Nintendo e-Reader

Nintendo e-Reader
ManufacturerNintendo
TypeAdd-on
ReleasedCard e-Reader
  • JP: December 1, 2001
Card e-Reader+ / e-Reader
  • NA: September 16, 2002
  • JP: June 27, 2003
  • AU: October 31, 2003
Discontinued
  • NA: Early 2004
  • JP: September 2008

The Nintendo e-Reader, commonly abbreviated as e-Reader, is an add-on accessory by Japanese manufacturer Nintendo for its Game Boy Advance handheld video game console. It has an LED scanner that reads "e-Reader cards" — paper cards with specially encoded data printed on them as dot codes. It was released in Japan in December 2001 and in North America in September 2002.

Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself.

Usage and versions

A small card featuring a print of a yellow, aging ticket that reads "S. S. TIDAL - Lilycove Island to Southern Island." Beneath it is the e-Reader logo, a stylized cursive letter E, along with an irregular pattern of dots forming a strip along its length.
All e-Reader cards feature a printed dot code, seen here at the bottom, which are interpreted into data by scanning.

Two versions were released in Japan: the original Card-e-Reader (カードeリーダー, Kādo-Ī-Rīdā) without a link cable port (released on December 1, 2001), which could read cards to display the data stored on those cards; and the Card-e-Reader+ (カードeリーダー+, Kādo-Ī-Rīdā Purasu) (released on June 27, 2003) which came with a link cable port to connect with GameCube and Game Boy Advance games. Outside of Japan, only a single version was released, the e-Reader, which has the same functionality as the Card-e-Reader+ and was released in North America on September 16, 2002. In Japan, the Card-e-Reader+ was bundled with Animal Forest e+, the enhanced re-release of the GameCube version of Animal Crossing.

The e-Reader can connect via Game Link cable to GameCube games such as Animal Crossing, and Game Boy Advance games such as Pokémon Ruby and Sapphire and Super Mario Advance 4: Super Mario Bros. 3. In order to scan data and send it to a Game Boy Advance game, two Game Boy Advance systems and a Game Link cable are required. The Game Boy Advance system that the e-Reader is connected to uses the Player 1 end, while the other system uses the Player 2 end. After opening the necessary menu in the game, cards can be swiped in the e-Reader to transfer data to the other system. This is not possible with the Nintendo DS due to the system's lack of support for the Game Link cable.

The e-Reader was only considered successful in Japan. In 2004, Nintendo's head European PR confirmed that the e-Reader would not be releasing in Europe, following a year of confusion surrounding the subject. It was discontinued in North America in early 2004, due to a lack of popularity. In Japan, it sold much better and was produced until the discontinuation of the Game Boy hardware line.

Dot code

Data is encoded on the cards using "dot code", a specialized barcode technology licensed from Olympus Corporation. e-Reader Cards may have one or two sets of dot code on them, either a wide strip on the left side of the card, a wide strip on both the left and right sides of the card, a narrow strip on the bottom of the card or a short strip on the bottom of the card with a long strip on the left side of the card. Smaller games may require scanning only one card (two sets of dot code), while the greater NES games can require as many as five cards (nine to ten sets of dot code) in order to start the application.

The shorter sets of dot code were only used with the Pokémon Trading Card Game. Cards released in regular sets published by both Nintendo and Wizards of the Coast had a dot code on the bottom side of the card. When scanned, the e-Reader displayed a Pokédex data entry for the Pokémon shown on the card. Many of the cards published by Wizards of the Coast included a left side dot code that would allow users to play mini-games, animations, and use secret attacks in the Trading Card Game or play with various songs and graphics.[citation needed]

Compatibility

A glossy, pink, foldable Game Boy Advance SP system with a large, chunky black e-reader device attached to the bottom of the console.
Because of the Game Boy Advance SP's different form factor, the e-Reader does not mount flush when connected to the system.

The e-Reader plugs into the cartridge slot of the Game Boy Advance like a regular game would. The end of the e-Reader sticks out from the Game Boy Advance unit to provide a slot to scan the e-Reader Cards. Electronically, the e-Reader is compatible with any console that supports Game Boy Advance games, but it may be mechanically incompatible with some systems (it simply does not fit), and the ability to link consoles may not be available.

Once installed, the link cable connector on the Game Boy Advance is obstructed, but a pass-through connection on the e-Reader allows link-up features to be used. The Game Boy Advance SP is also fully compatible, although the e-Reader does not mount flush with the SP. As the link cable connector on the SP is unobstructed, the pass-through on the e-Reader is not used. An additional cover (AGB-016) can be added to the e-reader in order to avoid damaging the 6 pin connector when linked to a GBA SP.[citation needed]

The Game Boy Player is also fully compatible, and the e-Reader connects as it would to a Game Boy Advance (the e-Reader pass-through connector is used for connecting the link cable). The GameCube hosting this system acts as a Game Boy Advance - in order to link to a GameCube game, a second GameCube (or a Wii) running the game in question, must be used.

