| Wario | |
|---|---|
Wario's "W" emblem, featured on his cap and gloves, represents the franchise across Nintendo media. | |
| Genres | |
| Developers | |
| Publisher | Nintendo |
| Platforms | |
| First release | Wario Land: Super Mario Land 3 January 21, 1994 |
| Latest release | WarioWare: Move It! November 3, 2023 |
| Parent series | Mario |
| Spin-offs | |
Wario is a video game franchise and spin-off of the Mario franchise published by Nintendo and starring the greedy antihero Wario. Created by game designers Hiroji Kiyotake and Takehiko Hosokawa at Nintendo R&D1, the franchise is the first Nintendo property centered on a villainous or antiheroic protagonist. After debuting as the primary antagonist of the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins and appearing as an adversary in the 1993 puzzle game Mario & Wario, Wario became a playable lead in Wario Land: Super Mario Land 3 (1994). While early entries were developed internally by Nintendo R&D1 and its successors Nintendo SPD and Nintendo EPD, numerous installments have been co-developed or produced by external studios including Intelligent Systems, Game Freak, Hudson Soft, Treasure, Suzak Inc., and Good-Feel.
The franchise is divided into two primary sub-series: the Wario Land series of side-scrolling platformers and the WarioWare series of fast-paced minigame compilations. Introduced in 1994, the Wario Land games follow Wario on treasure-hunting expeditions that emphasize physical combat, environmental puzzle-solving, and bodily transformations triggered by enemy attacks. Established in 2003 with WarioWare, Inc.: Mega Microgames!, the WarioWare series is set in the fictional metropolis of Diamond City, where Wario founds a game development company with his friends to produce rapid five-second "microgames" tailored to the hardware capabilities of each Nintendo console. Although the two sub-series share recurring motifs such as garlic power-ups and visual designs, character designer Ko Takeuchi has stated that Wario Land and WarioWare take place in separate worlds.
Beyond its two core series, the Wario franchise encompasses standalone entries across multiple genres, including the puzzle games Mario & Wario (1993) and Wario's Woods (1994), the Bomberman crossover Wario Blast: Featuring Bomberman! (1994), the 3D platformer Wario World (2003), and the touchscreen platformer Wario: Master of Disguise (2007). Elements, stages, and characters from the Wario franchise have also been featured prominently in the Super Smash Bros. crossover fighting series and the Rhythm Heaven music series.
Wario was created by Nintendo R&D1 graphic designer Hiroji Kiyotake, who had previously designed Samus Aran for Metroid (1986), to serve as the main antagonist and final boss of the 1992 Game Boy platformer Super Mario Land 2: 6 Golden Coins. During the development of Super Mario Land 2, the R&D1 staff sought to depart from traditional Mario narratives in which Mario rescues Princess Peach for the benefit of others, opting instead to give Mario a personal stake by having an envious rival seize his private castle while he was away in Sarasaland. After several early character concepts were rejected, Kiyotake patterned Wario's relationship with Mario after the comic strip character Bluto, the physically imposing and self-serving archnemesis of Popeye. Nintendo illustrator Yoichi Kotabe finalized Wario's visual design, drawing inspiration from both Bluto and the greedy puppeteer Stromboli from Walt Disney's animated film Pinocchio (1940).
The character's name is a portmanteau of "Mario" and the Japanese adjective warui (悪い; "bad"), effectively translating to "bad Mario", a naming convention later extended to Luigi's rival Waluigi and symbolized by inverting Mario's "M" emblem into a "W". Portrayed as a hot-tempered, gluttonous, and greedy inverse of Mario, Wario undertakes adventures strictly for personal wealth and treasure rather than altruism. In contrast to Mario's agile jumping mechanics, Wario relies on brute physical strength, bowling through obstacles with his signature shoulder barge ("Dash Attack"), executing ground-shaking body slams, throwing enemies and bombs, and consuming garlic to increase his power. Wario was voiced by Charles Martinet—who also voiced Mario, Luigi, and Waluigi—from 1997 until Martinet stepped back from voice recording in 2023, with Kevin Afghani assuming the role beginning with WarioWare: Move It! (2023).
