The following is a list of characters from the anime and manga series Getter Robo.
Getter Robo is composed of 3 jet-like vehicles piloted by one of the three pilots.
Originally designed for space travel, the Getter Robo was created by Dr. Saotome at the Saotome Institute, harnessing the infinite power of the Getter Rays as its power source. Getter Robo is made up three jets, known as the Get Machines, that combine into one solitary super robot. Depending on the combination order of the jets, a different Getter can be formed, for a maximum of 3 forms. To align in the right formation, a monitor in the Getter Machines' cockpits are shown for the pilot to follow. The Getter Robo however can only be piloted by people of strong conditions both physically and mentally, and despite that reinforced pilot suits are issued to the pilots, the immense pressure and G-force caused by piloting a Getter machine could still overwhelm a normal person. The Getter Robo doesn't require all 3 pilots onboard to be piloted, however it will be harder to control and its combat efficiency is said to be reduced to less than 50%. A common technique used by Getter Robo is the "Open Get" (オープンゲット) maneuver that causes the Get Machines to detach from each other at flashing speed, not only allowing the Getter to switch forms quickly but to also escape dangerous situations.
In the "Crater Battle" special chapter (prequel to Getter Robo Armageddon) bundled in the Shin Getter Robo manga, the 3 individual Getter Robos had shown the ability to dock with each other and become a powerful cannon turret, with Getter-3 unveiling a firing port from the tip of its Jaguar-Gou, Getter-2 docking above Getter-3 and Getter-1 docking above Getter-2, while also extending energy tubes from its belly into Getter-2 and Getter-3.
The Get Machines (ゲットマシン) are jet-like vehicles that serve as the components to the Getter Robo, they feature a special anti-gravity flight system that allows them to fly for long periods of time and are composed of Getter Alloy, a shape-memory alloy that allow the aircraft to change shape and combine. Each Get Machine contains an autopilot function that allows them to be controlled from different areas but the Getter Robo will not as powerful without three pilots in control. Their maximum speed is Mach 0.9 but their mobility and acceleration are different with each one.
The red colored Getter Machine with high mobility features. It is armed with a small beam gun and rockets and is later given a machine gun for additional fire power. It is mainly piloted by Ryouma Nagare. In Shin Getter Robo, Benkei Kuruma piloted it once.
The white colored Getter Machine with aerodynamic features. It has a high acceleration module that uses NO1 to boost. Its nozzle contains an area for the Getter Beam and is armed with small missiles. It is chiefly piloted by Hayato Jin. In Shin Getter Robo, Shou Miyazaki piloted it once.
The yellow colored Getter Machine that features great stability. It is armed with a pair of large missile launchers on both sides. It is initially piloted by Dr. Saotome before being passed on to Musashi Tomoe after he joins the Getter Team. In Shin Getter Robo, Gousetsu Naito piloted it once.
Getter-1 is the most commonly used Getter formation of the three. It is somewhat geared toward aerial combat, however it can fight in almost any situation. The most balanced amongst the three modes in both speed and combat, is that it is equipped with the Getter Tomahawk (which doubles as a boomerang) and the Getter beam, a highly concentrated beam of pure Getter Energy that can destroy many of the Getter's foes. It is able to fly through the cape-like attachment on its back called the Getter Wing that acts as an anti-gravity cloak. It is also able to survive reentry into the atmosphere as it was designed for space travel.
Getter-2 is the second most commonly used Getter. Its left arm features a drill while its right arm resembles a pair of pliers that possess powerful grip strength that can tear an opponent apart. It is more geared toward land and underground combat and it has limited flight capabilities with the boosters on its feet, but it does not work well underwater. Getter-2's advantage over the others is that it can move at incredible speeds, especially when moving underground. When running it can create after images because of how fast it is. However, Getter-2's armor is not as physically strong as the other Getter modes. It is coated in a heat resistant apparatus that allows it to travel in magma for a short period of time. In Getter Robo Armageddon, Getter-2 has the Getter Drill and the Getter Arm switch places.
Getter-3 is the least used of all Getter modes. It is geared more towards rough land and sea combat due to its tank-like nature. Getter-3's advantage is its incredible strength and defensive capabilities. Its armor is built to withstand water pressures, but there is a limit to how much it can hold. Its fists also have a long range due to its arms being able to extend to certain lengths. Despite its range, strength, and armor the fact that it is a tank makes it less efficient than Getter-1 and 2 and is therefore used less.