The e-Reader can fit into the DS Lite, but not the original DS. The e-Reader can, however, be modified to fit into the original DS. In either case, there is no support for linking features, as neither system has a link cable port.

The e-Reader fits into the Game Boy Micro and has a link cable port, but not a standard connector. A special Game Boy Micro Game Link Cable must be used for linking features. The Game Boy Micro's non-standard link cable port can not accept the GameCube Game Boy Advance Cable, meaning it cannot link with GameCube games without modification to the cable.[citation needed]

Because the first version of the Japanese e-Reader did not have a link cable pass-through connector, it can fit into consoles which the later e-Readers are incompatible with. Even though the Game Boy Advance and the DS are region-free, Japanese e-Reader cards work only on Japanese e-Readers and North American e-Reader cards will only work on North American e-Readers. The system will display 'region error' on both systems if a user attempts to use another region's cards on their own device.

Game list

Classic NES Series

Each game in this series comes in a pack of five cards, each of which must be scanned twice, on both sides. There are thirteen games in this series; each is a direct port of the one-player mode of the classic NES game of the same title (minus the added "-e" suffix), with multiplayer functions removed. Several games released as e-Reader cards were later released in cartridge form as part of the Classic NES Series on Game Boy Advance, while all games except Urban Champion were included as unlockables in the GameCube game Animal Crossing, which could also be played on Game Boy Advance through the "Advance Play" feature.

All NES titles released include:

Animal Crossing-e

A series of Animal Crossing cards were released for the e-Reader. When used with the post office in the game, the cards provide items to players, unlock "town tunes", or unlock new designs to be used around the village. Some are "sibling" cards (series 2–4) with two related characters on the front. In addition to being sold in card packs, some regular series cards were distributed on a promotional basis through GameStop, EB Games, and Energizer batteries.

Pokémon Battle-e

The Pokémon Battle-e Cards, when scanned into Pokémon Ruby or Sapphire, allow the player to load up special trainers to battle or to get special berries. In Japan, the series was sold as six sets, each with a different theme, with 10 cards in each set (8 trainers, 1 berry, and 1 checklist), while in the US, the series was packaged together to have two themes per pack. In addition, 2 promo cards, 1 for each version, were packed in with the games. The cards are loaded into Ruby or Sapphire through the Mystery Events function once it is unlocked.

There are additional Battle-e card sets for Pokémon FireRed, LeafGreen and Emerald in Japan, but due to the e-Reader being discontinued in the US they were never released in other regions. The e-Reader functionality was eventually removed from all non-Japanese versions of the games.[citation needed]

Pokémon Colosseum

In Pokémon Colosseum, there is a Colosseum at the back of Phenac City. There are two large doors, which in the English version lead to the same arena. In the Japanese version the right door goes to the arena, while the left door leads to a special e-Reader area where players can scan in extra cards to battle additional trainers and capture three more Shadow Pokémon.

Pokémon Pinball: Ruby & Sapphire

There are five cards that were released that were compatible with the Japanese version. These cards make minor tweaks to the gameplay, but do not add any new features.

Card ID Card title Card effect Promotion
09‑A001 Bonus Stage Card Allows players to play the bonus stage of their choice. Pokémon Scoop (Summer 2003); Pokémon Festa 2003
09-A002 GET Special Guests Card Unlocks one of the following Pokémon for capture: Chikorita, Cyndaquil, Totodile or Aerodactyl. Demo cards placed in selected stores in Japan throughout September 2003 (not for distribution).
09‑A003 Ruin Area Card Allows players to start their games from the Ruins. Distributed to customers who purchase the game at Pokémon Centers.
09‑A004 DX Mode Card Allows players to start with 9 balls (lives), Master Ball and 99 coins; in addition, Pichu rescuer will always be enabled throughout the game. Distributed to customers who purchase the game at Pokémon Centers.
09‑A005 Encounter Rate UP Card The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases. Distributed to customers who purchase the game at Pokémon Centers.

Super Mario Advance 4: Super Mario Bros. 3-e

There are 36 cards, divided into two series: 18 for Series 1 and 18 for Series 2. In each package of 18 cards there are five demo cards, five level cards, eight power-up cards, and a promotional card without data strips which only contains an advertisement for the Pokémon Battle-e cards. More were released in Japan, but they never saw American release due to the discontinuation of the device.