| 1994 | Wario Land: Super Mario Land 3 |
|---|---|
| 1995 | Virtual Boy Wario Land |
| 1996–1997 | |
| 1998 | Wario Land II |
| 1999 | |
| 2000 | Wario Land 3 |
| 2001 | Wario Land 4 |
| 2002–2007 | |
| 2008 | Wario Land: Shake It! |
Following Wario's debut in Super Mario Land 2: 6 Golden Coins, Nintendo R&D1 established the Wario Land platforming series with Wario Land: Super Mario Land 3 for the Game Boy in 1994. Seeking to purchase his own castle after being evicted from Mario's home, Wario travels to Kitchen Island to plunder treasure from the female pirate Captain Syrup and her Brown Sugar Pirates, who become recurring rivals across the series. The inaugural game introduced Wario's shoulder charge, secret treasure rooms unlocked with keys, endings determined by the player's total wealth, and specialized headgear power-ups—the Bull, Jet, and Dragon Pots—that grant him horns, flight, and fire-breathing abilities. Kiyotake and Hirofumi Matsuoka subsequently co-directed Virtual Boy Wario Land (1995), which retained the hat power-up system while utilizing the Virtual Boy's stereoscopic 3D display to allow Wario to leap between foreground and background planes.
With Wario Land II (1998) for the Game Boy and Game Boy Color, director Takehiko Hosokawa overhauled the series' mechanics to further differentiate it from the Mario games. The game removed stage timers and traditional health meters, rendering Wario completely immortal. Instead of killing Wario, enemy attacks inflict status transformations—such as setting him on fire, flattening him like paper, inflating him from bee stings, or turning him into a zombie—which players must exploit to solve environmental puzzles and navigate branching narrative paths. This puzzle-platforming structure was expanded in Wario Land 3 (2000) for the Game Boy Color, in which Wario is trapped inside a mystical music box and manipulated by the imprisoned antagonist Rudy the Clown (who later returned in Dr. Mario 64) into collecting artifacts that break Rudy's seal while unlocking new traversal abilities across revisitable stages.
For Wario Land 4 (2001) on the Game Boy Advance, Nintendo R&D1 re-introduced a health meter while retaining physical transformations. Entering a golden pyramid ruled by the Golden Diva in pursuit of treasure, Wario must explore stages to recover four jewel pieces and a key spirit before hitting a switch that initiates a frantic, timed escape back to the level's entrance. The sixth mainline installment, Wario Land: Shake It! (released as Wario Land: The Shake Dimension in PAL regions in 2008), was developed for the Wii by Good-Feel and features hand-drawn 2D animation alongside anime cutscenes. Recruited by a duplicitous Captain Syrup, Wario enters an ancient globe housing the realm of Yuretopia to defeat the Shake King, using Wii Remote motion controls to shake coin bags, enemies, and the ground before racing back to the start of each stage.
| 2003 | WarioWare, Inc.: Mega Microgames! |
|---|---|
| WarioWare, Inc.: Mega Party Games! | |
| 2004 | WarioWare: Twisted! |
| WarioWare: Touched! | |
| 2005 | |
| 2006 | WarioWare: Smooth Moves |
| 2007 | |
| 2008 | WarioWare: Snapped! |
| 2009 | WarioWare D.I.Y. |
| WarioWare D.I.Y. Showcase | |
| 2010–2012 | |
| 2013 | Game & Wario |
| 2014–2017 | |
| 2018 | WarioWare Gold |
| 2019–2020 | |
| 2021 | WarioWare: Get It Together! |
| 2022 | |
| 2023 | WarioWare: Move It! |
WarioWare, known in Japan as Made in Wario (メイド イン ワリオ, Meido in Wario), debuted in 2003 with WarioWare, Inc.: Mega Microgames! for the Game Boy Advance. The concept originated from the "Sound Bomber" minigame mode included in the 64DD software Mario Artist: Polygon Studio (2000). As Nintendo R&D1 designer Goro Abe explained, the mode tasked players with completing rapid-fire short games in succession, while producer Yoshio Sakamoto noted that the team selected Wario as the face of the new series because his foolish, eccentric persona suited the surreal tone of the games. Following the original Game Boy Advance title and its multiplayer GameCube adaptation WarioWare, Inc.: Mega Party Games! (2003), subsequent entries in the series have been co-developed by Nintendo and Intelligent Systems.
The defining mechanic of the WarioWare series is its reliance on "microgames"—minimalist games lasting approximately three to five seconds that present a brief verb prompt (such as "Dodge!" or "Jump!") requiring immediate player comprehension and execution. Players begin each stage with four lives, losing one for every failed microgame, as the randomized playlist periodically increases in speed and complexity before culminating in a longer boss microgame that restores a lost life upon completion. This stripped-down design structure has drawn academic interest from game studies researchers examining the relationship between rules and play as well as automated game generation.
