements of humans and other living creatures is a challenging task when developing animatronics. One of the most common emotional models is the Facial Action Coding System (FACS) developed by Ekman and Friesen. FACS asserts that through facial expression, humans can recognize six basic emotions: anger, disgust, fear, joy, sadness, and surprise. Another theory is that of Ortony, Clore, and Collins, or the OCC model which defines 22 different emotional categories.
In 2020, Disney revealed its new animatronic robot that can breathe, move its eyes in a human-like manner, and identify people around it in order to select an appropriate response. Disney's previous animatronics were used in purely scripted, non-interactive situations, such as theme park rides.
Animatronics has been developed as a career which combines the disciplines of mechanical engineering, casting/sculpting, control technologies, electrical/electronic systems, radio control and airbrushing.[citation needed]
Some colleges and universities offer degree programs in animatronics. Individuals who pursue animatronics typically earn a degree in robotics first, which provides the basics and specializations required for animatronics engineering.
Students achieving a bachelor's degree in robotics commonly complete courses in things such as :
Animatronic characters appear in horror films and survival horror video games, which typically feature possessed animatronics as antagonists.
The film industry has been a driving force revolutionizing the technology used to develop animatronics. Animatronics are used in situations to fabricate a creature that does not exist, when it is too risky or costly to use real actors or animals, or if the action could never be obtained with a living person or animal. Its main advantage over CGI and stop-motion is that the simulated creature has a physical presence moving in front of the camera in real time. The technology behind animatronics has become more advanced and sophisticated over the years, making even puppets more lifelike.
Animatronics were first introduced by Disney in the 1964 film Mary Poppins, which featured an animatronic bird. Since then, animatronics have been used extensively in such movies as Jaws and E.T. the Extra-Terrestrial.

Directors such as Steven Spielberg and Jim Henson have been pioneers in using animatronics in the film industry. Two films directed by Henson, The Dark Crystal and Labyrinth, showcased groundbreaking puppets designed by Brian Froud and created by the then-recently established Jim Henson's Creature Shop in London, England.
The 1993 film Jurassic Park, directed by Spielberg, used a combination of computer-generated imagery in conjunction with life-sized animatronic dinosaurs built by Stan Winston and his team. Winston's animatronic T-Rex stood at almost 20 feet (6.1 m) tall and 40 feet (12 m) in length, and even the largest animatronics, weighing 9,000 pounds (4,100 kg), were able to perfectly recreate the appearance and natural movement on screen of a full-sized Tyrannosaurus rex. Jack Horner called it "the closest [he's] ever been to a live dinosaur". Critics evaluated Spielberg's dinosaurs as breathtaking and terrifyingly realistic.
The 1999 BBC miniseries Walking with Dinosaurs was produced using a combination of 80% CGI and 20% animatronic models. Animatronics were most appropriate for both distance shots and close-ups of the dinosaurs. Animatronics for the series were designed by British animatronics firm Crawley Creatures. The show was revived in 2007 with a live adaptation of the series, Walking with Dinosaurs: The Arena Spectacular, which also featured animatronics.
Geoff Peterson is an animatronic human skeleton that served as the sidekick on the late-night talk show The Late Late Show with Craig Ferguson from 2010 to 2014. Often referred to as a "robot skeleton", Peterson is a radio-controlled animatronic puppet designed and built by Grant Imahara of MythBusters.
The British advertisement campaign for Cadbury Schweppes titled Gorilla featured an actor inside a gorilla suit with an animatronically animated face.
The Slowskys was an advertising campaign for Comcast Cable's Xfinity broadband Internet service. The ad features two animatronic turtles, and it won the gold Effie Award in 2007.

Five Nights at Freddy's is a horror video game franchise created by Scott Cawthon, featuring various animatronic characters as antagonists who try to kill the player. In the first game of the series, the animatronics' history of violent behavior is implied through in-game newspapers to be caused by spirit possession; specifically, the spirits of children whose deaths are linked to the fictional Freddy Fazbear's Pizza chain of restaurants. This story was expanded in the sequels, which introduce the series' overarching antagonist, William Afton, one of Freddy's co-founders and a serial killer. After his death, Afton's spirit would also possess an animatronic, known as Springtrap, which was introduced in Five Nights at Freddy's 3 and became a recurring antagonist.
Since the original game's release in 2014, Five Nights at Freddy's has grown into a large media franchise comprising numerous sequels, spin-offs, a novel trilogy, and an anthology series of short stories. A film adaptation, produced by Blumhouse Productions, was released in 2023, followed by a sequel in 2025, and an upcoming third installment.
Some examples of animatronic toys include TJ Bearytails, Big Mouth Billy Bass, FurReal, Kota the triceratops, Pleo, WowWee Alive Chimpanzee, Microsoft Actimates, and Furby. Well-known brands include Cuddle Barn, PBC International, Telco, Sound N Light, Iwaya Corporation, Nika International, Gemmy Industries, Tickle Me Elmo, Chantilly Lane and Dan Dee.[citation needed]
{{cite journal}}: Cite journal requires |journal= (help)But this system achieved its most remarkable results in Jurassic Park's star attraction, a 40-foot-long, 9000-pound animatronic machine that perfectly recreated the appearance and fluid motion of a full-sized Tyrannosaurus rex.
Spielberg's dinosaurs were breathtakingly — and terrifyingly — realistic.
Seeing Jurassic Park made me realise that my destiny was in digital