Two promotional cards come packed in with every US and Australian copy of the game sold. Five additional cards were released for a very short time and were packed in with the game and sold exclusively at Walmart stores in the US. These five cards have become extremely hard to find, as the e-Reader was discontinued in North America not long after the release of the game. The two e-Reader cards that were initially bundled with Super Mario Advance 4 have since been discontinued.

The re-releases of the game for Wii U Virtual Console and Nintendo Classics include all of the e-Reader levels, including those that were never released outside of Japan.

Mega Man Battle Network and Mega Man Zero 3 cards

The Japanese Mega Man games for GBA use Card Reader e+ cards to customize their game with the e-Reader +. The cards cause various effects, such as Base HP, Abilities, Buster Changes, Charge Shot Modifications, and B+ Back Abilities. There are also Item Cards which can give out sets of Battle Chips, Sub Chips, BugFrags, Zenny, or Navi Customizer Programs (only introduced in Mega Man Battle Network 6 Modification Card Part 1 & Battle Network 6 Modification Card Part 2). They can also trigger negative effects ('Bugs'), such as causing Mega Man to lose health and move the wrong way, or causing the player to be unable to control it. As for the Mega Man Zero 3 cards, they change the Resistance Base and add an overhaul of new things to it as well as Weapon Upgrades and Bullet Appearances to make an actual Buster Shot look like a real bullet that an actual gun fires.

The only way to gain the cards' effects in the English versions is through various cheating devices, such as Code Breaker, Action Replay and GameShark (although in Battle Network 6 all e-Reader content was removed from the European and American versions, and can no longer be accessed). The Mega Man Zero Collection, Mega Man Zero/ZX Legacy Collection, and Mega Man Battle Network Legacy Collection releases include the e-Reader bonuses for Mega Man Zero 3 and Battle Network 4–6 as unlockables, marking the first time they have been legitimately accessible outside of Japan.

F-Zero: GP Legend

Exclusive to the Japanese version, e+ cards can be used to unlock additional machines, race courses, and staff ghosts to race in the game's time trial mode.

Other

Summary

Title Type Release Year
Air Hockey-e Game 2002
Animal Crossing-e Data 2003
Classic NES Series: Balloon Fight Game 2002
Classic NES Series: Baseball Game 2002
Classic NES Series: Clu Clu Land Game 2003
Classic NES Series: Donkey Kong Game 2002
Classic NES Series: Donkey Kong 3 Game 2003
Classic NES Series: Donkey Kong Jr. Game 2002
Classic NES Series: Excitebike Game 2002
Classic NES Series: Golf Game 2003
Classic NES Series: Ice Climber Game 2002
Classic NES Series: Mario Bros. Game 2002
Classic NES Series: Pinball Game 2002
Classic NES Series: Tennis Game 2002
Classic NES Series: Urban Champion Game 2002
Domo-kun Card-e Game 2003
Eon Ticket e-Card Data 2003
F-Zero: GP Legend (e-Reader cards) Data 2003
Hamtaro Card-e Game 2003
Kirby Slide Game 2003
Manhole Game 2002
Mario Party-e Game 2003
Mario vs. Donkey Kong (e-Reader cards) Data 2004
Pikmin 2-e Game 2004
Pokémon Aquapolis Game 2003
Pokémon Battle-e Data 2003
Pokémon Channel (e-Reader cards) Data 2003
Pokémon Expedition Game 2002
Pokémon Pinball: Ruby & Sapphire (e-Reader cards) Data 2003
Pokémon Skyridge Game 2003
Rockman Zero 3 Kaizou (Modification) Cards Data 2004
Rockman.EXE 4 Kaizou (Modification) Cards Data 2004
Rockman.EXE 5 Kaizou (Modification) Cards Data 2004
Rockman.EXE 6 Kaizou (Modification) Cards Data 2004
Super Mario Advance 4: Super Mario Bros. 3-e Data 2003

Notes

  1. ↑ Known in Japan as Card-e-Reader (Japanese: カードeリーダー, Hepburn: Kādo-Ī-Rīdā)