Each installment in the WarioWare series is built around the specific hardware features of its target platform. WarioWare: Twisted! (2004) incorporated a built-in gyroscopic sensor inside the Game Boy Advance cartridge for rotational tilt controls, whereas WarioWare: Touched! (2004) utilized the Nintendo DS touchscreen stylus and microphone. WarioWare: Smooth Moves (2006) centered on holding the Wii Remote in different physical "forms", while WarioWare: Snapped! (2008) used the Nintendo DSi's interior camera to track player movement, and WarioWare D.I.Y. (2009) along with its WiiWare companion WarioWare D.I.Y. Showcase allowed players to draw, compose music for, and program their own microgames. The 2013 Wii U spin-off Game & Wario replaced rapid microgame playlists with sixteen longer minigames designed around asymmetric Wii U GamePad play. WarioWare Gold (2018) for the Nintendo 3DS compiled over 300 microgames combining buttons, touchscreen, tilt, and microphone inputs while introducing full voice acting. On the Nintendo Switch, WarioWare: Get It Together! (2021) introduced direct on-screen control of the franchise's cast inside the microgames with distinct movement abilities, while WarioWare: Move It! (2023) returned to motion-controlled pose mechanics using the Joy-Con controllers.
The WarioWare games take place in Diamond City, where Wario establishes the software company WarioWare, Inc. as a get-rich-quick scheme and recruits his friends to design microgames. Each employee hosts a themed stage reflecting their personality: the founding roster consists of disco dancer Jimmy T., high schooler Mona, retro Nintendo collector 9-Volt, anthropomorphic animal taxi drivers Dribble and Spitz, kindergarten ninja twins Kat and Ana, eccentric scientist Dr. Crygor, and the alien Orbulon. Subsequent games expanded the company roster with 9-Volt's boombox-carrying classmate 18-Volt and mother 5-Volt, young witch Ashley and her demon familiar Red, Dr. Crygor's karaoke robot Mike and scientifically minded granddaughter Penny, martial artist Young Cricket and his teacher Master Mantis, and the young challenger Lulu, alongside recurring mascot characters such as the blocky creature Fronk and the long-tongued bird Pyoro.
Outside the Wario Land and WarioWare sub-series, Wario has headlined standalone platforming and puzzle spin-offs. In 2003, Treasure developed Wario World for the GameCube, the franchise's sole 3D platformer and beat 'em up. Its plot follows Wario as he fights through distorted realms using wrestling moves to defeat the evil Black Jewel, a sentient gem among his plunder that transforms his treasure into monsters and destroys his castle. In 2007, Suzak Inc. developed the 2D Nintendo DS platformer Wario: Master of Disguise, in which Wario builds a device to enter a television program, steals a talking wand named Goodstyle from the thief Count Cannoli, and uses touchscreen-drawn symbols to switch between seven costume disguises while opening treasure chests through minigames.
Several early puzzle and action games cast Wario in an antagonistic role. Released exclusively in Japan in August 1993 before debuting internationally on the Nintendo Switch Online service in October 2025, Mario & Wario is a side-scrolling puzzle-platformer designed by Satoshi Tajiri and developed by Game Freak for the Super Famicom that utilizes the Super NES Mouse, tasking players with controlling the fairy Wanda to guide a bucket-blinded Mario safely past hazards placed by Wario. In 1994, Nintendo released the falling-block puzzle game Wario's Woods for the Nintendo Entertainment System and Super Nintendo Entertainment System, in which players control Toad to arrange bombs and clear monsters deployed by Wario; the NES version was the final officially licensed game released for the console in North America. That same year, Hudson Soft and Nintendo released Wario Blast: Featuring Bomberman! for the Game Boy, a Western localization of Bomberman GB that added Wario as a playable character invading Bomberland.
The Wario franchise is also represented across Nintendo's crossover properties. Wario debuted as a playable fighter in Super Smash Bros. Brawl (2008) and returned in Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018), where he wears his motorcyclist attire from WarioWare as his default costume, rides his motorcycle, unleashes the flatulence-based "Wario Waft" attack, and transforms into his superhero alter-ego Wario-Man. The Super Smash Bros. series also features interactive stages based on WarioWare, Inc. and 5-Volt's Gamer minigame, alongside Assist Trophy appearances by Kat & Ana and Ashley. Additionally, because WarioWare shares its core development team with the Rhythm Heaven series, the two franchises have exchanged recurring cameos, including WarioWare-themed challenge courses in Rhythm Heaven Megamix (2015).