References

  1. 1 2 "Kādo e de hirogaro shinji no Yū sekai!" カードeで広がろ新じの遊世界! [Expand your world with Card E!]. Nintendo of Japan (in Japanese). Archived from the original on 8 March 2021. Retrieved 2 February 2021.
  2. 1 2 3 4 5 6 7 8 Berghammer, Billy (August 7, 2002). "E-Reader release date and details!". Nintendo World Report. Archived from the original on 23 October 2020. Retrieved 26 October 2020.
  3. 1 2 3 "カードeリーダーの進化版と『どうぶつの森e+』が6月27日に発売! - ファミ通.com". Famitsu (in Japanese). 30 April 2003. Archived from the original on 23 September 2023.
  4. 1 2 "『カードeリーダー+』の発売に関して" (in Japanese). Nintendo. 30 April 2003. Archived from the original on 9 November 2006.
  5. ↑ "News". Nintendo of Australia. November 14, 2003. Archived from the original on 2 December 2003. Retrieved 2020-11-14.
  6. 1 2 3 4 Heaton, Andrew (19 July 2021). "Rare E3 Nintendo e-Reader Card is Selling for Thousands of Dollars". GameRant. Archived from the original on 17 January 2023. Retrieved 8 January 2022.
  7. ↑ Bramwell, Tom (8 July 2004). "Nintendo will not release E-Reader in Europe". Eurogamer. Archived from the original on 15 April 2022. Retrieved 15 April 2022.
  8. ↑ "GBA Accessories". Nintendo of America. Archived from the original on 2007-10-14. Retrieved 2016-07-22.
  9. ↑ Harris, Craig (June 5, 2004). "Classic NES Series: Donkey Kong". IGN. Archived from the original on February 6, 2024. Retrieved August 7, 2025.
  10. ↑ Harris, Craig (June 4, 2004). "Classic NES Series: Excitebike". IGN. Archived from the original on February 22, 2025. Retrieved August 8, 2025.
  11. ↑ Harris, Craig (June 4, 2004). "Classic NES Series: Ice Climber". IGN. Archived from the original on May 16, 2022. Retrieved August 8, 2025.
  12. ↑ Walker, John (December 16, 2021). "The Best Games Hidden Inside Other Games". Kotaku. Archived from the original on May 28, 2023. Retrieved July 26, 2023.
  13. 1 2 3 "All Game Boy e-Reader Games (Full List)". Retro Dodo. 2023-12-13. Archived from the original on 2026-05-20. Retrieved 2026-10-19.
  14. ↑ "Pokemon Cards Set for Christmas". IGN. November 24, 2003. Archived from the original on April 26, 2023. Retrieved January 11, 2026.
  15. ↑ Brian (21 December 2015). "Super Mario Advance 4: Super Mario Bros. 3's Wii U VC release will support e-Reader levels". Nintendo Everything. Archived from the original on 23 December 2015. Retrieved 22 December 2015.
  16. ↑ Holmes, Jonathan (July 10, 2010). "Review: Mega Man Zero Collection". Archived from the original on 2023-03-10. Retrieved 2023-06-13.
  17. ↑ Doolan, Liam (25 October 2019). "Modification Cards Designed for Nintendo's e-Reader Return in the Mega Man Zero/ZX Legacy Collection". Archived from the original on 25 June 2021. Retrieved 25 June 2021.
  18. ↑ "Mega Man Battle Network Legacy Collection Trailer | March Capcom Spotlight". IGN. March 9, 2023.
  19. ↑ Harris, Craig (2002-09-16). "e-Reader Ships". IGN. Retrieved 2026-10-19.
  20. ↑ "Game & Watch-e". Nintendo Power. No. 174. Nintendo. December 2003. p. 127.
  21. ↑ White, Lucas (2025-09-26). "Kirby the Spinoff Super Star". Shacknews. Retrieved 2026-10-19.
  22. ↑ "Ticket to the Big Fight". Nintendo Power. No. 174. November 2003. p. 106.
  23. ↑ "Animal Crossing e-Cards Released". Nintendo World Report. 2002-10-28. Retrieved 2026-03-02.
  24. 1 2 3 "GameCube Sales Double in February". Nintendo World Report. 2003-03-19. Retrieved 2026-03-02.
  25. ↑ "「どーもくん」がカードになった!". Nintendo (in Japanese). Retrieved 2026-03-02.
  26. ↑ "F-ZERO ファルコン伝説カードe+". Nintendo (in Japanese). Retrieved 2026-03-02.
  27. 1 2 3 4 5 6 "『カードeリーダー+』の発売に関して". Nintendo (in Japanese). 2003-04-30. Retrieved 2026-03-02.
  28. ↑ "ハム太郎カードe". Nintendo (in Japanese). Retrieved 2026-03-02.
  29. ↑ "Mario Party-e Review". Nintendo World Report. 2003-04-09. Retrieved 2026-03-02.
  30. ↑ "Pikmin 2 to Support the e-Card Reader?". Nintendo World Report. 2004-03-18. Retrieved 2026-03-02.
  31. 1 2 "Pokemon TCG Expansion Set and Release Date List". Beckett. Retrieved 2026-03-02.
  32. ↑ "Game Boy Advance e-Reader Bundle Coming". Nintendo World Report. 2003-08-16. Retrieved 2026-03-02.
  33. ↑ "Pokemon-e Expedition Trading Cards". Nintendo World Report. 2002-09-18. Retrieved 2026-03-02.